As is the nature of dungeons, they amass great amounts of resources and magical energies over time. These, of course, attract the interested eyes of people, looking to earn a living. But it is not just people who are interested in dungeons. Wild monsters can also be drawn to the magical forces emanated out into the world by a dungeon-core. Dungeon-cores are keenly aware that their very existence serves to draw threats towards themselves. So they instinctively establish defenses, in order to protect themselves, shortly after their birth. Typically, these consist of an array of traps, underground chambers and tunnels, as well as swarms of monsters. In general, these are consistent with the elemental attribute of a dungeon. Nobody really knows how a dungeon is built and by what, as nobody has ever seen the process in action and returned to talk about it. A water dungeon will generally have water monsters and a fire dungeon will generally have fire monsters. Some crossover can be seen with closely related elements, such as stone-golems sitting down in a fire dungeon or an ice-serpent at the bottom of a water dungeon. In the wild, monsters will often fight each other to the death to protect their territory and assets. However, curiously, dungeon monsters behave differently than wild monsters in that they will harbor no territorial disputes amongst themselves, even against the most contentious species, as long as they are inside or around the dungeon that is their home. Truly, nothing unites a tribe like a common enemy. |
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