Being A Mage Is Boring, So I Created A Class For Myself

Chapter 21: 20. Confrontation


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Chaos Year 3, Day 110, 12:33 am.

The sounds of continuous footsteps echoed throughout the tunnel. Flambeaus, hanging on the wall, generated flickering shadows that danced back and forth, as the seven of us walked down the stairway we climbed earlier. Staying right in the middle of the marching squad, I explained my new playstyle to my squadmates.

"So, I got this passive ability." I showed them my system interface that viewed the details of the ability. "As you can see, now I can use 5 of my skills with no cast time."

"So, that's what it was," Lynx said, accepting the fact with no surprise at all.

Hmm, they probably half-expected it, watching me jumping around and casting skills instantly.

"Sheesh! However you slice it, it's too OP." Shinji added.

"But there are some restrictions to make it not so OP," I said, throwing an irritated look at Shinji. "I'm sure no one here knows this, but actually there are cooldowns of our mage skills."

"What are you talking about?" Boss frowned.

"We used to think that mage skills don't have a cooldown time, because they already take a long time to cast. But actually, there are cooldowns, just hidden behind the casting time. Let's say teleport takes 7 seconds to cast. After it's used once, to cast again we need to wait for another 7 seconds to finish the chanting. Between that time, the skill gets refreshed, meaning the cooldown ends. That's why we never really understood, there always was cooldown time."

"So that means your skills might not have a casting time, but the cooldown still remains?" Hikari concluded.

"Yep, so I can't abuse the ability, casting skills again and again like some of you guys are thinking."

"Okay, that makes sense now." Lynx nodded. "Chaos suddenly being so generous, giving away OP stuff, doesn't make sense."

Our conversation came to a stop when we reached the flat ground where the staircase ended. On the opposite side, another stairway descended into the darkness. For some reason, only that area had no light whatsoever.

"So that is the way we go?" Pika asked, turning back from the forefront. The worried expression returned to her face.

"Well, no use going that way," Boss said, pointing at our left. The pathway lying in that direction would lead us to the large battleground arena.

"What about the tunnel you two were in?" Annette-san asked, fixing her gaze on me.

"That place is full of traps. I think it's just there as the wrong path." I sighed, disappointed again with my disastrous luck.

"Alright, way down we go," Boss said, taking the lead. He snatched one of the flambeaus along the way.

Following Boss, we stepped down one by one. The stairway was a bit narrow for two players to walk side by side comfortably. If we get ambushed here, it would be a real pain to deal with.

Pika settled herself behind Boss, the light bearer. I again remained in the middle trailing after Annette-san. We took steps carefully, wary of the dark. With no chatter, the quiet surroundings came off creepier than expected.

"Alright, let me start where I left it before," I began, breaking the silence. Everyone else also seemed too eager to listen, as they drew closer. "So, my skills still have cooldowns. And the only way to decrease that is obviously the cooldown reduction."

"So that's why that armor…" Lynx nodded, with his fingers touching his chin.

"Yep," I confirmed.

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"Wait, what about armor? Did I miss something?" Shinji frowned.

It will be faster if I show them, I figured.

"Riri, open my armor details."

A blue screen, the system interface, appeared before me. Then I tapped on one of the names.

[Skogon's Armor]

(One of the set items of Skogon's Light Armor Set)

Item Type: Armor

Rarity: 4 star

Sustainability: 82℅

Requirements: Dexterity ≥80, Agility ≥80

This armor was produced by Gridor, one of the most revered blacksmiths of all time. It was created using Skogon, the ancient sky dragon's scales. These scales were light as feathers but tougher than orichalcum ores.

Main stat: Physical Defense +670

Sub stat :

Movement Speed +60

Cooldown Reduction +8%

2-set bonus: Agility +20

4-set bonus: After using a dash skill or teleportation skill, movement speed +150 for 3 seconds.

[Skogon's Gloves]

[Skogon's Boots]

[Skogon's Belt]

[Thunderclap Headband]

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