Location- Sky Blossom City, Card stadium, Arena no.2
Figuring out the trick was strenuous but now I was faced with another arduous problem, how to disable it? All I had to do was extinguish the demon fire covering the arena but its master Corey and her Smoke puppet monsters won't sit by.
Extinguishing the demon fire was not the only problem but what came next that is facing Corey. With my time in her titled Demon Core, I have realized if I continue to fight the duel as Corey intends on one battle at a time then there will be no end. She has an unfathomable Demon Fire looking after her, if my guess is right she is the type who gets stronger the more adversaries she faces. Thanks to the presence of the Demon Fire Corey's potential is a bottomless pit. So I had to end this even before Corey gets the chance to make a comeback.
I remembered the Demon Fire saying that Corey's realm was too weak to summon her. That could also be the reason for Corey not being able to summon more than 30 normal smoke puppets or 10 giant smoke puppets at a time. Previously I was under the assumption that she could summon more but being restricted by the arena space she chose not too but now I think she did so because her realm is not enough to summon more puppets.
"Wyatt you 8 armed freak, face the wrath of my sinner chimeras STAMPEDE !!!" As soon as Corey returned from her titled demon core. She no longer held back her smoke puppet monsters and commanded them to launch an attack. It seems her talk with her Demon Fire after I left only added to her irritation and annoyance. The opposite result of what Demon Fire was trying to achieve through the conversation.
[Card Name - Stampede
Card Type - skill card
Card Rank - A-rank, Rare grade
Card Rating - 7 stars
Card Durability - [97/100]
Card Effect - When Five or more beings of the same race battle together all their stats are increased by 150%.
Additional Effect - Coordination +10]
With Corey's Command, the passive Smoke puppets bathing in flames that covered the arena moved despite their unbalanced body they had astonishing speed and balance. Out of the ten Chimeras, six chose to block my six ego elementals and the remaining four smoke puppet monsters' target seemed to be me.
The Smoke Puppet Monsters were strong and had an unparalleled combat experience but Corey overestimated their power compared to my elementals made of broken runes their strength was not sufficient. So as her good friend I choose to remind her of that,
"Blood Swordsman, Autumn Wind engage the incoming enemy.
Skill combo Holy Rainbow of Purification" In response to Corey's Stampede I decided to have Blood Swordsman, Autumn Wind engage the smoke puppet monsters while the other ego elementals executed two Skill Combos. One to take care of the Smoke puppet monsters and the other to extinguish the flames covering the arena.
The first Skill combo will be using Blue Spring's Calming spring, Cloud Lord's Disaster Rain, and Thunder Grappler's Lightning's Wrath to successfully launch the skill combo Raging Lightning Mine. Calming spring and disaster rain would create a domain of rain droplets to strengthen the Lightning Wrath enough to break the insulation of the atmosphere and turn the entire domain covering the Arena into a highly charged lightning-filled mine, Raging Lightning Mine.
Raging Lightning Mine has a huge area of effect. This skill combo should be enough to take care of the smoke puppet monsters and also keep Corey busy while my second skill combo is released and successfully achieves its goal.
Holy Rainbow of Purification, was not a new skill combo. I had used the skill combo already and it proved that it was the bane of the tenacious demon fire. Making use of already deployed Blue Spring's Calming spring and Cloud Lord's Disaster Rain, Yellow Sun will launch its Holy beam of light to get the skill combo Holy Rainbow beams of purification.
This time the Raging Lightning Mine would have taken care of the 10 smoke puppets sinner chimeras. With the smoke puppets gone there is nothing obstructing the Holy Rainbow beams of purification from reaching the Demon Flames covering the arena to purify and extinguish them.
My plan worked rather it worked too well by the time enraged Corey knew what was happening and could respond to the skill combo Raging Lightning min had been detonated destroying all the smoke puppet monsters to smoke. Corey tried to react by trying to defend herself by gathering smoke and enclosing herself into a smoke sphere. But she underestimated the strength of the skill combo not only did it break through the smoke sphere but electrocuted her into unconsciousness.
While Corey fainted 7 huge beams in 7 different colors descended on the arena clearing the Demon flame covering it with little suspense. With the clearing of the flames the arena floor was finally visible, filled with pits and cracks. Corey's tail and her magma bombs have done a number on the arena floor despite it being cast of high-grade ingredients. Showing just how Corey's demonic physique was.
Just when I thought Corey was done for, the unconscious body of Corey floated in the air while her pale white skin turned red and released high-temperature waves turning the atmosphere in the arena similar to that of a furnace.
"Hi, Mr. Wyatt." The floating Corey finally opened her eyes with flaming pupils and greeted me.
"Corey Park!" I exclaimed, it seems I was successful in rendering Corey unconscious but had awakened a monster in her place.
"You guessed right. If it were some other time I would have not come out and used this loss as a teachable moment for Corey. This time the stakes are too high for me to sit back... Susan is an extremely important person for both of us"