Alice Angel of Mercy

Chapter 65: Character Sheet Awakened


Background
Font
Font size
22px
Width
100%
LINE-HEIGHT
180%
← Prev Chapter Next Chapter →

Name: Alice

Race: Half-Angel, ???? ???

Level 8

Profession – Angel of Mercy

Experience – 789 of 5000

Stats: Points unspent = 7

Health: 203 (Recovery 1 Per Day)

Mana: 1,896 (3216 in Dungeon)(Recovery 5 Per Minute(x4 in dungeons))

Strength 11

Stamina 11

Intelligence 10 (x2 in dungeons)

Wisdom 22 (x2 in dungeons)

Charisma 23 (+15) (x2 in dungeons)

Dexterity 13

Perception 12

Luck 4

Skills:

COMBAT:

Dodge Skill: Journeyman 359 / 500 Ability of dodge increased by 30%

Endurance Skill: Beginner 433 / 500 Reduction of fatigue from physical exertion

Mace: Journeyman 16 / 500 Damage increased by 30%

Pain Resistance Skill: Journeyman 112 / 1000 Reduction of pain by 40%

Short Bow: Journeyman 1 / 1000 Increased accuracy by 20%

Sneaking Skill: Beginner 153 / 500 Basic stealth

Camouflage Skill: Beginner 0 / 500 Using items within the area to help you blend in

meditate 83 / 200 Increases mana regeneration

PROFESSIONAL:

Cooking: Beginner 545 / 1000 Make eatable meals

First aid: Journeyman 3 / 500 Any wounds treated will heal 30% faster

Alchemy: Journeyman 74 / 700 Increased potion duration by 20%

Herbalism: Journeyman 27 / 700 Herbs used in potions are more efficient by 25%

Enchanting: Talented 100 / 100,000 Increased options and success rates

Talents:

All Natural - Increased Charisma whenever you have no cosmetics or illusions applied

Animal Affinities :

As Fertile as the Fields

Aura Augmentation: spells increase or decrease in potency depending on size and understanding

Casting: Holy, Druidic, and Summoning

Compassionate Touch

Conversion

Dark thoughts

Death is a Friend of Mine

Green Thumb

Mistress of Anguish

Multi-Cast x 6

Nutcracker - While holding a weapon you will give off a slight intimidation affect to males in the area

One with Nature – Allows user to speak with animals and plants at will

Power Amplification x 4 (7 with All Natural Boon)

Proximity – Enemies within your aura will generate DP

Summoning link

Transpiration – Gathers energy from dungeon veins

True Sense – Reveals things that are hidden; sight and sound

 

Movement skills: Footwork

  1. Lighter than she looks – reduces chances of pressure plate traps from going off by half

  2. Steps of an angel – Increases defenses while user is not attacking by two times current armor value

Defensive: Physical

  1. Tough Enough: reduces blunt force damage by a 1/20th

  2. Resolute: Reduce all damage by 10% after health 30% of total health

  3. The lesser evil – Minimize damage by half placing a less important part of your body in the way

  4. Resilient – By taking so many hits your body has learned to cope and now reduced damage

  5. Divine body – Your body holds more life energy than most allowing you to regenerate

Defensive: Evasion

  1. Perfect Assets: Straight men and gay women are reluctant to shoot at you

  2. Flexible: Dodges are increased by 15% from melee attacks

  3. Graceful beyond measure – Any physical activities get a 5% bonus

  4. Double jointed – able to bend in mysterious ways allowing you to evade attacks that should be impossible

  5. Shimmer – Enter a half-ethereal form, lasts four seconds, aids in dodging and reducing damage

Weapon: Bow

  1. Prediction: gives suggestions on most likely course a person will move to

Bloodline:

Angels gain following skills

Demonic Counter - Heal spells do damage to demons equal to healing value

Flight – Medium level flight

Holy Aura – educes pain and adds boost to all healing spells

Speak No Lie – People with angel blood are unable to tell lies

Pacifistic Blow – any attack against others will always fall short of killing them (monsters and demons excluded)

Vision of Diagnosis(Improved); Morbid & Magic Points – Ability to detect ailments, health and abilities being used at a glance; Treatment options and magical channels now displayed

Spells: Holy

Aid – one round cast time – Temporarily increase another’s health

An Angel's Sorrow: LEARNING

Bind: causes chest to tighten causing shallow breathing and may lead to fatigue, passing out and even suffocation

Blasphemer’s Detriment - half round cast time - Links damage caster receives from any melee attack or spell from targeted person

Blessings of the Goddess – one round cast time – makes it harder for others to hit the target of this spell (strength increases with level)

Blinding Flash – instant – a quick bright flash of your aura (works better in darker environments)

You are reading story Alice Angel of Mercy at novel35.com

Bone Setter – half round cast time – Fixes broken bones and puts them back into place

Coat of Arms – one round cast time – Strengthens the target with what they hold dear to the hearts (strength increases with level)

Detoxification – half round cast time – Removes lesser & moderate strength poisons

Guardian Angel - two round cast time – target can evade one killing blow

Golden armor – half round cast time / maintainable – a thin protective barrier that refreshes every three minutes

Hiatal – instant cast time - generates a dome to protect your group lasts 1 round

Heavenly Rain - 3 round cast time – any ‘rain’ that hits targets will cause allies to heal and enemies to make fear tests or retreat

Minor Heal – half round cast time – a healing spell that will heal large cuts, scrapes and bruises

Minor Healing light – half round cast time – Creates images that float around targets that release pulses of healing energy

Purify – one round cast time – A magical filter that removes impurities the cast believes are foreign to item or person

Revitalize: improved – half round cast time – An improved version of rejuvenate that restores lose stats and vital energy

Regeneration: Moderate - instant cast time have to maintain until regrowth is complete – Regrow lost body parts or help with more grievous wounds

Sanctuary - ten round cast time - creates a safe zone that monsters cannot detect or enter; Area: casters’ aura

Sense Evil – three round cast time – map will display creatures that have done evil within the last week; Area: 3 x casters’ aura

Smite – half round cast time – Target will take damage in accordance of their degradation to their soul

Stop Poison – one round cast time – Greatly reduces the onset of poisons

Tranquility – one round cast time - puts a targeted person or creature into an immobile state until attacked or 3 minutes

Restrict: clogs the magical conduits forcing target to use double the magical energy while spell is maintained

Spells: Druidic

A dryad's song – calls forth the spirit of a tree, limitations on time, strength and area it can go

Animalistic

Chameleon

Cold Blooded

Den of the lone wolf -

Drinks:

Dew of the Morning Mist – Promotes healing both natural and magical

Mithridate – cast on a glass of wine to make user immune to poisons for 24 hours

Water from the flowing creek – imbues a cup of water to replace the need for water for 24 hours

Salves:

Herbal Salve of the New Woods – Helps to mend broken bones

Numbing Salve – Removes pain

Salve of earthen skin

Know the way

Mending

Natural Immunity

Photosynthesis -

Skin of the Plains Beast

Sprout

Stone of the Ancients -

Strength of a Bear

Supple as the willow

Tangle Thorns

Whispers from the trees and mountains -

Resistances

Lightning – 11%

Wind – 9%

Earth – 12%

Charm – 23%

Ice – 5%

Darkness – 7%

Water – 6%

Corrosive – 7%

Necromantic – 1%

Mental – 3%

Aura Effects: 16-foot aura

Calmness: Aura will release a calming affect that eases the mind from stress and worries. Small chance of pacifying aggressive, less intelligent creatures.

Consecrated: evil forces within aura take penalties to attack and defend

Enlightenment: Enhances learning for anybody within your aura

Holy: Reduces pain and adds boost to all healing spells

Summonables:

Abhorrent vines – These vines like to cling to the highest part of a closed off area. Secret toxins that cause paranoia and distrust to the point murder. Feasts on the dead

Basilisk – Frost

Blinkers: Millipedes the size of a leg, no head anglerfish bulb instead - black armored chitin, can teleport through the shadows they create

Blood leter

Bone Collector – puffs of fur that collect bones --- usually out of living animals (rarely seen)

Chittering devils

Colonies – giant legs, cone like sack that connects to the legs, no head, spews flesh eating insects about the size of a nickel.

Creeping Death

Dreamers: Brain with tentacles - mental attacks

Festering Doom - over six foot tall but skinny bones under flesh, Thousands of pustules on skin hazy mist around it

Flesh Devourers

Gloom Dispatcher - lives in the rocky terrain, hides in shadows, can shape shadows

Hangman:

Hidden ones: rocks like critters that tend to hide in natural areas and shot out poisoned spines that paralyze their prey which they then feast on

Lava Spitters

Lurkers – creatures that live underground, create pits to hide in, spew acid and eat the remains

Magma Rats

Mana Leeches

Rawhide Rampager - 2x tall 3x wide hulking humanoid, arms that almost hit the floor hands misshaped and resembled giant hammers

Shifter - Gray mist that shape changes into whatever it touches

Shrieking Mounds

Skull Lashers - fleshless dogs with long trails, bony spikes run along its spine and tail

Thousand Headed Annelid - Giant worm thing made out of littler worms

Thought Eater - Snail like critter

You can find story with these keywords: Alice Angel of Mercy, Read Alice Angel of Mercy, Alice Angel of Mercy novel, Alice Angel of Mercy book, Alice Angel of Mercy story, Alice Angel of Mercy full, Alice Angel of Mercy Latest Chapter


If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.
Back To Top