God-level Game Designers Start From Scaring the Crying Anchor

Chapter 105: 105: 1 whole VR game


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Originally, "Battle of Survival" had good publicity before its release. After its release, due to its excellent playability, even the **** players of shooting games gave "Battle of Survival" a high score.

On the night of the release, Xiao Meng posted a big-eyed blog recommending everyone to play, which pushed the popularity of "Battle of Survival" to a new level.

According to the current upward trend, the sales of "Battle of Survival" exceeded 5 million copies, which is no longer a fantasy, but a very possible realization.

This makes many game designers nervous, because it means that "Battle for Survival" is fully eligible to be selected for the next best game of the year.

Thinking that at the last awards ceremony, Xun Ze swept several awards as a rookie, many game designers were really worried that the title of the best game of the year would be taken away by Xun Ze.

But they don't have a good solution. "Battle for Survival" is now burning like a hot flame, and players are basically positive when they talk about this game.

Even if there were scoldings, they were scolding Xun Ze for not being a human being, and frightening them in some corners, but this "scolding" was completely irrelevant to Xun Ze.

And the harder the players "scolded", the more popular "Battle for Survival" became, and the sales and ratings also increased.

As for the simple trolls, sunspots, or the navy who want to have a rhythm, in front of the enthusiasm of a large number of players, they are simply chickens and dogs, and they will collapse at a touch.

In the office, Xun Ze couldn't help but breathe a sigh of relief when he saw that the data in "Battle of Survival" was rising steadily.

Although he has always been very calm, being stared at by those **** shooting game players with tactical goggles is still a bit stressful.

In particular, there are still a lot of players in this group. If they are not satisfied, the score of "Battle of Survival" will definitely not reach the current level.

Fortunately, this period of polishing is still very worthwhile, at least the game is successful, and it is still a great success.

This is enough to give the studio's friends a shot in the arm, greatly enhancing their self-confidence, which is very beneficial to their growth, and also lays a talent foundation for the studio's future.

Leaning on the boss' chair, Xun Ze crossed his fingers and began to think, what kind of game will he make next?

His previous idea was to move a certain game of the year in the original world over, so as to impact the highest award of the next annual game awards conference.

But the great success of "Battle for Survival" seems to be enough to hit the top podium.

So should he change the plan, slow down the pace, postpone the original plan, and continue to implement it next year?

But if you do this, what game should you come up with during this blank period?

According to the original plan, Xun Ze planned to make good use of the two abilities of "immersion" and "dynamic adjustment" to make a game that players can immerse themselves in, as if they were experiencing a movie.

Similar games Xun Ze first thought of were the "Uncharted" series and the "Tomb Raider" series. These two series not only have beautiful scenery, but also allow players to experience different customs.

A large number of puzzle-solving factors not only test the player's wisdom, but also guide the player to visit the beautiful scenery carefully designed by the game designer from all angles.

And exploration and puzzle-solving games are still relatively blank on Mercury. Otherwise, "Rapid Treasure", which was very similar to "Temple Run", would not have attracted so many players at once.

By the way, because of Xun Ze's disappointing record, almost all the high-end players of "Rapid Treasure" have run away. Now, in the global rankings of the realism mode, basically all the players of the Kingdom of God.

They don't have the pressure to make it to the list, they just play casually and refresh their own records, but because there is no pressure, their performance is better than expected.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

Coupled with the departure of high-end players from other countries, the leaderboard has gradually been dominated by players from the Kingdom of God.

I heard that the game official of "Rapid Treasure" was very angry but had no choice but to prepare a new game to save face for the loss.

"So, are you going to make "Uncharted" or "Tomb Raider"?" Xun Ze tapped lightly on the desk with his right index finger, and was a little undecided for a while.

"Let's be there first to see how it works..."

It was really difficult to make a choice. After Xun Ze designated a famous snow-capped mountain range on Shui Lanxing, he slowly closed his eyes and immersed himself in the spiritual world.

He snapped his fingers with a "pop", and a small mound rose up in the blank spiritual world, but in an instant, the small mound turned into a majestic mountain.

The sky began to fall with white snowflakes, which soon covered the towering mountain with a thick layer of snow, adding a sacredness to the mountain and a danger that was difficult to detect with the naked eye.

Xun Ze had two more mountaineering picks in his hand. He imitated the movements of a climber and climbed up the snow-capped mountain little by little along a relatively gentle slope.

Because it is in his spiritual world, no matter how unstandardized his movements are, he will not feel tired, nor will he encounter any danger.

As for why he made an extra effort and didn't directly fly up, it was because he wanted to experience what it was like to climb a snowy mountain?

After climbing about a dozen meters, Xun Ze satisfied his curiosity and teleported to the top of the snow mountain.

Looking around, the snow-covered mountains are endless and seem to have no end. This vast scenery can really make people feel relaxed and happy!

Although it didn't last long, Xun Ze still felt that such a game was really attractive. UU reading www.uukanshu.com

In particular, the VR game of Shui Lanxing is relatively advanced. Cao Gu's "Jianghu Picture Scroll" is a living example, but the main point of the game is management, and the scenery is only incidental.

Xun Ze hadn't acquired the "immersive" skill before, so when he saw the game's introduction, he only thought that the game was awesome and rich.

But now when Xun Ze watched the game again, he saw a lot of different things.

He sees that "Jianghu Picture Scroll" has indeed cost a lot of money. Even a weed has an independent modeling, but many adjustments such as scenery and buildings are not precise enough. If you study it carefully, you will find that it is a bit out of reality.

For example, if the sun shines on the ground through a window, the shadow will be relatively fixed. Even if the light source moves, the shadow on the ground will not change.

The wild grass seems to be swaying in the breeze, but the direction is relatively fixed and will not change due to the change of the wind direction.

If these inconspicuous little details are finely adjusted, I believe that the atmosphere presented to players by "Jianghu Picture Scroll" will be raised to a new level.

"Well... It's really possible to make a whole VR game. First, make a demo scene and show it to everyone to try it out. It's not too late to decide which series to make after seeing how it responds."

As soon as he said it, Xun Ze immediately opened the game editor and began to create a little bit of the superb view of the snow-capped mountains he had just traveled.

With the assistance of two skills, "immersive" and "dynamic adjustment", Xun Ze's production process can be said to be handy.

Steep mountain peaks, knee-high snow, white snow whirling under the action of strong wind, like silver-white snakes flying...

A virtual world is gradually becoming more and more real in Xun Ze's hands.

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