The start of the meeting was not so good, although as expected.
After all, this section of the company.
The dungeon tester itself was established only a year ago.
Therefore, although we have the know-how, it is not enough and we have not accumulated so much as a basis.
Under such circumstances, it is difficult to decide whether to specialize or all-around, which is an exaggeration to say that it will determine the future work environment.
It is understandable that everyone chooses to stay calm.
Let's start with the benefits of specialization.
No one is going to suggest it from the beginning.
After all, we don't have any criteria for judgment yet.
We'll wait and see what happens.
Specialization means specializing in the capture of a single dungeon. This will reduce our required response time.
The biggest advantage of this specialization is that you can focus on one thing at a time.
If you specialize in the Onion King's dungeon, you can learn how to deal with Onion tribe and become a specialist in the fight against Onion.
The dungeons of the other five generals are only for your reference only, and you will become a specialist against demons.
''Equipment, training to improve your abilities, how well you handle consumables, building know-how, are easier to raise and think about than to rotate.
This makes it easier to orient your training or development, to fill in the gaps, and to show results in less time than trying to be all things to all people.
In addition, it fits with the purpose of this company. Although all-round performance is required, all experts are available to conquer dungeons by nature. Attacking them accordingly is not only right, it is the right thing to do.
The specialists are often the basis of past dungeon conquests.
To slay a dragon, a hero who slays dragons.
To slay the undead, it's a priest who can control the holy light.
To slay the demon king, it's a brave man.
Conversely, no one sends a priest to slay the dragon.
Nor do they send warriors who cannot use their holy power to slay the undead.
No one sends the same royalty to slay a demon king.
It's a sharp countermeasure, but still, specialization is a countermeasure that has something in common with today.
There are some newcomers who listen to this explanation and nod their heads, thinking that it is fine to specialize, but of course, specialization also has its drawbacks.
"On the contrary, the ability to respond to a dungeon is so specialized that you won't be able to provide support to others in an emergency.
And one thing that often accompanies the profession is its inability to respond.
Can you tell a builder to serve a full course of French food to a client and he can't do it.
Can you ask a nursery school teacher to become a racehorse trainer and raise a horse out of the blue?
If you tell a track and field athlete to go for a long swim, how many will be able to do so?
If the subject changes, the process is different, even if it is meant to make something.
If the subject is different, the method is different, even if it is a custodian and nurturer.
Even for the same athlete, if the environment is different, the muscles used are also different.
After being a dungeon tester for the past year, I've learned that just changing dungeons can make a huge difference in how you respond to them.
It's not just a matter of fighting.
If you're taking on the Onion King's dungeon, you have to fight against the number of demons.
If you take on the dungeon of the Immortal King, you must fight against all curses and diseases.
If you challenge the dungeons of the Tree King, you must resist nature's wiles.
If you challenge the dungeon of the Machine King, you must resist the deadly battles made possible by the lifeless machines.
If you take on the dungeon of the Giant King, you'll have to fight against a fort built in a magnificent mountain range.
If you're going to challenge the Dragon King's dungeon, you'll have to fight against the life force that reigns supreme over all things.
If a specialized team is unable to move and another team has to go in to deal with it, it could be a problem.
With the number of people not yet available, specializing in this kind of situation is not an easy task considering the unexpected.
What's the problem with that?
I explained that much and one of the newcomers raised his hand and said he didn't understand why the flaw I was talking about was a flaw.
Maybe I was being too general.
The reality is that emergencies aren't just about responding to instructions from the top. For example, let's say all members of this section are assigned to every dungeon. Let's say the grade is even.
A concrete example of a drawback, rather than a supposed problem.
It's the kind of thing that's never impossible.
"The Jukou's dungeon is coming along nicely, but the Immortal King's dungeon isn't coming along. In such a situation, a team that has time to spare should go to help, but currently we're the only team that can do so.
It's human beings who make the dungeon tests.
That can't help but make a difference.
''But suppose we have problems not only in the Immortal King's dungeon but also in the Onion King's dungeon. We're busy dealing with the Immortal King. We have to solve the problem in the Onion King's dungeon. But the three remaining teams are specialized in their own dungeons and could assist in solving the dungeon's problems, but not the deciding factor.
Unable to help the situation is worse than you think.
If you can't help them, you'll be trapped on the spot, which is a breeding ground for a vicious circle.
"With time, one team might be able to solve the Immortal King's problem and start solving the Demon King's problem, but in the meantime, the work of one team will be halted, plus the work of the two problematic teams will be delayed. If we can deal with another team, this time will be cut in half.
If the policy is to not care about time, then it can be meditated upon, but unfortunately this company is a competitive society.
You'd better cut what you can.
In addition, we have areas of expertise and areas of weakness. It's like, "I'm good at this dungeon and I'm not so good at that dungeon.
And this is a drawback not only to the specialty, but also to the rotation.
It's just that the specialty is the one that suffers the most.
The newcomer who just raised his hand, perhaps not expecting the conversation to spread this far, listens quietly.
If I were to compare it to a horror movie, I'd say that everyone in this room is not good at it. If you think of it in terms of a dimension that would frighten even a little child, that means that no one here can take on the dungeon of the Immortal King.
Specializing means that you have to decide on a role and show results in the role you've been assigned.
With that in mind, someone will be in charge of the Immortal King's dungeon, where the results won't be as good as they could be. But to replace them with another team, you have to train them from scratch.
With the rotation, you are not so good at it, but you have a minimum level of training, so you can deal with it up to a certain point, but with the specialization, you have to relearn it from scratch.
It's just a question of whether you are willing to spend that time.
「「「「「.........」」」」」
The newcomers seem very distressed when they are told of the disadvantages that overshadow the initial advantages.
Then there are the newcomers who are discussing with their neighbors about whether rotation would be better for them.
Then there's the case of rotation, the advantage is simply that it makes you more versatile.
I'm sorry to the newcomers who are struggling with this, but I can't stop explaining it here.
It's not only about improving your ability to deal with dungeons, but also the physical and mental aspects of status and thinking.
Rotating means that you can gain a wide variety of experiences.
By not specializing in a single dungeon, you can experience all kinds of situations and be more diverse than a specialist.
There's no doubt that the breadth of experience will be greater.
That's the biggest advantage of the rotation.
"To the disadvantage, it's the opposite of the previous specialty. It requires six times as much knowledge and adaptability as the specialty. The policy of increasing your status, equipment and supplies will also be costly.
The disadvantage of rotating against it is that the amount of work is overwhelming.
Not only in combat, but also on the paperwork.
You have to find ways to improve all six types of dungeons and submit reports.
Not only do you have to do it on time.
In addition, we'll have to compete with other departments, but we'll also have to compete within our own department.
Rotating means that everyone does the same thing.
That means that the results will be evaluated and rankings will be created.
In simple terms, it is like a sales performance.
Even for the same task of selling, there are differences in evaluation.
Some people like the competitive environment, but not so much when it comes to their relatives.
There are many people who can compete with people they do not get along with, but do not want to compete with people they get along with.
If you can work at your own pace, that's fine, but if you don't like to be compared, you should avoid it.
This is the only rough disadvantage of rotation.
In general, rotation is a lot of work.
It's less hassle, but it's the specialty that you have to deal with when something goes wrong.
What you end up with is an all-around rotation that brings everything into a manageable realm, but the process is different.
There is a difference between moving up comprehensively and moving up sequentially.
It's just a question of how to proceed in what will be a long process.
「「「「「.........」」」」」
Knowing this, the newcomers seem to be silent and start whispering to their neighbors.
Some of them are looking at other team members except me.
Perhaps they are trying to follow the opinions of their seniors who have experienced it before.
There's nothing wrong with that decision, but it's a thought you should avoid if possible.
It's what she said, so there's no doubt about it.
The idea of not wanting to fail is a natural one.
So I told Kaido and the others not to respond to that view.
We've been working in rotation.
We've challenged a certain amount of dungeons and have a certain amount of experience.
That's why we don't want to leave behind the irresponsible words 'we did it so you can do it too'.
I want you to worry and make a good choice here.
Well, we're mostly done explaining. The time is good. We'll rest a little while and then we'll continue our discussion.
That's why we need to pause here.
I want you to pause to think slowly.
New ideas may come then.
With my words, the conference room is somewhat deserted as some leave the room and others stay to discuss.
Now, shall we have a discussion?
But it's pretty much a done deal, isn't it?
I'll get off the stage and talk to Kaido and the others about the future direction of the party.
Our party's policy on this subject is set in stone.
Whether we choose a specialty or a rotation, there is not much difference between our actions.
So we can talk easily.
That's true, that is, although I'm sure it will be decided as you say, that is.
We need a little extra work, don't we?
Hmmm, you might as well keep it that way, right?
Yes, but it's better to fix things where you can.
Sorry to all the newbies who are listening, but no one here is going to make a statement.
The newcomers are all focused on our conversation, hoping to get some pointers, but now, how about consuming your precious time off for that?
Now, who's going to notice?
When they murmured such words, Kaido and the others nodded their heads in agreement.
Today's Word
It's often said that the beginning of the beginning is the most important.