Drip-Fed

Chapter 175: The Long Way 2 – The long list [Info List]


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Author’s Note: Yeah, it’s another one of these. Last one has been in Verdany and I figured enough changes occurred, especially to Apexus, that an updated gathering of information is warranted. I was also going to do it anyway, because I need these gathered docs to keep my literal story straight. Might as well get a chapter out of it.

Apexus

Class: Omniverse Slime Chimera

Level: 16 (Approximately)

Spell list:

-

Equipment:

Wing-friendly Robe (Grey): A grey robe, originally an overcoat that was adjusted to fit Apexus’ impressive frame. Open in front of the legs. Otherwise, grey and simple. The humanoid slime only wears it in social situations.

Wooden Mask: A simple, undecorated mask that conceals the face. It makes the wearer stand out quite a bit. Apexus has little reason to hide his face nowadays, but he keeps it around should he come in a situation where his lacking emotional displays could be a detriment.

Shirt: A simple linen shirt, the kind a farmer would wear in springtime.

Pants: Baggy pants that sit comfortably.

Undergarment: A simple pair of trunks, secured in place by a cord.

Shoes: Simple leather shoes. Usual purpose limitations.

Hairband: A simple string, used to bind hair into a ponytail.

Adventurer’s Bag: Although often held by Aclysia, Apexus has his own bag. Usually, it only holds his clothes.

Inventory:

Gloves: Simple brown gloves, once used to hide a lack of fingernails. Useless nowadays.

Shoes (Small): Shoes once used to hide Apexus’ lack of toenails. They did not keep up with the demand of his new size. Apexus refuses to shrink his feet, as that would impact his balance.

Other Factors:

Beyond Divinity – Does not possess a divine spark. The exact ramifications of this remain unknown.

Slime – A being who is, at its base, made out of only two components: a nucleus and the name giving liquid surrounding it. The former serves as brain, heart, and every other important organ of the creature. Without it, the slime dies. The slime around is a magically acidic substance that is separated from the outside world through a magical membrane. The acidity of Apexus’s slime is also magical, thus transforming it into a harmless liquid when separated from the main body. Only possess a natural sense of touch, noticing potential prey through tremors, working best underwater and worst in the air.

Acquiring Devourer – Can grow or replicate limbs, organs and attributes of things he has killed and eaten. Those replications do NOT scale with the size or power of Apexus and they cost varying, but often high, amounts of energy to make. After roughly thirty days, knowledge of these replications fades and Apexus would have to devour a new member of the species. Can keep a Growth around for longer than he remembers how to remake it. Apexus loses all non-permanent Growths when he goes to sleep, something that grows more frequent in need the more complicated his own body gets.

Challenging Evolver – Upon beating and eating the Apex Existence (Not necessarily Predator) in an ecosystem, Apexus may acquire one of his Growths permanently. These permanently acquired parts do scale with Apexus’ abilities and will outperform their natural counterpart fairly quickly. If and how this ability would work in social settings, where the Apex Existence is determined not by natural factors, is unknown. Permanent Growths can not be completely dissolved, only shrunk down to an insignificant level.

Magic Sense – Can sense magic while in contact with it, differentiating between a normal and an enchanted object.

Rebirth from Core – If the nucleus is removed from Apexus’ body in a mostly intact fashion, the slime does not perish immediately. While the entire body will immediately collapse, the slime turning into a harmless liquid and the remaining Growths laying around on their own, the ego and acquired information of Apexus will survive in the nucleus. Given enough time, the nucleus will shrink, its outer layers turning into slime, and allow Apexus to be ‘reborn’ in a severely weakened state. Water and food are an immediate necessity after such a regeneration.

Spark Eater – Apexus devours the divine spark of a being along with its flesh. This bars demons from returning to the Hellroots, ending their life permanently.

Permanent Growths [and their current abilities]:

Pheromone Ducts – Produce pleasant smells that can manipulate receptive insects and other organisms. Easily tracked by creatures with fine noses. After choosing his gender, Apexus’ pheromones have shown the capability to perform as a minor aphrodisiac. Apexus is able to tune the amount he spreads quite accurately, limiting or increasing the time the scent lingers. The aphrodisiac has come to also be mixed into his sexual fluids.

Bird Wings – Originally the shape of an eagle’s, these wings can be transformed to better fit the environment or purpose Apexus needs them for at any given time. Such transformations take time and energy, however, especially when it comes to increasing size. Making muscles and fibre out of slime takes a tremendous amount of energy. The wings have an emerald green colour, inspired by Aclysia’s eyes. Attached to Apexus’ shoulder blades and supported by liquid muscles.

Cat Eyes – Pale blue eyes, chosen for their superb night vision. Sit in their appropriate place inside his skull.

Fox Ears – Once pale blue, the fox ears have changed to a near black, blending nicely with his black hair. Grant superb hearing that is highly adjustable in its directional perception. Located on top of his head.

Speaking Plates – Wooden plates attached to the roof of Apexus’ mouth. They vibrate to create a deep, extremely pleasant voice. Can be purposefully manipulated to create a cracked voice that’s similar to a boy in puberty. Through continuous humming, Apexus can create vibrations that have, so far, only been used for lewd purposes. The slime is in the process of linking the creation of syllables to muscle movement, emulating the appearance of regular speech.

Toothed-Snake Teeth – Uncannily human-like teeth, although with more pronounced edges and spikes. Attached to his human jaw, making it seem almost correct. Inspected closely, their feral appearance becomes clear.

Human Skeleton – The skeleton of a male human. Adjustable in dimension of the individual bones, manipulating length and girth, but not in placement. Apexus remains completely flexible, as he doesn’t have to worry about nerves and veins and such.

Skinwalker Hide – Replaced Apexus’ outer membrane with a superior version. It can part and close quicker. It’s harder and more flexible at the same time. It allows him to hold appearance shifts without problem. Can change to different mono-colourations and minor colour deviations appropriate for mimicking a human. It’s also a perfect base for further improvements.

Black Strands – Black hair that can be grown to whatever length the owner wants. The roots are highly sensitive to movement. Each strand can be ejected at will, preventing grappling. Used to create hair and eyebrows.

Silver Crystal Ducts – Ducts that can grow sheets of a remarkably stable crystal material. It turns brittle once grown out too far. Can grow at an incredibly fast rate, if desired. Used as fingernails and emergency claws. Can create protective patches, if the strike is anticipated in time. Can be made to glow or vibrate. Develops only minor heat and only as a side product.

Volcano Tearer Heat Core – A spherical object that appears like knotted roots made from stone. It’s true nature is that of a bony material, originally evolved to withstand magma. Burns energy to heat up liquid flowing through it. Allows Apexus to moderate his own body temperature, keeping his stamina high. He can increase the heat to the point where his own slime starts to evaporate, granting him a speed and power increase. Increases the amount of energy and water used tremendously. Fused to and surrounding his nucleus.

Myrm Nose – Nose that, once combined with the Human Skeleton, is indistinguishable from a human one. Sense of smell is several times better, however. Particularly good at picking up organic smells, like sweat, earth or blood.

Liquid Muscles – Strands of densely packed, elongated slime cells, each with their own membrane. They tense in response to magical energy, like electricity is used for regular muscles. Sinews and muscle regions have been created and attached to the human skeleton, giving them staying power. Movement with liquid muscles takes more energy than the previous method of shifting slime around, but the movements are quicker and more precise. The muscles also give Apexus proper grip and bite strength and allow him to more finely control his facial features.

Physical Description:

While Apexus remains fundamentally a slime, making his shape a thing of his own choosing, he has very little reason to assume anything but his humanoid form. Despite being cobbled together out of numerous monster parts, he appears as an incredibly attractive and muscular man in his mid-twenties.

His frame is balanced between bulk and agility. This does mean he is short of being a goliath, but he would still stand out even among muscular men as one of the most impressive. In most weightlifting competitions, he would be the natural favourite by his size alone. 1,91 metres tall and broad enough to make either of his women disappear in a hug, the slime is covered in impressive muscles, with no body region neglected. He appears like a hero at his peak performance.

Due to his nature, his skin is without blemish, unwanted hairs, or popping veins. The colour emulates a healthy tan, giving him a light brown tone. Two large, emerald-feathered wings sprout from his upper back. His nails are of a light silver colour and usually short.

His face is masculine and handsome, coming with a square jaw and a softly curving chin. His eyes are of a pale blue, the pupils slit. The eyebrows are perfectly swung and dense, every hair placed as desired. His lips are pinkish brown, the teeth behind them sharp. A pair of fox ears extends from his long, black hair. The slime has grown it out on request of his women, but finds it bothersome if it whips around when he moves fast. Because of this, he usually keeps it bound into a ponytail. A pair of regular ears sit on the appropriate places for a human. They are fakes that only emulate the appearance and cannot hear.

His flaccid dick is tiny, to avoid flopping.

Aclysia

Class: Guardian Angel [Basic Class]

Level: 16 (Approximately)

Spell list:

Sunlight Bolt – Bolt, the most basic attack spell, limited to the Divine-Light category due to Aclysia’s nature, adjustable in strength according to the amount of mana put into it and the user’s skill.

Divine Healing – Basic healing spell of all Classes that are divinely attuned, uses a moderate amount of mana for a moderate heal, scaling with the user’s mana input and familiarity with the spell.

Sunray Mending – Quick heal that consumes a lot of mana.

Sunshine Rejuvenation – Time consuming heal that is very mana efficient.

Sunlight Focus – A technique used to prioritize the healing of particular areas first. Mana costs are dependent on the healing spell used, but generally higher than the basic version. Failure prone if used without proper concentration.

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Illumni – Basic Light spell. Creates a stable, pleasantly warm sphere of sunlight that hovers over the user’s fingertip. Functions as a basic, slightly inferior in terms of range, torch replacement.

Flare – A flash of cold sunlight. Highly mana intensive basic blinding spell. Does next to nothing to people not looking in the direction of the user.

Spark of Life – Analyse a female humanoid’s body to find out whether or not a divine spark is forming inside them, thus detecting whether a person is pregnant and, if so, with how many children.

Equipment:

Depth Priest’s Robe (Sloan) – A shimmering silk robe of a deep blue colour, invoking the feeling of the deep ocean. Black embroidery covers it like the waves of the sea. The lower segment is slit open at both sides, revealing a large amount of leg every step, and the back has holes for Aclysia’s wings. The robe is blessed by Sloan, the 11th of the 33 original gods.

Metal Staff – A staff dropped in Myrlight, mimicking expert craftsmanship. The rod is of a simple steel grey. At the tip, six black and white crystals lock together into a diamond shape. The staff and the crystal focus are in a good state.

Leather shoes – Nothing great, just some basic protective wear for her feet.

Adventurer’s Bag – Aclysia has her own bag, containing their gathered funds and a few commonly used items. She also used to hold the group’s communal bag, but gave it to Reysha, as they couldn’t find a vendor for a new one.

Inventory:

Casual Dress – A single article of clothing that covers the entire body, save for the upper back. The kind of dress that farmer women can work and walk in without issue. Not particularly beautiful or outstanding.

Washcloths (5x) – A number of linen squares used for whatever purpose is appropriate at any given time.

The group’s funds – Aclysia holds and manages the group's finances. Their wealth after all newest income and expenses: 1 Gold 22 Silver 3 Iron 55 Copper.

Other Factors:

Divine Flight – Can use her moth-like ‘angel’ wings to hover, as long as there is enough room to stretch them. This consumes a minimal amount of mana. If her wings are damaged, the ability to hover decreases accordingly.

Metal Fairy – Is made from a metal that is lighter than flesh. This comes with several factors. Aclysia is unlikely to ever win in a melee battle, particularly without weapons, due to a lack of weight and therefore force behind her attacks. Aclysia only requires mana to survive, which she can win by eating basically anything in creation or by absorbing it from a willing other.

Angel on her own – Does not hold any natural sway over any member of the Church despite being a divine creation by the 33rd of the 33 original gods. This also prevents her from being recognized at a glance by all but the most the divinely attuned.

Physical Description:

Aclysia is 1,81 metres tall and has white hair, which is always combed back and falls down to the middle of her back, ending at the base of her wings. Akin to a moth in texture and shape, she possesses a total of four wing segments, they are mostly white and have symmetrical patterns in black running over them.

Her skin is of a milky white and meticulous, not a single strand of hair anywhere. Her bust is of a moderate size, slightly below average, with light pink nipples. Overall, her figure is defined by her hips, giving her a pleasing pea-type body with long legs and nice thighs.

Her face is defined by its fair cut, having something ephemerally beautiful about it and the brilliantly shining emerald eyes. Her ears are pointy, like an elf’s, but not unusually long. Her nose has a well-rounded tip, her eyebrows are as white as her hair, her lips are pink and pillowy.

Reysha

Class: Noir Rogue [Unusual Basic Class]

Level: 16 (Approximately)

Spell list:

Sneak – Footsteps and other actions are more silent and careless glances glide over the user easily. Basic Rogue spell that helps with stealth.

Aimed Whisper – The voice of the user travels in one direction only. Should it hit a surface, it will bounce from it as if it was the original source. If it hits the ear of someone, the sound will be swallowed entirely and the said thing only be heard by that one person.

Dis/locate – Dislocates or relocates the joints in the arms magically. While painful, this does make it possible to slip out of many hasty or loose bindings. The first spell any Rogue learns, as it is fundamental to applying magic to joint areas.

Equipment:

Snakeskin Leather Armour Top – A leather armour top made from the dark grey skin of snakes found in the Drowned Altar dungeon. Above average normal leather armour in every regard, but not enchanted and still not nearly as protective as anything made from metal.

Leather Armour Pants – Pants made from leather treated to be stretchable and decently protective.

Crimson Bearded Axe – A bearded axe for one handed use. The blade extends downwards, creating a hook-like shape between blade and handle. It is made from a crimson metal, fused into the handle. Red melds with the light brown wood, connecting both closer than is possible by regular crafting methods.

Iron Dagger (2) – A basic iron weapon, sold to beginner adventurers. One serves as her main weapon, the other as replacement. She wears both on her body, one sheath strapped to the right side of hips/her right thigh and the other attached to her lower back.

Throwing Knives (10) – Small, iron knives good for throwing but too small to be reliably used in melee combat. Worn on a belt. Currently, all holsters on her belt are filled.

Iron Warpick – A pickaxe with only one spike, the flat surface of a hammer attached to the other side. This weapon is popular among adventurers who transition out of the novice stage. While not common as a main armament, its ability to slam holes into the skulls of large beasts is valuable in specific situations and to end the suffering of already beaten creatures.

Adventurer’s Bag – Formerly the group's communal bag. Holds up to 25 kilograms worth of stuff inside it.

Rogue Belt – A basic belt with holsters for the tools of the trade.

Crimson Shoes – Shoes of the same colour but not material as the axe. They shimmer like polished glass and the inside is lined with soft cloth. The soles can be reshaped however the user wishes. Within the limitation of the present material, of course.

Inventory:

Washcloth – Reysha’s personal washcloth. It isn’t used for her body, instead, it's there to clean her weapons after combat.

Water Bag – A bag of leather used to transport water.

Lockpicks (5) – Sets of thin metal needed to carefully open doors that were meant to remain closed by physical means.

Other Factors:

Tiger Girl – Possesses formidable sight and hearing, cat ears, eyes and tail, as well as retractable, sharp claws. Has a much higher chance to give birth to females.

Noir [Semi-Final Stage] – Increased physical and magical attributes, improved senses. Can eat the meat of dungeon monsters and drink the magic infused water of the structures without problem. In return, normal food and drink are absolutely disgusting, worse the stronger the natural taste. When not having eaten magically enriched food for several days, negative symptoms begin to surface. Currently [days since last ‘proper’ meal]:

10 days – Reysha can operate normally

11-30 days – Senses will begin to dull, sexual drive dies down.

31-60 days – Colour will begin to fade from perception, slowly greying out, constant white noise drowns out previously heard, fine noises. Reysha may fall into stretches of time where she is apathetic towards most things going on around her, acting like a half-asleep person.

61+ days – All emotions and senses are heavily dulled and the stretches of apathy continue to grow longer. Eventually, the body overcomes Noir, restoring itself to a balanced state previous to the condition, at the cost of the subject’s adventuring potential.

Demon Arm – Reysha’s original left arm was seared away by the magic that sealed Apotho. The warlock replaced it by utilizing the blood of a Tharnatos class demon, the Deathhound Kurlesh, as her reward for setting him free. As of this moment, Reysha is aware of the fact that the arm bleeds black demon blood and regenerates extremely quickly. If there are other attributes affiliated with it remains to be seen.

Physical Description:

Reysha is a 1,78 metres tall redhead with wild flowing hair. Despite her lack of care for it, aside from the occasional combing with her claws and baths, her nature as a tiger girl prevents it from matting and rarely does it look like anything else than a perfect scarlet mess. It grows past her neck and miraculously never gets in the way during fights, partly thanks to the pair of cat ears that grow out of the top of her head, the same colour as her hair.

With a naturally light brown complexion and a lot of time under the sun, Reysha has a colouration whose exoticness is only furthered by the tiger stripes. A few shades darker than the rest of her skin, they stretch over her body, adding chocolate to caramel.

From above the ankles, over the long, smooth legs and her athletic, hourglass curves, with the well-proportioned breasts with the pinkish brown nipples up to the last two stripes, the only ones on her face, that run around her blue eyes like natural warpaint. The stripes on her red tail, growing out where the spine ends and adding her primal flavour to her bubble butt, are the only truly black ones. However, they are notably absent from her crotch area, where only a moderate, usually trimmed, amount of red hair decorates her sex.

When her claws are retracted, her fingernails look, aside from their progressively reddening colour, like a normal human’s. If they come to use, however, they lengthen a fair bit and the tips condense into the curved, needle-like claws of a cat.

She has a sharp face, with clearly defined feminine features finalized to be both intimidating and seductive, savagely gorgeous, with dark lips often curved into a mad smile, showing the fangs inside her otherwise human teeth and a pair blue eyes contrasting heavily with the reds and browns of the rest of her body. Something only worsened by the steady blackening of her eyeballs by Noir. She has normal human ears in addition to her cat ones.

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