Name: Alice
Race: Half-Angel
Level 7
Profession – Angel of Mercy
Experience – 533 of 3000
Stats: Points unspent = 20
Health: 164 (Recovery 1 Per Day)
Mana: 1051 (Recovery 3 Per Minute)
Strength 11
Stamina 10
Intelligence 10
Wisdom 21
Charisma 22 (+8)
Dexterity 12
Perception 12
Luck 0
Skills:
COMBAT:
Dodge Skill: Journeyman 357 / 500 Ability of dodge increased by 30%
Endurance Skill: Beginner 421 / 500 Reduction of fatigue from physical exertion
Mace: Journeyman 15 / 500 Damage increased by 30%
Pain Resistance Skill: Journeyman 18 / 1000 Reduction of pain by 40%
Short Bow: Beginner 175 / 200 Increased accuracy by 5%
Sneaking Skill: Beginner 153 / 500 Basic stealth
Camouflage Skill 12 / 200 Using items within the area to help you blend in
meditate 41 / 200 Increases mana regeneration
PROFESSIONAL:
Cooking: Beginner 545 / 1000 Make eatable meals
First aid: Journeyman 0 / 500 Any wounds treated will heal 30% faster
Alchemy: Journeyman 74 / 700 Increased potion duration by 20%
Herbalism: Journeyman 23 / 700 Herbs used in potions are more efficient by 25%
Enchanting: Talented 100 / 100,000 Increased options and success rates
Talents:
Aura Augmentation: spells increase or decrease in potency depending on size and understanding
Death is a Friend of Mine
Holy Casting
Nutcracker - While holding a weapon you will give off a slight intimidation affect to males in the area
Compassionate Touch
Multi-Cast x 6
Power Amplification x 4 (6 with All Natural Boon)
True Sight – Reveals things that are hidden; sight and some sound
All Natural - Increased Charisma whenever you have no cosmetics or illusions applied
Movement skills: Footwork
Lighter than she looks – reduces chances of pressure plate traps from going off by half
Steps of an angel – Increases defenses while user is not attackings by two times current armor value
Defensive: Physical
Tough Enough: reduces blunt force damage by a 1/20th
Resolute: Reduce all damage by 10% after health 30% of total health
The lesser evil – Minimize damage by half placing a less important part of your body in the way
Resilient – By taking so many hits your body has learned to cope and now reduced damage
Divine body – Your bidy holds more life energy than most allowing you to regenerate
Defensive: Evasion
Perfect Assets: Straight men and gay women are reluctant to shoot at you
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Flexible: Dodges are increased by 15% from melee attacks
Graceful beyond measure – Any physical activities get a 5% bonus
Double jointed – able to bend in mysterious ways allowing you to evade attacks that should be impossible
Shimmer – Enter a half-etheral form, lasts four seconds, aids in dodging and reducing damage
Weapon: Bow
Prediction: gives suggestions on most likely course a person will move to
Bloodline:
Angels gain following skills
Demonic Counter - Heal spells do damage to demons equal to healing value
Flight – Medium level flight
Holy Aura – educes pain and adds boost to all healing spells
Speak No Lie – People with angel blood are unable to tell lies
Pacifistic Blow – any attack against others will always fall short of killing them (monsters and demons excluded)
Vision of Diagnosis Improved – Ability to detect ailments, health and abilities being used at a glance
Spells: Holy
Aid – one round cast time – Temporarily increase another’s health
An Angel's Sorrow: LEARNING
Bind: causes chest to tighten causing shallow breathing and may lead to fatigue, passing out and even suffocation
Blasphemer’s Detriment - half round cast time - Links damage caster receives from any melee attack or spell from targeted person
Blessings of the Goddess – one round cast time – makes it harder for others to hit the target of this spell (strength increases with level)
Blinding Flash – instant – a quick bright flash of your aura (works better in darker environments)
Bone Setter – half round cast time – Fixes broken bones and puts them back into place
Coat of Arms – one round cast time – Strengthens the target with what they hold dear to the hearts (strength increases with level)
Detoxification – half round cast time – Removes lessser & moderate strength poisons
Guardian Angel - two round cast time – target can evade one killing blow
Golden armor – half round cast time / maintainable – a thin protective barrier that refreshes every three minutes
Hiatal – instant cast time - generates a dome to protect your group lasts 1 round
Heavenly Rain - 3 round cast time – any ‘rain’ that hits targets will cause allies to heal and enemies to make fear tests or retreat
Minor Heal – half round cast time – a healing spell that will heal large cuts, scrapes and bruises
Minor Healing light – half round cast time – Creates images that float around targets that release pulses of healing energy
Purify – one round cast time – A magical filter that removes impurities the cast believes are foreign to item or person
Revitalize: improved – half round cast time – An improved version of rejuvenate that restores lose stats and vital energy
Regeneration: Moderate - instant cast time have to maintain until regrowth is complete – Regrow lost body parts or help with more grievous wounds
Sanctuary - ten round cast time - creates a safe zone that monsters cannot detect or enter; Area: casters’ aura
Sense Minor Evil – three round cast time – map will display creatures that have done evil within the last week; Area: 3 x casters’ aura
Smite – half round cast time – Target will take damage in accordance of their degradation to their soul
Stop Poison – one round cast time – Greatly reduces the onset of poisons
Tranquility – one round cast time - puts a targeted person or creature into an immobile state until attacked or 3 minutes
Restrict: clogs the magical conduits forcing target to use double the magical energy while spell is maintained
Resistances
Lightning – 11%
Wind – 9%
Earth – 12%
Charm – 23%
Ice – 5%
Darkness – 7%
Water – 6%
Corrosive – 7%
Aura Effects: 16-foot aura
Calmness: Aura will release a calming affect that eases the mind from stress and worries. Small chance of pacifying aggressive, less intelligent creatures.
Consecrated: evil forces within aura take penalties to attack and defend
Enlightenment: Enhances learning for anybody within your aura
Holy: Reduces pain and adds boost to all healing spells
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