As a dungeon grows and becomes established, the more obvious a destination it becomes for the wild animals of the region, who are innately drawn to the high-magic zones surrounding dungeons' exteriors. Following them, come monsters on the hunt, who are chasing after the animals. In turn, the people of the civilized world, humans, elves and so on, will be drawn to the area in their pursuits of wild monsters. This is generally how a dungeon is discovered. Given the danger involved in such places appearing around villages and cities, once marked, a never before-seen dungeon is able to be reported back to a local adventurers’ guild for a considerable reward upon confirmation of the claim. From this point on, it will be determined by the local councils and regents of the domain if the dungeon is a threat to their people, or if it offers a potential boon for their prosperity. Many cities find their wealth flowing from dungeons, which adventurers from that region regularly plunder as their source of income. They thereby provide the city with incredible amounts of materials, both mundane and rare. Should the dungeon be considered a greater threat than a help, a professional extermination team of adventurers of an appropriate rank will be sent out to destroy the dungeon-core, thereby removing the source of the dungeon’s magic. |
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