At breakfast, I suddenly wondered why you asked me how I was feeling, but you meant the game. Should I get bogged down? Don't you need it?
"I was wondering if things were going well for once? He's burying maps and occasionally knocking down enemies."
"I'm burying the map."
"Yeah, I guess I won't be going back either. It's a hassle, and I'd like to be the first to do it anyway."
"Evolving doesn't seem to make a big difference, so hey..."
"Plan to explore upstairs when you're done eating"
"Oh, it's not just the first floor."
"Because there was a staircase going downstairs. Depending on the enemies upstairs, I don't have a problem raising the level for the time being. They do..."
"Has the same race only come to fight back? Undead people usually fight and flock together, so it's a pain in the ass..."
Basically, this one is one at a time, and it's very easy because you can always get ahead of yourself.
The undead seem to be creepy, smelly, dirty, and terrible with drop trash. Experience itself seems so-so, so undead seems delicious if you're a PT capable of range-hunting. Just experience. The magic of fire and range of light makes it go away, so other skills don't go up completely, and it's drop trash, so it's not even money. I honestly say there is not much demand.
"From what I can't move satisfactorily at the moment, he's a very convenient enemy."
"It's a big deal not to be preempted because it's of the same kind."
"For now...... or a few days is going to end with a map fill"
"What, is it that big?
"It's so-so wide, but I guess it's because of the slow movement and the occasional turnover...... It's hard to walk anyway, isn't it? I hope it ends in one day today, but if there's a third layer, I don't know if it's gonna end."
"Uh..."
"Well, do you want to do it"
"Ooh!
Wash the plates you used, then go to your room and login quickly.
It's Catacombe...... hello......
Crawl out with your thighs and head down the stairs to the second floor as soon as possible. I was in a bit of a hurry that I was about to roll off.
It was... high zombies that greeted me.
High Zombie LV15
Rotten body. Anyway, I flock to those in front of me.
Hmm? Hmm...... you have a 15 to 19 levee high zombie. The apparent difference... I honestly don't know. Well, what's changed? Walking somewhat better......? That's an error. It seems better not to expect high zombies.
And filling the map is the result of a full Sunday… discovering the staircase to the third floor. And it doesn't fill all the second layer.
… above.
This is an infidelity sleep......
I mean, isn't the catacombe in this game handling dungeons and ruins? I'm really sad about nothing. It's likely nothing because it's an early point for zombies. But when we get this far, shall we bury it all?
The next day, I returned from school to Catacombe as soon as possible.
I talked to two of my friends guys from kindergarten at school, but meeting them in-game first. Once you've filled out the map, raise the level and prioritize evolution. I'm waiting for Autumn Vegetables.
I won't be talking about it unless The Rotten Body comes off.
What is the third enemy...? Why don't we just check it out?
Living Dead LV27
corpses. Anyway, they flock to those in front of them.
27 leve to 29 leve......? Can't we hunt here for the time being? It's usually a lot of difficulty to level ten levees every time you go down.
I don't care how much the base level status increase isn't as good as my skills, I think it would make a lot of difference if I went up 10 levees. In the case of enemies, if the base rises, the skill you have rises at a fixed level.
And the next thing in high zombies is probably this living dead. Evolution at twenty levees? I haven't even got ten levees because I haven't done a full hunt yet.
Physical Resistance Lv1 HP Auto Recovery Lv1 Low Immortality Rotten Body
Yeah, at all. Because I also just hit my skill level.
It's easy to fall over there when you fall and stick it in, so just keep taking the top and keep hitting it. You haven't had a battle-like fight yet......
Problem is, they also have HP Auto Recovery. It usually takes time.
"Strengthen Your Health" went up on its own. "Health," so if you walk and you don't fight, and you move your body, you get experience? I think maybe it is.
"Physical Resistance" and "HP Auto Recovery" won't go up completely because it would be a defensive skill. If you get hit, you'll increase both resistance and automatic recovery...... Zombie opponents don't seem barren, so think about it when you go somewhere else.
If I run into the living room dead, the boulders are going to kill me. Clearly moving well.
The description wasn't a rotten corpse, it was a corpse. It's a little weird to move, but it's a far better move than a zombie. Be careful not to penetrate it because it is suspicious that you can defeat it with the same method of warfare.
Go back and explore the second level!
Well, there's nothing...
Monday, no results. Exploration rate… not end of second layer.
On Tuesday, the second layer was filled.
Wednesday, entering the third floor. Exploration rate… 20%.
Thursday, [Sad News] he penetrates the living room dead and is beaten to death. Stay unfaithful to sleep.
Friday, no results. Exploration rate half.
Saturday, one week of service...... no results. Just a little more until the map is filled.
And Sunday. I hope we bury it today.
Even the slow progression has become extra slow because if you stick it in the living room dead, it dies seriously. I just walk around looking, but if I do it because I can't walk to Matomo, I use my nerves. Was it easier mentally to evolve and walk around first?
Well, I can't help but pass. The motion of the high zombie seems to be the same.
Summer break is coming soon. You'll be able to go home for lunch in the test period, and you should do the hassle map filling first. If it evolves and comes off the Rotten Body, it's going to go out. The last time you left, you knew when you were coming back.
Um... I guess I'll comp later if I go this way... Amen is good... Amen is good... Are you getting used to walking in zombies, too?
Mmmm... it's a dead end. then............... oh my home complete. no fourth layer and....... check one to three layer maps. There are no unnaturally interrupted parts, so I think it all went around.... There was nothing there though.
... hmm? Is it my fault......? Um, wait. Give me one to three layers of maps each in a separate window...
The first layer is the smallest in size, the second layer is the largest, and the third layer is about the middle of 1 and 2. The first layer is not particularly problematic. However, there is room for concern on the second layer.
It's a catacombe, so it should be packed without gaps. That's basically what's happening to all three layers. But only part of the second layer, there's a place where space is subtly taken...
Shall we go there? Is there a hidden room?
Hmmm...... I came all the way through the adjacent walls, but nothing...... Or if you look closely around here, it's a little extravagant. Is it a space for a little rich or great people?
This position on the first layer is normally nothing on the road. This position on the third layer is... off the map, I guess.
Hmm..., this aisle on the third floor... Could it be a blowout from the third to the second? If there's an entrance on the third floor, this aisle is the only one adjacent...
If it's a blowout type, there can't be an entrance on the second layer... and I can't get off where it was. Is there anything I can say to make it a little extravagant and camouflage...?
All right, if this doesn't work, let's level up.
That's the aisle here...
If anything, it would have been worth burying the map, but what do you say? There's nothing on the front at the end of the line to try to be petty. I'll look for both sides.
When I press gently to see if there is anything...
"Hmm...?
Subtly ghoulish, I found a place I could push. Pushing there hard and tight, it felt like a gacon or something...... but what happened?
If you look around with Kyoro Kyoro, the front wall, which was the end of the line, is slightly diagonal.
Your hearing is almost dead, too, so it's likely you didn't hear it. The zombies around me are annoying, too. I'll try to get there quickly and push the diagonal wall. That's a teasing door-like wall.
Pushing the wall to the back, the door also circles with a krun and closes like nothing happened.
You have a very high ceiling inside and quite a lot of space. The second layer of space seemed to be a blowout after all.
Unlike outside, the decoration is obviously beautiful...... not. The decoration itself is untouched, dirty, but luxurious. The tomb of a great man who has been abandoned for a long time...... like this?
Proceeding through the entrance, something unexpectedly long and thin floats in the universe near the center...... Sword......? I flew over here when I thought... and stuck it in my chest.
By the time I realized... the ceiling I was used to seeing.
Stupid...... The undead should be deactivated by instant death...... you think they died from spike damage normally? But wouldn't there normally be resuscitation waiting times? When... Event-based?
Good, then it's a round trip.
Go to the end of the third layer again and look for the petapetas and the buttons on the wall.
There was definitely... around here. The place doesn't seem to change...... maybe, though. I don't remember the first time very well, so I can't tell you enough.
Go inside to replace it with an open wall.
Well, what do we do? For now, if you don't move through the entrance, the sword won't come, so what's bothering you...
Hmm... Is that the door in the back...? Aim there. What are we going to do with the sword, but what are we going to do? Any tips...?
Hmmm... you don't have anything in sight, do you? Sometimes my vision is bad and it's hard to find. Oh, my God, it's a grave here. Is that the headstone in the center?
However, the sword came from over there too... I mean, I can't get close. I can't avoid that being a zombie body.
While pierced by the sword, when he dies, he goes to the hidden room, and when he dies, he goes back and forth to the hidden room.
Exactly Zombie Attack.
Zombie Zombie Attack.
............... Yeah, shall we take a lunch break? Molder, I'm tired...
I don't have a mother today, so do you want to make it?
I wonder if it would be good with omelette. The eggs... there are. The meat... well, can I have pork belly? Shall I cut it a little fine? Oh? Isn't there enough ketchup...? Shall I turn it into butter rice?
My sister came down when I was almost done.
"Smells good! Sister Qin, what is it today?
"Butter Rice Omelette Today"
"Ooh."
"Wait for me, I'll be able to do it soon."
"Yes."
Make butter rice for two and transfer to a plate.
Melt the eggs for two, pour them in half and cook to cover. Pour in the rest and cook to cover.
"Autumn dishes ready."
"Huh. Ketchup...... Ah, not much."
"So Butterrice"
Talk about the game while the two of us mog.
"I don't have a strategy team right now, it's like I'm trying my best to open up my next town, but I'm short on healing items."
"That game, do you have a distribution system?
"Yes, yes. The consumables are sold out, so it's tough..."
"The potion is" conditioning, "isn't it?
"Or Alchemy, but Alchemy is a fixture. The Formula seems pretty tough."
"How hard? Like a fine allocation or something? You don't have the material?
"Both. He said it would take a while to make it later. I can't be busy because my current skills are low."
"I'm supposed to be playing the same game, huh?
"Because your sister chooses zombies according to you............... how about now?
"When I buried the map and looked at the map, I found a hidden room, but there's no instant death trap gimmick... I don't know if I can manage to break through, where I'm zombie-attacking"
"There was a hidden room!
"Unlike outside, it's like a grave for great people, isn't it? It was pretty spacious and luxurious. They seem to have tombstones."
"Heh! What type of instant death trap is that?
"The type that attacks me when I'm within range. I can see the door in the back, so I'd like to somehow break through... If you hit it, you'll die instantly."
"The undead is deactivated instantly, right? I'm sure he's got a lot of strength, but he died instantly."
"Challenge me again when you're done eating. We need to find a way out."
"Good luck before anyone else gets ahead of you!
"Others... I've never seen them..."
"Well, zombies...... yeah. Sister, why are you testing me for stress?
"Hahahahaha, my instincts are telling me. Do it."
"... then I can't help it."
Don't tell me, sister.
Now that I'm done eating, I say that the autumn vegetables wash the plates, so I'm going to Catacombe.
Okay, we're heading back to the stash room for revenge.
I head right to the left from the entrance that came in and try to move on with a cheeky rub to stick it to the wall.
I found out before lunch that the sword would revert if it came out of range before it was stabbed, so I need to know the range of the sword. Traveling with a chill...... no sword response so far. Maybe this is the right answer.
The moment the sword floats, it stops moving and sticks to the wall. I won't quit my crotch either.
Then the sword returns to its original position. Perhaps it was Aurai who had his chest rotting off as a result. On the contrary, if it had evolved and been resurrected, it would likely not have been possible.
I can go with this!
There was no such thing. I was normally skewered, but what?
... we can get there on the way. Perhaps the safety zone will change. No tips, no ghosts?.................. I'll do it though.
Always, don't think so, rare item....... I don't know if there may be any items.
Pain setting is currently 0. It's a prerequisite for death.
Stick to the wall all the way down the road and move around in a jittery. Then he crouches away from the wall and offers his hand as he looks towards the sword. When the sword floats, hurry and pull it in and offer it somewhere else...... repeat. Feet? When you do it with your feet, you lose balance and stab them.
Repeat it even, twitching closer to the door.
It's totally dying gay. this game...... should have been different genre? The tip doesn't seem to be on this catacomb at least......
At the point where the sword goes back to normal if you can pull it in, that's warm enough. I'm glad you weren't out at the time you left.
It's a challenge to pinch a break every few deaths. The type of person who dies and remembers is a concentration battle.
... I hear 'Stress Test' in my sister's voice, but it's my fault.
Repeat that for a few hours... I gradually came before the door of purpose.
No extra movement as it is, just storm the door. The door moves and falls to the ground, but at this time it is good.
Manage to break through!
Inside the room...... this one is a little small, with a coffin sitting in the center. Look, there's nothing else.
And I actually fished around, but there was nothing. Really sad. Well, when I got close, the coffin opened and I'm glad it wasn't like coming out of the inside or something.
Then it's fate, it's a coffin.
The moment I touched him to open it, he took away my body's freedom.
Oh, was he some kind of jerk?
My own hand moves on its own, trying to open the coffin. Operation by the system...... events? There's nothing we can do, so let's just watch.
Inside the coffin with the uneven lid was a mummy that would probably be a woman. I mean, it's a woman. That's what the Appraisal says. < Princess Mummy > and.
My hand being manipulated by the system goes straight to the chest of that mummy.
He stuck his hand in his chest as he destroyed the vacillations and mummies, and when he came out, he had something.