It's summer vacation so relax and do some morning stretching, etc., then let me load my homework before logging into the game...... Just let the VR equipment load the data and link it to the FLFO.... That's it. You can do it anytime.
Then let's log in.
We're going out to the city of beginnings, one of the rooms of the inn, so let's stretch here and then go outside. Boulder Summer Vacation and Sunday at 9: 00. You already have a lot.
Well, I haven't made any particular decisions today... the quest for the Old Great Temple. That would be the goal for the moment. I mean, you need to level up. That's where you want to at least revenge in the second half of the twenty because your enemies are around 35.
... you said you were hunting for the living dead in the second half of the 20th? It doesn't translate to my parents... Those kids don't have a weapon, and we can get ahead of them. And it's not working properly. More one-on-one confirmation. Pretty good for this one, huh?
Sometimes I take Alf and Suke, but the link is going to be pretty nasty... There are no deadlines, so take it easy on the solo.
In the meantime...... shall I review the arts once? That's a melee attack first.
[Slash]
Just slash it hard. Out is not usually the same as an attack and is a bit more powerful.
[Distance Sword]
The so-called Flying Sword. Just skip slaughter. Convenient because slashing flies just by shaking. Use it for now.
[Iron Slash Sword]
Common defensive ignorance attacks. I honestly don't use it because the delay is long.
[Attack stance]
Switchable Arts with increased Attack and lower Defense. I would use PT reasonably well.
[Rush]
Just slash it three times. Delay is a bit longer.
[Delay slash]
Damage again after a few seconds where it was slashed. Honestly air.
[Penetrate]
Penetrating attack and triple when hit with a weakness. Better than normal when not weak. Major Arts.
Yeah, well, is this the kind of assessment?
You can use non-magical arts during this game chant, right? So I can also [Distance Sword] during chanting, but in my case, given the MP, it would be better to just shoot magic...... that feels right. Incidentally, they say the chant cancellation rate is spiritually dependent. Exactly gut theory.
Next, the defense system.
[Defensive Sense]
Passive Arts that makes it easier to play defense...... Apparently. Pretty mysterious.
[Magic Guard]
Arts to defend magic. Almost air. For range attack in my case.
[Guardstance]
The reverse of an attacking stance. Attack lower and raise the defense. The stance system cannot be used simultaneously.
[Area guard]
Prevent yourself as well as your surroundings. There was this, right?
[Blocking]
Inflicts stiffness when the target is below a maximum HP when defending. This is also air in my case.
[Parisiense]
Parisian version of defensive sense. Mystery as well.
[Magic parry]
Stream the magic. This is the main one.
[Parisistance]
Parry, your chances are up and your defenses are down. Maybe the flow determination is slowing down.
[Counterparry]
Deals damage for normal attacks to Parry targets. Proximity only. Did this happen?
[Blake parry]
Parry, give the subject an imbalance when successful.
[Royal Defense]
Integration of [Guard] and [Parry]. It doesn't start without this.
[Royal Counter]
Integration of [Arrowguard] and [Arrowparry]. It's not like I'm going to counter.
[Royal Steps]
I can say steps in other games...... air.
[Area guard] is air, right? [Counterparry] doesn't look bad, but honestly, it doesn't look good or good... so you didn't even use it. Arts also uses MP. Is the exception basic [Royal Defense] or so? It's defensive behavior and diversion. In other words, [Counterparry] is something that usually uses MP for attacks. My normal attacks are medium strong thanks to weapons, but you hesitate in the current situation where MP recovery means are poor. Well, let's use it later once to see and judge consumption. If it's less, you're hiring. I forget if I don't get used to it.
[Royal Steps] is... "Dance," isn't it? I'm not dodgy, so it's easier to play. Hence the air. You don't just travel a little slippery, you don't have invincible time, do you? Maybe it's agility dependent?
Next, is it magic? Are these the ones you don't have?
[Light heel]
Recovery magic of light attributes. recover the subject's HP. Tsuji-heel by this is an extra favor.
[Light]
Float a light source over your head. There is no need for air as there is dark vision in the race.
[Light Enchant]
Buff magic that temporarily raises the spirit. Air so far.
[Light Resist]
Increase the state abnormal resistivity of that attribute. That is, a reduced chance of confusion. Racially unnecessary.
[Lightburst]
Self-centered circular range attack magic. I will not use it because I will die.
[Lumen Explosion]
Coordinate type, explosive system range magic. It is dangerous and unusable.
[Night Vision]
Sounds like it's the right name. As well, there is no need for air because of its race and dark vision.
[Dark Enchant]
Buff magic that temporarily raises intelligence. Occasionally.
[Dark Resist]
Increase the state abnormal resistivity of that attribute. I mean diminished chance of darkness. Racially unnecessary.
[NoxExplosion]
No turnout so far.
Tsuji-heel in [Light Heel] is only an attack if it comes from us immortals. Small kindness, extra help...... is that it? With that said, Mr. Alf and Mr. Skye look good, but I'm pretty dangerous, aren't I? Well, isn't it true that when you're near the city, you get hit?
[Light] to [Night Vision], plus the resist system is completely dead. Think it'll be easy.
Do you also check the attack magic commonly used at this time?
[Light (Dark) Ball]
Fly the sphere of light or darkness. Fastest chanting when it's attack magic, slow bouncing speed. Scary?
[Light (Dark) Arrow]
Fly the arrow. The same chant as the ball plays fast. Hard to be frightened? Cover for weakness.
[Light (dark) lance]
Fly riding spear objects. Chanting is slow and powerful. Bullet speed is about better than the ball.
[Lumen (Knox) shot]
Magic with fast chanting and high power, but extremely short range. Magic Swordsman and more.
Yeah, here's the thing.
Shot-based magic is good, but it can be pretty tough to make this work properly. It's magic if you're going to do proper damage, so naturally you need intelligence. If you lose balance or get hit a little further, chant cancellation that you don't have the spirit. I have around four seconds of chanting time to say it's early. MP consumes not only magic but also art, so MP management is busier...... it takes intelligence and spirit to increase MP.
Well, it's up to MMOs to say that magic swordsmen are romantic. In that sense, this game will still be easier to play.
After that... are you in the Higher Magic Skills system?
[Spark "Byrne"]
Life Magic Part 1. Convenient for igniting. Treasures in cooking.
[Water drinking "Water"]
Life Magic Part 2. I can serve water anywhere as long as I have an MP. Treasures in cooking.
[Heating "heat"]
Life Magic Part 3. Can be heated. Treasures in cooking.
[Cooling "cool"]
Life Magic Part 4. Can be cooled. Treasures in cooking.
[Breeze]
Life Magic Part 5. I can send a breeze.
[Cleaning]
Life Magic Part 6. Super convenient magic I want in real life. The dirt can be removed in an instant.
[First Aid]
Life Magic Part 7. HP micro-recovery. Too much air. Flavor magic if you insist?
[Meditation]
It speeds up MP recovery, but cannot be moved while in use without a magic catalyst system.
[Magic Vision "Maggie Atrace"]
I can see the magic, but I don't need it racially. Inside the High Immortality.
Move without touching things with intelligence, mental dependence.
[Delayed activation "DelaySpell"]
Passive Arts with extended magical standby time.
[Chanting shortened]
Passive Arts to speed up chanting time.
[Magic amplification "Magea amplifier"]
Increased Magic Attack for a certain amount of time.
[Magic manipulation]
Passive Arts to reduce consumption MP.
[Critical Control "Overspelling"]
Double your consumption and unleash magic with twice as much power.
Here's the thing.
Commonly known as life magic is a treasure when cooking. [Lock "Lock"] and [Unlock "] are likely to be used in dungeons, etc.? I mean, until then, air. What you remember in a magical skill system is convenient magic or, as its name suggests, skill. [Meditation] has lost its disadvantages thanks to the ring and is in constant use. This is pretty good.
Space Magic is now Level 5.
I got the "Raum Escudo" from Space Magic.
[Raum escudo]
Put an invisible shield of intellectual and spiritual dependence on your front and disable ranged attacks.
The number of deactivations depends on the skill level.
Oh, yes. Depends on duration and consumption MP, right? Let's use it...... not enough MP? Release [Inventory Extension] once and wait for recovery before using...... 30%? Certainly not enough. Somehow an icon is added, with a small 1 letter. I'll disable it once at this point... The duration is 360... minutes, how does this go? One day in the game, it's six hours if it's real. You will be able to meditate on the consumption MP as the number of deactivations seems to increase at the skill level. It feels like I can use it when I can afford it... how far can I disable it later, but now it's impossible to try it.
To conclude, would it be a good magic if your skill level were increased...? Only your front, but all directions and others will be at a high level anyway. Think gamely.
And the inventory capacity is increasing, but the key consumption MP remains the same. Let's hope for ten leve......
Now, as a result of the confirmation… is it enough to say let's try [Counterparry]? So, what if we fight today? In that case, the hunting grounds are… Experience points are delicious for those likely to die, so you may also hunt in the shallows of the third area.
Or are you going to attack the west, which you have not yet liberated? You can have an SP, and I just want to keep the portal open.
It would be nice to go see a dungeon that was made northwest of the city where it started.
Sometimes you do your homework in the library together, so there are a lot of things you can do.
... West, shall we open it? I think it's easy. Your homework proceeded there yesterday, and you don't need to rush through the crowd control dungeons separately, so head to the West Gate ASAP.... you're still making way for me, aren't you?
"Ah, princess. Yahoo."
"Are you Mr. Fair Ellen, good day"
You came from overhead because you're a fairy. The sky seems relatively peaceful even when crowded in two formations.
"This is Moses! From above, it's incredibly easy to understand."
"It's a mystery why you pave the way, but I'd appreciate it for walking"
"I don't think anyone walks in the middle of grandeur either..."
"I'm not asking for it, so I don't like it. But isn't it going to be a central walk?
"Uh... well, sure?
It's fine. Whether it's for a reason or not, it only has the advantage that it's easy for me to walk.
Looks like Mr. Fair Ellen just came because he saw him, so he flew right up there with 'Bye'.
There were a lot of players in the two rows fighting when they went out of the West Gate. Sounds like you can go straight to the woods because it's popped and turned off right away.
Solo people, of course, are fighting while being watched by someone they know for a while, and some are fighting on a few PTs.
It's sad that Wolf's people are being attacked by mistake for enemies...... It would be fate in a way. Horses... foxes... oh, are there goblins too? I mean, it looks like those four have a PT set, doesn't it? It'll be easy to trigger, so maybe it's good.
I go through them and straight into the woods.
It's the first time in the West Forest itself, but I hear the enemy is insect based. Forest Spider, Forest Snake, Fightin 'Ant, Forest Aur. Fightin' Ant will be the lower ranking fighter to come out in the northern mines. You're usually a spider, snake and owl after that.
The west is a hard place if there are many and no burst systems. Conversely, if you have a burst system, you can make it easier there. Hell is waiting to tell you that if it isn't, you'll be gathered by a deformed but real bug.
Honestly...... even in my case this is a higher level mention, it is possible to ignore cancer and go into it because it is within the Physical Invalidity range.
Slash the incoming enemies with [Dark Rite] and blow them in with [Dark Burst] if more than one comes. Capacity 1, so let's get to the boss. You already have no flavor at all.
Ant got skeletons and zombie bodies in the northern pit, as well as snakes and spiders. You got Aur, too. Make sure you take your time when you get to the city.
"Ah!
Ah? I heard it from quite close...? Ah...... something, players like yellow carrots are being carried gutted by Forest Aur...... Sounds incompatible with the sky, plant-based.
Use [Critical Control "Overspelling"] to shoot down Forest Aur with [Dark Arrow].
"Ah!? Phew!"
Carrots thrown out in the air? has been rotated and landed in the air. You'll do it. And I came over here with short legs.
"Princess! Thanks!"
"No, because we happened to be together."
"I, Clementia. It's the second stage of the sexy dice, the sexy man dragola."
"It's Anastasia. Zombie extra step two, the immortal princess."
"Collect princess material?
"No, I'm here to liberate the west"
"Oh, can I come with you? Anyway, Aur is a hassle...... I'm not going to die if I get caught, but I'm going to get in the way of my boss."
"I don't mind."
"Thanks."
Sexy man dragola. You're cute. He said the leaves on his head were lilacy, his tips split and his legs were legs, and his short hands were consistent. You worried about zombies...... Cutently, it was a sexy dice, but the zombies kept their human form for once. Plus it doesn't make sense if you can't see it as cute, so not in this game where only one person is named.
That's right, we'll send Mr. Clementia a PT and we'll both head back.
"Mr. Clementia, what is your style of combat?
"Am I mostly Wood Magic with Monster Skills?
"You're a long-range magic type. Then in some cases, I'll come forward."
"Yes."
Plant systems seem to be pretty high level because the combined "Wood Magic" is a racial skill from the start. Since we are better off at the beginning, we can proceed sarcastically just because I am somewhat wary of Forest Aur.
The purpose is to open it up, not to material or level up, so the two of us unravel Dismantling and magically shoot it out while we just head to the boss area.
Along the way, [Inventory Extension] will be released. Because you won't have enough MP.
"Surely there was a lot going on around here."
"There are a lot of small working bees coming, but the poison seems to be gone."
"The poison was originally irrelevant, so it's good... I'll take the boss."
"Copy that. Let's get rid of the miscellaneous fish in range. Because I have convenient skills."
Sounds like you have the unique skill of a Mandragola example that wields stuns around you, The Scream of Rejection.
"Arrange in front of the princess, then shoot the magic into the boss"
"Okay."
Just confirm and go to the boss area. The system deprives me of control, with the appearance of Mr. Bee along with the feathers that say Boone. And I guess the boss is bigger than a lot of smaller ones around......
As I was told, Mr. Clementia comes forward and then punches [Darklance] of [Critical Control "Overspelling"] into the boss. Then the little bees hunks that are the boss's surroundings... there are three of them that are put together as a swarm. That flies ahead of the boss.
Tokotoko and the preceding Clementia activate the timed Scream of Rejection. Circular and effects spread over a wider range than burst based, with a focus on Mr. Clementia. That led to the simultaneous crash of the three groups involved. There my [Knox Explosion] and Mr. Clementia's [Fronsburst] burst. The explosion of darkness and the green membrane will spread and all the swarm will disappear.
We've cleared the perimeter, so we'll focus on the remaining bosses. Bees have weak joints, too.
Actually, Mr. Bee, there aren't many attack patterns. Instead, there are quite a few attack patterns if you're not people-shaped, right? The bee is a puncture by the body and attachment, and a needle jump.
Play the needle fly with [Royal Counter], try [Counterparry] on the body, and stick it straight from the front because the mounting is full of gaps.
"[Counterparry] That's not so bad..."
"[Frontbound] [Front-entangle]"
If you were trying the arts, the spreads would come out from the bottom and tangle with the boss, further tightening would cause continuous damage. There's more pursuit.
"[Snipeseed] [Parasite]"
Seems like the seeds hit the spot, grew from where they hit, added more icons, and sustained damage.
I'll beat this one up before the bind expires. Use [Magic Liberation "Liberta"] once in a while. And use [Penetrate] for weaknesses. It leads to less with flashy effects.
"Oh, dear Princess. Firepower sucks."
"I've used a limited number of skills."
HP was already in the red zone when the boss got out of the bind. And then there comes the surroundings again, but the Scream of Rejection crashes away by two bursts from... And the boss caught up in it will be 10% too, goodbye in a few rounds.
The race level has risen.
"The Fine Sword" is now level 10. Obtain '1' Skill Points
I've acquired the Arts [Raid Piercing] of the Fine Sword.
"To Stream Princess Palace Escort" is now level 10. Obtain '1' Skill Points
I got the Arts [Royal Stoltz] for "To Stream Princess Palace Escort."
"Crusading the west boss has allowed the west area to pass. As a crusade privilege, you have earned '3' skill points.
Oh... is that an addition to the arts?
[Raid Piercing]
It advances agility dependent distances and unleashes speed ridden thrusts.
[Royal Stoltz]
Increases Attack based on Defense or Recirculation Count.
I see. Is it a push and buff system? Regardless of the former, the latter is… Is this Passive Arts?