FINAL CORE : [A holy dungeon-core litRPG]

Chapter 60: Chapter 58: The day of rest is not mandatory, but strongly encouraged via socio-economic forces


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Rest?

Adventurers don’t get to rest.

While high-level, top ranking adventurers might make a mean take-home income, the average adventurer lives in the dark realms of poverty. A level ten, rank D- adventurer without a party stands to reach the first boss of a dungeon by themselves, assuming they live in a city with access to a low-level dungeon.

This means that they might earn across all ten floors roughly five-hundred Obols in total, after selling all looted monster components, assuming the drop of one boss-core and one unusual item, found on the monsters.

A loaf of bread costs ten Obols, at most local bakers. Water is free. However, a room at the adventurer’s guild, while permanent, requires an investment of ten-thousand Obols, which are able to be paid back as a debt over the period of one year.

Equipment must be purchased and then often repaired. Casters and alchemists require regents. Archers require arrows. Everyone requires boots and they wear out fast in the mud and the stones of the dungeons.

Add in any other daily expenses, such as medicine or family costs and those original five-hundred Obols dwindle, very, very quickly.

Not to forget that the five core dungeons of our nation, the oldest dungeons that we control, only do a hard-reset every two weeks, together with the new moon. Which means that an adventurer can only clear floors one to ten in their instance every two weeks and not every day.

This is why you will never see an adventurer of low rank sitting in a tea-house or at a restaurant. There is simply no time and no money for them to breathe.

Only after an adventurer reaches roughly level twenty and rank C-, do things start becoming more comfortable. But this is a long grind when starting from the depths of poverty with poor equipment, training and luck.


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