Card Apprentice Daily Log

Chapter 131: 130: Dungeon Calamity Seed


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Date- 24 Mar 2321

Time-12:47

Location- Sky Blossom City, Whiteburn Manor, South Wing, Card Hall.

Right now my body, the vessel of my soul is unstable as it was upgraded only to house two consciousness but now trying to multiply my consciousness to three I ended up with 4 soul consciousness which was twice the amount my body could hold. What happens if you pour 2 litres of water in a bottle with a volume of 1 litre, the water will overflow similarly my new 4 consciousness mutated soul was on the verge of overflowing. 

While forming the 4 consciousness mutated soul I also gained a huge boost to my active soul control enough for me to break through and step into the card soldier realm. Breaking through would also solve my problem of unstable body and soul overflow, using the baptism upon my breakthrough. Call me greedy but I wanted to create my second origin card and then breakthrough so that my second origin card could be blessed by the baptism. Who knows when I will break through to the next higher realm, also one can only undergo baptism 9 times in their life and I did not want to waste this opportunity of getting stronger. Therefore I held back my breakthrough until I had created my second origin card.

Holding back a breakthrough meant I could not take care of my unstable physique and soul overflow issue for now. And I had to create my second origin card in this condition. But thankfully having a 4 consciousness mutated soul came with advantages such as 4 separate mental strengths and 4 times refined soul energy which is 4 times more pure and concentrated than regular soul energy, making it more efficient and stronger. 

Thanks to the Demigod bestowed skill Insight Forecast I was able to upgrade the AI programming of my 3 slave consciousness which made them more obedient and efficient. So I could assign one slave consciousness to monitor and stabilise unstable physique and soul overflow while my main consciousness along with my other two slave consciousness would create my second origin card. And then I can break through while in that process baptising my new mutated soul and my second origin card along with the regular benefits of baptism. 

My plan was simple but during the execution, many variables can transpire and my lust to grow stronger has once again led me to gamble with my life. But if I had to be the strongest out there then I had to do what others may never think of or dare to attempt. This mindset took me to the pinnacle of the world in my past life and using the same mindset I will ascend to the pinnacle in this life too. 

Now that I was done with my soul mutation, I stepped out of the card lab and headed to the front desk of the card hall to get the ingredients that Susan had sent from the warehouse. 



Dungeon Calamity Seed is mostly found in rare barren dungeons. Barren dungeons are types of dungeons that exist even after their dungeon core is abolished. The phenomenon is not possible if the core is abolished by a card apprentice, it is only possible if the core of the dungeon is abolished by the Dungeon Calamity Seed. So if you find a Barren dungeon then it means it contains a Dungeon Calamity Seed. 

Over the years researchers have found how a fully functioning dungeon becomes a Barren dungeon but could never solve the mysteries related to the dungeon calamity seed's origin as to where did the dungeon calamity seed come from? How did the dungeon calamity seed end up in that particular dungeon?

According to researchers findings, there are 5 stages for the dungeon calamity seed to go through before achieving its initial form, 

When you sow a dungeon calamity seed in the land of a fully functioning dungeon it will absorb the soul energy in the soil then sprout into a seedling and later establish into a healthy plant, this stage of the dungeon calamity seed is called the sapling stage. 

Next, the healthy plant will grow new leaves going on to form a single bud, this stage of the dungeon calamity seed is called the budding stage. 

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Later drawing enough soul energy from the atmosphere and ground the bud will develop into a flower, this stage of the dungeon calamity seed is called the flowering stage. 

Then the flower of the dungeon calamity seed will undergo asexual reproduction and the flower will turn into a fruit, this stage of the dungeon calamity seed is called the ripening stage. 

Once this fruit reaches full maturity this stage of the dungeon calamity seed is called the harvesting stage. 

During the five stages of the dungeon calamity seed to achieve its initial form, the plant emits a type of soul energy that will repel all kinds of monsters from disturbing its growth. This soul energy emitted by the dungeon calamity seed plant is very special as it can repel all kinds of dungeon monsters- beasts, undead, golems, spirits, elementals alike. The repulsiveness of this soul energy is so strong that within 500 meters radius of the dungeon calamity seed plant no dungeon monster dares to step in. 

After the dungeon calamity seed plant's only fruit matures completely the dungeon calamity seed achieves its initial form. And it stops emitting the repulsive soul energy and emits strong aromatic soul energy to attract as many monsters towards it as possible and have them fight over its only mature fruit. The aromatic soul energy released by the dungeon calamity seed is so strong that the dungeon monsters go completely mad over the dungeon calamity seed fruit mad enough to massacre all its competition. 

One would think that if the dungeon monsters are crazy enough to massacre and go on a rampage for a fruit then that fruit must be some kind of rare soul medicine or miracle fruit. That assumption would be wrong as the fruit brings no benefits to the champion dungeon monster who ate the dungeon calamity seed fruit. Instead, the fruit will put the champion dungeon monster under absolute enslavement to the will of the dungeon calamity seed. 

How is the dungeon calamity seed fruit able to enslave monsters? The fruit contains replica or daughter dungeon calamity seed within them, once the monster consumes the fruit the daughter dungeon calamity seed sow's itself into the body of the monster putting the monster under absolute enslavement to the will of the dungeon calamity seed. 

Using the corpses of the monster that fought over it as nutrients the dungeon calamity seed plant will grow and achieve its second form, Dungeon Calamity Seed Treant. The Treant can bear multiple fruits allowing it to enslave a large number of monsters. The Treants are inherently slow so it uses the enslaved monsters to fight and gather monster corpses for its nutrition. 

Slowly the Treant strengthens itself and its enslaved monster army to fight the dungeon boss monster. The dungeon calamity seed Treant is very cautious and will not wage war with the boss monster unless it is 100% sure that it will win. But once it is sure of victory it will not delay any further and hunt the dungeon boss monster to capture the dungeon core. 

Over the years it is found that dungeon calamity seed is not limited to two forms but its number of forms is limited by the strength of the dungeon it is in. Other than its first form plant and second form Treant two more forms of the dungeon calamity seed are known, the third form Elder Treant and the fourth form Ancient Treant. It is popularly believed that there are more forms to the dungeon calamity seed but nobody dared to find out because Ancient Treant is scary enough. 

After defeating the dungeon boss monster the Treant will find the dungeon core and will take root on it. And start to devour all the soul energy in the dungeon and its core. Interestingly even after the dungeon core is abolished the barrier limiting the dungeon will not vanish as it will be powered by the soul energy from the dungeon calamity seed Treant rooted in the place of the dungeon core, without its knowledge. 

Now there is zero soul energy in the dungeon but the Treant wants more soul energy, so it will try to uproot and find a new location but it can not uproot as it has now replaced the dungeon core. But unlike the dungeon core, it can not extract soul energy from time and space. Unable to uproot Treant will send its army to fetch food for it but its army can not leave the dungeon as the dungeon barrier is still actively being powered by soul energy from the Treant, without its knowledge. 

In a way, the dungeon calamity seed has imprisoned itself. So finally unable to control its hunger the dungeon calamity seed will start to devour its entire enslaved monster army. After the monster army is wiped out, under its hunger it will devour itself and finally, it will relapse to its first form plant. later to seed form and fall into a long slumber still embedded in the place of the dungeon core. 

It is found that the seed form of the dungeon calamity seed is in a way immortal. So powered by it the dungeon barrier continues to get enough energy just to stay active and imprison the dungeon calamity seed.

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