In the bright blue, then the sun shines well already.
The school classroom is very quiet and you can only hear the pen tapping the display.
...... I'm waiting in my seat even after I've solved the test, so I'm free this time, right? The heavenly ways are too hard and hard. Will it be over soon?
"Okay, that's it. Put the pen and pad down. I need you to retrieve the back."
The quiet, slightly stretched air loosens the classroom all at once and becomes lively.
The people at the back of the seat retrieve the ones in front and give them to the teacher to return to their seats.
"Whoa, that's the end of the test. I'm not cleaning today. I'm breaking up."
A few quick-minded classmates get up, but they're seated.
"Wait, wait, still sit down. After I tell you about my plans for the future."
Come tomorrow morning and clean up and disband in the morning. Have a ceremony the day after tomorrow for the summer vacation. The ceremony is scheduled to end in the morning and.
"I'll give you homework when I'm done cleaning tomorrow"
"'Eh!
"Oh, are you happy?"
"'Yeah!
"Ugh! Look, don't make trouble during the summer vacation! I'm off too! It's a call or a tension. I'm gonna back down, so seriously, don't do this!
"Doctor, what are you doing on summer vacation?
"Play games"
"What?
"It's two lines of FLFO! Gradually..."
"'Yeah!
"Whoa, do your homework, huh? The patch notes said we could do homework in the game, too, right? Sometimes you can teach him in the game."
You're fat. You won't get paid for teaching in the game.... or did you get a patch note? Tomo and Sug also said, 'Seriously?' You look like it.
"I wish I could see you..."
"If I see a teacher in the game, it's going to shrivel..."
"... well, I don't want to see you guys either... I'm going to see reality all at once. Well, anyway, it's not going to change school hours tomorrow and the day after. The teacher is going to score. When you finish grading, the job is... umm. Dismissed above!"
That said, the teacher left the classroom, and the classmates began to be adorable.
Well, it's Wednesday. Sun, moon, fire and at best I was "Alchemy". Alchemy is going to go up by the end of the day, and it's time for boulders to go up Light Magic. I hope the Collection goes up as well.
"Whoa, let's go home."
"Go home today. What are you talking about?
Was it free movement today?
"Right. Want me to wander around the city?
I'm going home with Ji Dae "Togoro" and Jie "Suzuru". Sounds like the two PTs are a day of free movement.
"What do you do with the harp noise?
"Alchemy and Light Magic and Collection are going to go up, so I guess those. It's harder to match the enemy than I thought it was, and the magic hasn't turned up yet."
"Production centered this week"
"Because it is in the middle of a production event"
My sisters waited for me when I came to the school gate as I talked. It's been a long time since Yanase "Don't" and Matsu and "Mamakana" said it was real. The six of us are going home.
"If you say so, sister."
"What a sister."
"Sometimes a female player comes to ask me about beauty? GM was mixed up."
"... did you go for it"
"Though I tried to give you notes from the neighborhood where a few people came"
"Well, yeah. I told her your sister was familiar with it, but she really stormed it."
In stages, the numbers will be tried in the order in which they are young. If the numbers start to work when you're young, it's damaging your skin with cracking... I've given you something specific. Later I also wrote down cheap, normal, expensive and divided, a few lotions, etc.
"Uh, I need to buy lunch. What are we going to do today..."
"I wonder if I'll be the next bakery."
"Bread. Sometimes it's a sandwich."
"Sister, let's make it a moreburger today! I want to eat in a while!
"Hmm...? Well, once in a while."
Yanagise and Matsuichi seem to be at home, and they are super goodbye on the road.
When I get home, the living room takes a while to cool down, so I eat in the room.... you eat in my room without having it in my room? Well good......
This is a check on the patch notes while you eat rice.
"The guild you said in the interview, and the elite mob. And the die roll function adds..."
"1D3, 1D6, 1D100 is available, and you can also enter any number you like with a number input? You have plenty..."
"Well, how convenient would it be to have dies roll? Upper limit of 10D1000? Honestly, a hundred bucks would be enough."
"Fixing more glitches and… student support campaigns and"
"I'm saying a campaign or something, but I'm not getting anything! Give me something!
"I just want you to do your homework so I can load it. I'll give you the right to do your homework in the game."
"I'm not happy..."
There seems to be no downward revision of skills, and there is nothing particularly disturbing about this. Is Apde three days later on August 1st as planned?
When you eat, take a shower before logging in.
Stretch on the futon of the inn and go outside. You fell yesterday after mass-producing a potion bottle at best, so you're an imbumunt.
Well, first things first, shall we put Light Magic up on the coast? That way, it will be good with Alchemy while "collecting"... shall we? I'm leaving after receiving a crusade request in the union.
along the coast south of Invermund. The area where the harbour is located is a safe area by city decision, so you will be further away.
Morning in the game because Real is currently going around 12: 00. The sea reflects sunlight and sparkles in stunning sunny weather. The ocean is a natural enemy because it gets sunburned. You won't go first in real life. There are distance problems, though.
... Well, it's a life-threatening level in the game! Come on. Automatic recovery and sun umbrella.
A little further ahead of your gaze, another player is in battle, isn't he? There are currently five confirmed enemies on the coast. It is a carabine pwasson, fresh fish, sea turtle, fly asteri and feeler calkinion. Cannonfish, arrowfish? Turtle, human de, yadkari......? is.
The Calabine Puisson is a magical attack from the sea. Freshfish are flying fish that storm like arrows. Seaturtle is well, a turtle with a high physical defense and a magical attack. Fly Asteri is a human de that pops in as he flies around. The Feeler Calkinion... Yeah, it's just the lodging. Tentacles are loaning, right? What is that tentacle......
It is a fairly high level hunting ground, by the way, because levels 24-30 have been confirmed. It sounds like Invermund has the strongest sandy beach. Looks stronger when you get into the ocean, but you can't do it in the ocean as it stands.
Well, let's hunt. There are a lot of actives here, and I'll pull the sword out from the start because I have enemies coming in for ranged attacks.
The problem with the hunting grounds here is that in addition to the fact that the enemy is purely strong… If you have Dismantling, the enemy's body will remain. Calabine Puisson comes from the ocean with a long-range attack. I'll respond and defeat this one at a distance... you'll see later, won't you?
Walking down the beach, you accidentally get a red line in your sight. Danger Sensing has shown the enemy's range of attack. It's one main line, so Calabine Pwasson... a fixed turret, isn't it? Whatever it is, I wonder if it even comes down to deviant shooting. The enemy's AI is starting to excel, isn't it? Well, if you stop the other way, you won't hit it.
Calabine Pwasson is an AI that comes with deviant projectiles, so it can also be deliberately removed, rather inducing deviation if the timing is right. Well, it's pretty tough.
Calabine Puisson jumps to the surface when attacking, falls after the attack and dives once. I mean, you have to timing it to dive and avoid it, right? Definitely. - The one.
The opponent's means of attack is the magic of the water system, arrows, lance and exploration. And short range high-powered shots. The last one is unknown, but they say it is a wall because it is a wall of water.
You want shot-based magic. Early chanting, super short range and high power. I would definitely like it in my combat style, but it seems secondary skill level 5 is what I remember. Let's start with the Light Magic second.
Avoid stopping for the first arrow and return the [light trans]. HP is less so about 40% in one shot. Two more shots.
Play the second shot Lance with your first turn [Magic Parry] and return the [Light Arrow]. That's 70%, so there's 30% left.
Avoid the third arrow, return the [light trans] and crusade. A fallen corpse floats in puffy, but is kidnapped by waves. Definitely kidnapping. Farewell drops...... Occasionally, they carry it this way by waves, though.
Arrow is considerably faster than Lance. However, the water itself is slower than other attributes, so there doesn't seem to be any problem at all.
Should this hunting ground be dismantled for the most part, because there will be enemies who have trouble retrieving two bodies? I have no choice... let's move on to refrain. Removing Dismantling reduces the amount of drops, but if the body cannot be recovered, it is 0. It would be better than running out of drops at all.
Your enemies are starting to use magic, so your Magic Resistance will increase. It's a good thing because it's more resistant whether you guard or parry.
If you take the Dismantling off and walk a little, the red line will come to my torso from the sea again. Is it fresh fish now? A pointed tip on a thin body and an arrow-like fish stick in as they fly through the sky.
While you are aware of the recirculation, tap down the fresh fish that comes into you at a good rate towards the ground. This game has a damaging effect on speed, slips down the sandy beach, less life, and pierces Rapier into the vitamin bitter freshfish. It's a sandy beach downstairs, so I'm done with it. Life continues to diminish while you are stabbing, becoming a polygon and disappearing.
Freshfish is supposed to fly around, isn't it? Fish systems have low HP and defense, so it's easy to knock them down. Instead, they seem to be highly aggressive and agile.
Fly Asteri...... Flying human de is just like fresh fish, if you stick it down and poke it, you're done. You think Fresh Fish is a Spike and Fly Asteri is an attack on Slash Attributes?
And Feeler Calkinion. They attack with their tentacles like whips. Attack type is a blow, right? The problem with this guy is tentacles, so he has a lot of attack speed and maneuvers. I don't have magic, but my tentacles extend quite a bit and I can move around. Honestly, isn't this the strongest guy?
The sea turtle...... is a tortoise that uses the magic of the water system, so beat it with a blunt instrument or broil it with fire magic and it will be over. The magic type, magic activation conditions, etc. are the same as Calabine Pwasson, right? If you insist, this is a sandy beach, so I won't be shooting deviations.
Sure, the enemy is getting stronger, but one-on-one would be reasonably so. It's a short field out of town, right? However, there has been a definite increase in activity.
Feeler Calkinion and Seaturtle visibility is not that great, but others are quite wide. In some cases they are shot from multiple carabine pwasons and fish or human de fly in.
Drop items are the horns of the sea turtle's armor or fresh fish, right? Drops on boulders have also decreased definite drops, making it look like an MMO.
And is it because of the "eyewitness"? C + started mixing with the drops. I hope you do your best for Eyewitness.
The race level has risen.
"Light Magic" is now level 30. Obtain '2' Skill Points
I got the Lightburst of Light Magic.
The Light Magic has reached its growth limit, so the Flash Magic and the Holy Magic have been freed.
Space Magic has been freed because certain conditions have been met.
Are you here at last? The destination for the evolution of Light Magic is Flash Magic and Holy Magic, right?
And the combined attribute magic of "Light Magic" and "Dark Magic" and "Higher Magic Skills" is "Space Magic"? Perhaps this is a Stelula-like relationship.
Flash Magic
Normal Evolution Destination of Light Magic. Get Attack Magic for Light Attributes.
Holy Magic.
Special Evolution Destination for Light Magic. Get magic specific to healing and vs. undead.
Spatial Magic
Composite attribute magic of light and darkness. Get the magic of manipulating space.
Overall, the fuel consumption is poor, and there is no magic to attack directly, so there are few users.
Excellent users say they manipulate gravity and repulsion, creating even temporary safety zones.
The Flash Magic is a normal derivation of light, so shall we take it? The problem is, "Holy Magic" is bothering you. PT If you want to combine it, it's a healing & anti-undead magic that I've never crossed. I just can't use it if I work with Mr. Alf and Mr. Skye. I can't use it for myself, of course....... It's hard to say I can afford SP as it stands, so shall we go through?
Obtain Space Magic, of course. Dear Sterula, it must be a relationship. It would be great if the inventory problem was solved too...... what do you think?
Are they both SP6, with 12 flights and 30 left? It sucks, it's decreasing.
The magic I remember is [Lumen Exploration] and [Inventory Extension].
[Inventory Extension]
Expands inventory according to skill level but decreases maximum MP.
Uh, I mean, you can tell if you use it.
... Wait. Wait? 80% of the MP gauge went gray? This is a switching formula, right?... I only have more Inventory 1!? If your skill level is equals, will you increase by 30 or more of these days? No, but you want me to fight with 20% left? Does a switching formula always increase your skill level with a magic usage status determination? Well then... well? I don't feel 80% is a level of compromise...
Doesn't that mean it's not fuel efficient...... Eh, it should be worth SP secondary skills, so it should be over 30 levels. If you use less MP at 10 levels, if you get to 30, it should be about half? Even if you think about constant use of the switching formula, isn't there a good deal of upside in secondary skills?
I have a lot of MP, so I'll fight for the remaining 20%. It would be nice to fight in close proximity at worst. But definitely my main firepower is magic. You're sure to run out of MP when it comes to boss fights.... Let's raise it more than I've taken. Boss, we just need to disarm it before the war.
When you finish your union crusade request, let's raise Alchemy next, shall we? From now on, you can also use the dark system, so it should be easier.
Magic The one who shoots at me magically knocks him down, and the one who penetrates him slaps him down and bustles Rapier. I'll throw away the one who's waving and dancing his tentacles.
The Fine Sword is now Level 5.
I got the Arts of the Fine Sword, Penetrate.
You've reached level five.
I've acquired the Arts [Royal Counter] for the Transferring Princess's Palace Escort.
[Penetrate]
Unleashes a penetrating attack, dealing triple damage if hit by a weakness.
[Royal Counter]
Prevent non-magical ranged attacks and play.
That's an override on [Arrowguard] and [Arrowparry].
It's gradually fine sword arts, but it doesn't say if it hits anything other than this weakness. Except for the weakness, is it equal or... is it going to suck? Well, try it and you'll see.
... equal fold... isn't it? Subtly powerful. This is a delightful miscalculation, but is it better to use other arts given the MP used? You're telling me to stick my weaknesses.
Now, go to the Adventurers' Union and collect the consignment in the Commercial Union and produce it when deposited.
Transfer to the city of beginnings and log out once to stretch your body before heading east. And login again. Pick it up until dinner or Collection is up. Whoa, I'll get the Dismantling right back. Shore is great.
At best I will I will strut down deer and pigs that will occasionally fight and sell, even I will. The enemies of the East Forest are only in the way anymore, aren't they? Rabbit or wolf meat may be better used than bore or bear meat. If you're going for it, it's before the two regiments arrive...
"Collection" is now level 30. Obtain '2' Skill Points
Collection has reached its maximum growth limit, so Collection has been released.
The chance of picking two increases depending on the skill level.
You're gonna be able to pick two, right? Decisive SP6. Get it. We have SP26 left.
You have level two Spatial Magic... with two inventory extensions. Is your skill level equals? No change to MP.
You have time for dinner. Shall we go back to the city of beginnings and raise Alchemy next?
"Yikes, princess"
"That, Mr. Eltz. You're early."
"You've got too much to do, it's coming up. Sometimes I do. Yeah, yeah, this guy's nifried. The one who made the glasses that Salute wears."
"I'm raising" Fine Work. "It's Nifried. Nice to meet you, huh?"
"It's Anastasia. Thank you very much."
Mr. Nifried. Machinery nary woman. You have jade hair and eyes. She's been busy with her work so far, she's slowly calming down and she's off today.
Wolf's nails, Dia. Corner to Mr. Nifried. Mr. Ertz bought me a bore skin. to about 37,000. They're coming for two more rounds, and there's still demand.
I won't open an outdoor shop, but I'll expand my cooking kit and my alchemy kit in line. Set the charcoal in the cooking kit on fire and add water to the distiller. The glass won't turn black because it's a game.
"That's a luxurious use. Distilled water?"
"I hope I get a secondary skill with my current hand..."
"Why are you putting it up?
"HP potion for delivery."
"Eh, a few fights."
"In the meantime... you have 155 doses of ingredients. I'll do it more often than not at the beginning."
"I'm getting more experience with undergraduate recipes during the event, and I can figure it out"
"I hope you can figure it out... North and west. You haven't opened them yet."
"What, it wasn't yet?
"It's Cooking. It's Alchemy, because I've been busy with magic... Oh, yeah. You had to give the magic board information."
"Hmm?"
Transfer the distilled water into the potion bottle and make the distilled water again, while putting the "Space Magic" and [Inventory Expansion] information on the message board. That's about it because Flash Magic, Holy Magic, and Collection already have information.
"Isn't this... fuel-efficient?
"It'll get better when you go up, but 80% of it's terrible..."
"It doesn't say gravity, it says gravity and repulsion."
"Sounds like you could fly, huh?
"You seem less fuel-efficient than I expected. How many seconds can you fly? Sounds like it."
"Sure, I think it's in seconds."
I feel that way, too.
So let's see some other magic. You have a compilation.
Skill Name Arts Name Conditions
Fire Magic Fire
Flame Magic Flame Fire Secondary
Water Magic Aqua
Water Magic Maire Water Secondary
Wind Magic Air
Atmospheric Magic Vent-style Secondary
Soil Magic Soil
Earth Magic Earth Earth Secondary
Light Magic Light
Flash Magic Lumen Light Secondary
"Sacred Magic." Various names? light secondary
Dark Magic Dark
Dark Magic Knox Dark Secondary
Shadow Magic Shadow Dark Secondary
Ice Magic Grakies Fire + Water + Higher Magic Skills
Burning Magic Ignis Fire + Wind + Higher Magic Skills
"Lava Magic" Terra Fire + Soil + Higher Magic Skills
Storm Magic Wentos Water + Wind + Higher Magic Skills
Wood Magic Fronce Water + Soil + Higher Magic Skills
Grant Magic Enchant & Shield Support 100 Times + Higher Magic Skills SP3
Is this an addition to the Spatial Magic of Light and Darkness? The Arts name is still unknown, but if you find out, write it down.
"Grant Magic" seems to be equivalent to primary skills due to the loosening of required SPs and conditions…. In fact, the ease of getting up seems to be equivalent to the primary. attribute granting...... racial weakness can have egg damage, but what about enemies who just have attributes...... roughly 1.2x? It says something like that. Is one person recommended magic for cracking and PT? That's troubling.
Well, I can't afford SP!
Now......, do you mass produce?
Arrange the materials on top of the synthetic cloth [synthetic]. [Synthesis] in line. And occasionally refill the distilled water. Also [synthetic]...... and.
"Isn't it the most troublesome thing to put distilled water in a potion bottle?
"You said Salute, too. You want a fully automatic distiller."
"Until I put it in a potion bottle? You want it."
At best it will be a machine that makes potions.
When the material in the HP potion is gone, [synthesize] the HP potion and distilled water next. Now you can have two primary HP potions. So you're diluting it. Water increase Water increase.
In a bottle of distilled water, remove the HP potion [synthetic]. Production is work… we do it carelessly… carelessly….
"... doesn't the alchemy work feel bad?
"Well... that's the biggest reason you're unpopular. And the quality stops in C."
"I guess that's normal in the games I've been playing, but it's too tasteless considering FDVR."
"Mmm... Cooking is more fun..."
Whatever it is, there is a recovery due to the MP limit of "Space Magic" plainly...... There will be a subtle recovery waiting time. Well, I'm transferring distilled water then.
"Alchemy" is now level 30. Obtain '2' Skill Points
Got the Arts of Alchemy.
Alchemy has been released because Alchemy has reached its maximum growth limit.
The Necromancer Magic has been freed because certain conditions have been met.
'Skills have been changed because certain conditions have been met. Change Necromancer Magic
"Okay, wow... hmm?
"What?
"Hmm...?
Unexpectedly, I looked at the log and saw the distance a little. Naturally, the log never changes.
You can't take Necromancer Magic in gray when you look in the Get Skills section. It says SP12 or something, but the service system does, so let's go through there.
The problem is that you can't take it off in gray. "Alchemy" is... well six, isn't it? Er... Oh, you have the Necromancer's Secret Act for monster skills. consumption SP8 and. You're going to have SP14 left -... I'll take it, but hey!
'Title: Smelter' was obtained because certain conditions were met.
The Undead have been released because certain conditions have been met.
No more! My SP is going to be zero!
Uh... are you at the top of the chain of command... It's a monster skill, so SP3 and... Eleven left, right? That's royal control. SP was sacrificed...
'Skills have been changed because certain conditions have been met. Change "Royalty of the Immortal"
oh...
"Weird move, but what's up?"
"My SP just melted. Never mind......"
"Ooh..."
Now, let's check your skills and arts.
Alchemy
In addition to the technology and knowledge of demonic stone relationships, it manipulates the attributes that matter possesses.
[Demon Stone Processing]
Process and make usable the demonic stones of . Convert to Demon Stone (Extremely Small to Extremely Large).
Did you finally get your hands on the Demon Stone?
Undead Supervisor
Skills to oversee your own or PT undead.
All Undead stats and Upper Limit AI levels increase depending on skill level.
You're concerned about the upper limit AI level. Well, that would be written in The Necromancer's Secret Law. Quickly check the specifications of the Necromancer's Secret Law. I took a servant system.
Necromancer Secrets Act
Low, medium, and high undead sizes can be generated to oversized and served.
Increases all stats, ownership skill levels, and maximum number of summons depending on skill level.
Increase capacity with dark rituals.
Cost-multiplied summons is possible up to three times the level of servants.
A special undead can be generated by modifying the body.
Uh... that is.
Skill Level All stats of servants, Increased Ownership Skill Level, Maximum Summons.
Base level AI performance increase.
Capacity Bone Meat Ownership. uptake, increased with bone meat use.
It is changed to Fighter or the like depending on how the body is custom modified.
More primitives can be reproduced when taken in in a dark ritual. So you get the blueprints, huh? However, drop items are lost.
Use specific items, or take in enemies once more, for more capacity. You would say you get the ingredients (bone meat) for the body of the Necromancer. Naturally the drop is Sayonara!
When a servant is defeated, he loses 1-20% of the capacity used, and when purified, he loses 20-40%.
And MP consumption allows for summons and repatriation.
So, the key is the difference between Necromancer Magic and Necromancer Secrets...
Unless it's the Necromancer's Secret Act, you can't increase capacity through dark rituals? Specific items must be used.
The Necromancer Magic consumes more capacity when defeated.
And it is impossible to customize the plasma body….
Exactly. You can say it's dedicated to the immortal. It's servant magic. If I want to use it perfectly, I want them to join me. And surely capacity and so on would be end content.
Actually, the immortal can't take the "submissive," can he? I mean, I can't be Tamer. Summoner or Necromancer if you want to use the magic of your servant.
Is this about all you can tell from help and the skill descriptions of Necromancer Magic and Necromancer Secrets? I'll have to actually give it a try later.
In common, the summons of the "Necromancer Magic" system is sometimes referred to as servant….
And the "Royal Family of the Immortal" with some changes...
The Royal Family of the Immortal.
Strengthens all stats according to skill level for Immortals in PT.
Damage taken from Immortal enemies is reduced according to skill level.
Depending on your skill level, give the subordinate you summon the skills you possess.
Is that the last sentence? This is strong, huh? I need to verify if I have a bad skill, but dinner is imminent so we'll take a moment to check back later......
"... In the meantime, you're coming for dinner"
"Whoa, whoa."
"Terra."
You are logged out for one second.
Okay, what's going on?... Shall I let Mr. Skye take "Alchemy" for now?