I feel like it is time to do a second one of these. As we finally return to action scenes, a refresher of our trio’s exact abilities, available items, funds and equipment is likely to be helpful for some of you. I will continue to throw these in every now and again, when it feels a reminder might help or if I want to summarize a lot of recent changes, to keep them easily traceable for you readers.
Imagine, in this specific instance, that our heroes have finished their lewd celebration of safety and are now themselves reminding each other what they are capable off. An exchange, in order to plan their strategy for things to go forwards.
Apexus
Class: Omniverse Slime Chimera
Level: 12
Spell list:
-
Equipment:
Wing-friendly Robe: Although not a standard article in most shops, tailors across the Omniverse are generally capable of modifying simple robes to have slits at the back that serve winged humanoids. This particular robe is of a brown colour. Apexus doesn’t wear it in combat, exclusively using it to conceal his nature.
Wooden Mask: A simple, undecorated mask that conceals the face. It makes the wearer stand out quite a bit themselves, but it beats a hairless face without nose in terms of concealing oneself. Apexus doesn’t wear it in combat, exclusively using it to conceal his nature.
Gloves: Simple brown gloves, used to hide a lack of fingernail. Only used for concealing purposes.
Shoes: Simple leather shoes, used to hide the lack of toenails. Usual purpose limitations.
Adventurer’s Bag: Although often held by Aclysia, Apexus has his own bag. Usually, it only holds his clothes.
Inventory:
-
Attributes:
Beyond Divinity – Does not possess a divine spark. The exact ramifications of this are unknown.
Slime – A being who is, at its base, made out of only two components: a nucleus and the name giving liquid surrounding it. The former serves as brain, heart and every other important organ of the creature. Without it, the slime dies. The slime around is a highly acidic substance that is separated from the outside world through a magical membrane. The acidity of Apexus’s slime is also magical, thusly transforming it into a harmless liquid when separated from the main body. Only possess a natural sense of touch, noticing potential prey through tremors, working best underwater and worst in the air.
Acquiring Devourer – Can grow or replicate limbs, organs and attributes of things he has killed and eaten. Those replications do NOT scale with the size or power of Apexus and they cost varying, but often high, amounts of energy to make. After roughly thirty days, knowledge of these replications fades and Apexus would have to devour a new member of the species. Can keep a Growth around for longer than he remembers how to remake it. Apexus loses all non-permanent Growths when he goes to sleep, something that grows more frequent in need the more complicated his own body gets.
Challenging Evolver – Upon beating and eating the Apex Existence (Not necessary Predator) in an eco-system, Apexus may acquire one of his Growths to become permanent. These permanently acquired parts do scale with Apexus’ abilities and will outperform their natural counterpart fairly quickly. If and how this ability would work in social settings, where the Apex Existence is determined not by natural factors, is unknown. Permanent Growths can not be completely dissolved, only shrunk down to an insignificant level.
Magic Sense – Can sense magic while in contact with it, differentiating between a normal and an enchanted object.
Rebirth from Core – If the nucleus is removed from Apexus’ body in a mostly intact fashion, the slime does not perish immediately. While the entire body will immediately collapse, the slime turning into a harmless liquid and the remaining Growths laying around on their own, the ego and acquired information of Apexus will survive in the nucleus. Given enough time, the nucleus will shrink, its outer layers turning into slime, and allow Apexus to be ‘reborn’ in a severely weakened state. Water and food are an immediate necessity after such a regeneration.
Spark Eater – Apexus devours the divine spark of a being along with its flesh. This bars demons from returning to the Hellroots, ending their life permanently.
Permanent Growths [and their current abilities]:
Pheromone Ducts – Produce pleasant smells that can manipulate receptive insects and other organisms. Easily tracked by creatures with fine noses. After choosing his gender, Apexus’ aphrodisiac has shown the capability to perform as a minor aphrodisiac. Apexus is able to tune the amount he spreads quite accurately, limiting or increasing the time the scent lingers.
Bird Wings – Originally the shape of an eagle’s, these wings can be transformed to better fit the environment or purpose Apexus needs them for at any given time. Such a transformations take time and energy, however, especially when it comes to increasing size. Making muscles and fibre out of slime takes a tremendous amount of energy. The wings have an emerald green colour, inspired by Aclysia’s eyes. Attached to Apexus’ shoulder blades.
Cat Eyes – Pale blue eyes, chosen for their superb night vision. Sit in their appropriate place inside his skull.
Fox Ears – Pale blue ears that blend nicely with the slime’s main body, with black tips. Grant superb hearing that is highly adjustable in its directional perceptions. Located on top of his head.
Speaking Plates – Wooden plates attached to the roof of Apexus’ mouth. They vibrate to create a deep, extremely pleasant voice. Can be purposefully manipulated to create a cracked voice that’s similar to a body in puberty. Through continuous humming, Apexus can create vibrations that have, so far, only been used for lewd purposes.
Toothed-Snake Teeth – Uncannily human-like teeth, although with more pronounced edges and spikes. Attached to his human jaw, making seem almost correct, but emphasizing just how much more feral they look, thanks to being set in the genuine product.
Human Skeleton – The skeleton of a male human. Adjustable in dimension of the individual bones, manipulating length and girth, but not in placement. Lacks sinews, muscles, cartilage and marrow. All of it is replaced by slime, which works well for cartilage and marrow isn’t required either way, but the lack of sinews and muscles inhibit Apexus’ physical abilities considerably. This makes him slower and weaker than one would likely expect. He remains completely flexible, however, as he doesn’t have to worry about nerves and veins and such.
Skinwalker Hide – Replaced Apexus’ outer membrane with a superior version. It can part and close quicker. Its harder and more flexible at the same time. It allows him to hold appearance shifts without problem. Can change to different mono-colourations. It’s also a perfect base for further improvements.
Physical Description:
Apexus is still a slime, making his shape a thing of his own choosing. His core is a dark blue, almost black, nucleus and his body is made of azure blue slime, covered by the often translucent Skinwalker Hide.
In day to day life, Apexus utilizes a common form. An almost two metres tall humanoid, with the fox ears and cat eyes visible on his head and the eagle wings attached to his back. The Skinwalker Hide takes on a light brown colour, whenever Apexus feels like he might run into strangers, and remains translucent, when not. Even with the skin colour shifted, his inhuman nature is clear due to a lack of sexual organs, muscle definition, nose and nails. The texture of his skin is slightly abrasive, not unlike normal humans, due to the pheromone ducts.
In this state, the outer layers of slime are heavily condensed, becoming as tough as leather around the limbs, softer around the stomach. The nucleus is placed behind the sternum. Ribs are fused together.
Aclysia
Class: Guardian Angel [Basic Class]
Level: 10
Spell list:
Sunlight Bolt – Bolt, the most basic attack spell, limited to the Divine-Light category due to Aclysia’s nature, adjustable in strength according to the amount of mana put into it and the user’s skill.
Divine Healing – Basic healing spell of all Classes that are divinely attuned, uses a moderate amount of mana for a moderate heal, scaling with the user’s mana input and familiarity with the spell.
Sunray Mending – Quick heal that consumes a lot of mana.
Sunshine Rejuvenation – Time consuming heal that is very mana efficient.
Sunlight Focus – A technique used to prioritize the healing of particular areas first. Mana costs are dependant on the healing spell used, but generally higher than the basic version. Failure prone if used without proper concentration.
Illumni – Basic Light spell. Creates a stable, pleasantly warm sphere of sunlight that hovers over the user’s fingertip. Functions as a basic, slightly inferior in terms of range, torch replacement.
Flare – A flash of cold sunlight. Highly mana intensive basic blinding spell. Does next to nothing to people not looking in the direction of the user.
Spark of Life – Analyse a female humanoid’s body to find out whether or not a divine spark is forming inside them, thusly detecting whether a person is pregnant and, if yes, with how many children.
Equipment:
Priest’s Robe – The robe of a basic, non-church affiliated Priest. Made of completely white cloth, unnaturally resistant against dirt, this blessed garb protects adequately against magical attacks. It also provides weak physical defence. It is light enough to not be in the way during flight.
Leather shoes – Nothing great, just some basic protective wear for her feet.
Adventurer’s Bag (2) – Aclysia has her own bag and holds onto the group bag, containing their gathered funds and a few commonly used items.
Inventory:
Casual Dress – single article of clothing that covers the entire body, safe for the upper back. The kind of dress that farmer women can work and walk in without issue. Not particularly beautiful or outstanding, modified only to give room to Aclysia’s wings.
Washcloths (5) – A number of linen squares used for whatever purpose is appropriate at any given time.
Soap – Block of animal fat used to clean one’s body.
A total lack of money – the group is currently broke.
Other Factors:
Divine Flight – Can use her moth-like ‘angel’ wings to hover, as long as there is enough room to stretch them. This consumes a minimal amount of mana. If her wings are damaged, the ability to hover decreases accordingly.
Metal Fairy – Is made from a metal that is lighter than flesh. This comes with several factors. Aclysia is unlikely to ever win in a melee battle, particularly without weapons, due to a lack of weight behind her movements. Aclysia only requires mana to survive, which she can win by eating basically anything living in creation or by absorbing it from a willing other.
Angel on her own – Does not hold any natural sway over any member of the Church despite being a divine creation by the 33rd of the 33 original gods. This also prevents her from being recognized at a glance by all but the most the divinely attuned.
Physical Description:
Aclysia is 1,81 metres tall and has white hair, which is always combed back and falls down to the middle of her back, ending at the bases of her wings. Akin to a moth in texture and shape, she possesses a total of four wing segments, they are mostly white and have symmetrical patterns in black running over them.
Her skin is of a milky white and meticulous, not a single strand of hair anywhere. Her bust is of a moderate size, slightly below average, with light pink nipples. Overall, her figure is defined by her hips, giving her a pleasing pea-type body with long legs and nice thighs.
Her face is defined by its fair cut, having something ephemerally beautiful about it and the brilliantly shining emerald eyes. Her ears are pointy, like an elves, but not unusually long. Her nose has a well-rounded tip, her eyebrows are as white as her hair, her lips are pink and pillowy.
Reysha
Class: Noir Rogue [Unusual Basic Class]
Level: 13
Spell list:
Sneak – Footsteps and other actions are more silent and careless glances glide over the user easily. Basic Rogue spell that helps with stealth.
Aimed Whisper – The voice of the user travels in one direction only. Should it hit a surface, it will bounce from it as if it was the original source. If it hits the ear of someone, the sound will be swallowed entirely and the said thing only be heard by that one person.
Dis/locate – Dislocates the joints in the arms magically. While painful, this does make it possible to slip out of many hasty or loose bindings. The first spell any Rogue learns, as it is fundamental to applying magic to joint areas.
Equipment:
Basic Light Leather Armour – A common leather armour sold to novice adventurer’s that prioritize speed and flexibility. Light brown, not particularly sturdy but stretchy in return. Accompanying leagwear is thick cloth. Not as protective, but also even less confining.
Iron Dagger (2) – A basic iron weapon, sold to beginner adventurers. One serves as her main weapon, the other as replacement. She wears both on her body, one sheath strapped to the right side of hips/her right thigh and the other attached to her lower back.
Throwing Knives (6) – Small, iron knives good for throwing. Worn on belt. Reysha has ten hoisters on her belt and all of them were filled when they headed out. In the recent flight, she used four of them and was unable to retrieve them.
Adventurer’s Bag – The usual. Holds up to 25 kilograms worth of stuff inside it.
Rogue Belt – A basic belt with holsters for the tools of the trade.
Basic Boots – Leather boots of sturdy character. Not as well optimized for sneaking as past footwear, being standard shoes, but good to reinforce kicks with and fitting for long marches.
Inventory:
Washcloth – Reysha’s personal washcloth. It isn’t used for her body, instead, its there to clean her weapons after combat.
Water Bag – A bag of leather used to transport water.
Monster Remains – cut off pieces of slain monsters, used as rations to keep her Noir condition at bay.
Lockpicks (5) – Sets of thin metal needed to carefully open doors that were meant to remain closed by physical means.
Leather Boots – A second pair of shoes, in case the first one breaks.
Comfortable pants – These have no protective qualities whatsoever, but they are something to wear besides the pants that come with her armour.
Shirt – A one-piece, grey linen shirt with short sleeves. Not the most comfortable, but better in hot weather than her armour is.
Other Factors:
Tiger Girl – Possess formidable sight and hearing, cat ears, eyes and tail, as well as retractable, sharp claws. Has a much higher chance to give birth to females.
Noir [Advanced Stage] – Increased physical and magical attributes, improved senses. Can eat the meat of dungeon monsters and drink the hostile magic infused water of the structures without problem. Normal food and drink are absolutely disgusting, worse the stronger the natural taste. When not having eaten the meat of monsters for several days, negative symptoms begin to surface. Currently [days since last ‘proper’ meal]:
7 days – Reysha can operate normally
8-14 days – Senses will begin to dull, sexual drive dies down.
15-30 days – Colour will begin to fade from perception, slowly greying out, constant white noise drowns out previously heard, fine noises. Reysha may fall into stretches of time where she is apathetic towards most things going on around her, acting like a half-asleep person.
31+ days – All emotions and senses are heavily dulled and the stretches of apathy continue to grow longer. Eventually, the body overcomes Noir, restoring itself to a balanced state previous to the condition, at the cost of the subject’s adventuring potential.
Demon Arm – Reysha’s original left arm was seared away by the magic that sealed Apotho. The warlock replaced it by utilizing the blood of a Tharnatos class demon, the Deathhound Kurlesh, as her reward for setting him free. As of this moment, Reysha is aware of the fact that the arm bleeds black demon blood and regenerates extremely quickly. If there are other attributes affiliated with it remains to be seen.
Physical Description:
Reysha is a 1,78 metres tall redhead with wild flowing hair. Despite her lack of care for it, aside from the occasional combing with her claws and baths, her nature as a tiger girl prevents it from matting and rarely does it look like anything else than a perfect scarlet mess. It grows past her neck and miraculously never gets in the way during fights, partly thanks to the pair of cat ears that grow out of the top of her head, the same colour as her hair.
With a naturally light brown complexion and a lot of time under the sun, Reysha has a colouration whose exoticness is only furthered by the tiger stripes. A few shades darker than the rest of her skin, they are scattered symmetrically over her body, adding chocolate to caramel.
From above the ankles, over the long, smooth legs and her athletic, hourglass curves, with the well-proportioned breasts with the pinkish brown nipples up to the last two stripes, the only ones on her face, that run around her blue eyes like natural warpaint. The stripes on her red tail, growing out where the spine ends and adding her primal flavour to her bubble butt, are the only truly black ones. However, they are notably absent from her crotch area, where only a moderate, usually trimmed, amount of red hair decorates her sex.
When her claws are retracted, her fingernails look, aside from their progressively reddening colour, like a normal human’s. If they come to use, however, they lengthen a fair bit and the tips condense into the curved, needle-lip claws of a cat.
She has a sharp face, with clearly defined feminine features finalized to be both intimidating and seductive, savagely gorgeous, with dark lips often curved into a mad smile, showing the fangs inside her otherwise human teeth and a pair blue eyes contrasting heavily with the reds and browns of the rest of her body. Something only worsened by the steady blackening of her eyeballs by Noir. She has normal human ears in addition to her cat ones.