And, arrived!
This must be the worst climbing experience in my life! Straight up the air towards a stalactite? Am I perhaps a masochist?
Anyway, time to start eroding. The big snake's on the move, and from the design of the labyrinth floor, it will appear in front of the adventurers right below me.
I've gotta time this just right. [Aura of Darkness] is the only plausible ability I have with this body, especially when my hands are busy keeping myself steady with this thread.
I kept one of my arms on the stalactite, both for keeping myself balanced and to inject the Aura into the rock. Steady, steady... keep on eroding this thing from the inside...
"SHAAAA!" - Boss Snake
And it came! Come on, you stubborn rock, fall already!
*CRASH!*
The snake's started to mess with the adventurers! Good thing this guy doesn't look like a magician-type like its smaller siblings. I mean, I would use magic rather than to lunged myself against some intruders, but that may just be me.
The two adventurers closest to the snake, with that, I mean the priestess and the hobgoblin, are putting up a good fight by blinding the big beast with light balls and smoke bombs.
The leader in the cowboy hat gave new orders to beat the big snake first. The hobgoblin threw more bombs at the snake while cowboy hat threw some wind spells into the snake's... into the snake's mouth!? Have some mercy! I've got to remember that one.
Crap, I lost focus. Aura, Aura... a little more... the rock's starting to shake...
*Crack*
A new title? For using the Aura, probably. And I think it's time to move!
I tossed another thread away from the rock and managed to get away right before it fell right on the snake.
*DUNK!*
The stalactite, with remains of the Aura still lingering on the broken part, had successfully pierced the snake... but not on its head as I had hoped it would.
Nothing more that I can do here. Time for a quick retreat... wow!
The bandit girl was thrown towards the snake by the orc, and she struck the snake from underneath its jaw! Some light-kinda thing was wrapped around her sword, and it penetrated the snake's skull upon the strike! The only thing that prevented the bandit girl from getting a top score, is that the snake collapsed with her underneath it. Ouch.
Kinda wish I didn't reach the maximum level already, 'cause that thing was probably filled to the brim with EXP. Well now, there's nothing else for me to do here, so let's skedaddle.
Wait, what's that?
---
Found you, Power Spot number 10! Take this!
Mwa-hahaha! I did it! Of course, I had some help, but I'm getting the rewards, so I'm the winner! What luck it was that I could see the last point when I was dangling from the roof when the adventurers finished off that stupid snake!
Speaking of which, what happened with those guys after that anyway? Eh, not my problem.
Anyway, now I can get that [Heretic Resistance] skill. Then I need to figure out how to get Rogue after that. 100 DEX is gonna be difficult to obtain...
Anyway! I'll take what I can for now!
Good! Now I just need to boost this and Immunity with some initial skills that can be used on myself as well.
And now, the moment of truth.
Still missing 64 more points on the DEX stat... and my Karma Value fell? I mean, it increased? Whatever...
I guess I need to see if there's some DEX-specialist amongst these evolutions. [Discern]... doesn't work here. Or, how would other creatures evolve if they needed [Identification] and [Discern]? Then it should be something like the Skill Shop... "Evolution Options"?
And there it appeared. Kinda anti-climatic.
Still, as expected of the Grey Demon. There are six options to choose from. And what's this "Ex Race" attached to half of them?
This... is better than I could have imagined. And it's three of them... probably not something too crazy. They're all rank F on the evolution tree after all.
Even so, I should look at them all, just to be safe. Starting from the top, it's the Imp.
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Weak! Imps are weak!! And what's up with this lackluster information? There's nothing about, I don't know, evolution requirements, attributes of the creature, or skills this thing has? Give me a break!
Urgh... I didn't expect that the information obtained from [Discern] would be so limited due to the low level. In that case, it may be possible not to take a sneak peek at a target's skills... I gotta level it up big time!
As for the Imp, let's see if there's something in the book... there was, but still: IMPS ARE WEAK!! Bet that the reason why I got this one is that all rank G demons can evolve into this anyway.
Over to the next one.
...not sure if I wanna look up in the book for this one... *Turning pages*
Yup! I didn't wanna look it up, and I was right! Too weak! Weaker than an Imp! But from its description, it looks more like it's counting on its skills instead of status values to survive. Why is this one available for me anyway? Maybe...
Ooh. I didn't know that the skill list showed the updates like this. Nifty. And yeah. Five different Perception Skills would unlock something like a Lesser Gazer for a rank G trash like me.
And this third one's... probably because of my Monster Skills. Wait, maybe that's something with high DEX?
The Kigal-Note tells me that they have a higher DEX than the first two, but a weakness to flames? With the next floor being half flame? Out!!
Damn. The first three options turned out to be trash, but what about the Ex Races?
Alright, and the Kigal-Note says... not bad. It has better DEX and RES stats than the original Imp. Maybe those two stats are typical for the Darkness attribute?
I bet I unlocked this variant due to that new title of mine. Darkness Technique User is awarded to people that use Darkness attribute skills for a certain amount of time and length of use. The quality of the skill also counts, so the reason I got this title must be from using [Aura of Darkness] as my main weapon.
Then there's the fact that all my other Darkness skills also improved thanks to using the Aura. While I'm not sure if Resistance Skills counts for the acquisition of this title, the title gave me a Lesser Element skill of the attribute, so having the real Element Skill must also have played a role.
Guess I can't expect to get Shadow Technique User or Poison Technique User from using [Stealth] and [Poison Fang].
Let's see the remaining two evolution options.
This guy has the highest DEX of them all, but a ghost... Nu-uh. That's impossible for me. I'm barely able to withstand my current body!
Did I get this one from the Darkness Technique User? No, in this case, I think it's because I have used [Aura of Darkness] so many times. The description further increases my belief in this theory...
Even so, I can't use this thing! If this next one with the strange name isn't any good, I have to settle with Dusk Imp...
And the note says... equal DEX stats as the Geist? I'll take it! Besides, I'm going wild with the spider-style lately, so why stop now? Getting more skills related to threads won't hurt... even when I won't be able to use them on Floor 2. Damn...
Alright, I've decided...
I can't move? Glad it told me that beforehand, but I've already set up my shop!
After placing the final device for the Chain Quest, I worked with making a nest for myself in the opening in the wall close to it. The entrance is covered with threads of the same color as the wall, and the inside has several layers of spider webs that will capture anything that succeeds in seeing through the fake wall.
Now then, there's no time like the moment, so here we go!
Alright. Kinda scared, but the results... are... gonna... be... awe...
Description:
A spider-like demon that lives in the jungles and caves. They hunt down their targets while hiding in shadows, or use the power of darkness to weaken the enemy before finishing it off. However, the Reha Zera is also a benevolent monster and will refrain from attacking prey that is weaker than themselves.
Appearance:
The Reha Zera takes the appearance of a black spider with a small abdomen. It has a neck like an ant, but its head is still that of a spider. It has just one set of eyes, sharp fangs, and a long tongue.
Abilities:
A Reha Zera is a master with laying traps with its silk threads. It captures creatures with its webs for then finishing it off at close range. Their threads are weak to fire though.
As a backup plan, the Reha Zera will use several different Darkness attribute skills to weaken the prey. The types of skills differ between the individual Reha Zeras.
Alvatria's comment: On the other hand, they are horrible in a fair fight, so most of them get skills like [Escape].
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