God-level Game Designers Start From Scaring the Crying Anchor

Chapter 117: 117: Who do you blame?


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The little friends are not sluggish because of the term "breathing and returning blood", but how long has this meeting started? Brother Xun's amazing ideas have been thrown out one after another.

These ideas are very attractive if they are put into a game alone, but "Rise of the Tomb Raider" has gathered so many ideas, and when the game is made, it will definitely be a masterpiece!

If they are diligent and make the game available as soon as possible, then it is entirely possible to win the title of "Best Game of the Year"!

Thinking of this, the little friends were a little excited, and at the same time a little nervous, for fear that they could not do well in their work, which would greatly reduce the quality of "Rise of the Tomb Raider" and waste Xun Ze's so many good ideas.

"What's the matter? Do you have any questions?"

Seeing that the friends didn't answer, Xun Ze asked another question.

"It's nothing! Brother Xun, you continue to say, we just sigh, you have too much inspiration." Ding Fanxin said.

"Okay. Everyone, please concentrate! The so-called breathing and blood recovery means that as long as the player hides in a safe place for a while, his physical strength can be recovered without taking medicine or wearing bandages.

The rhythm of some battles in the game will be relatively fast. In order to take care of disabled players, breathing and blood recovery can help them well, allowing them to have enough fault tolerance to deal with the enemy. "

After the friends took notes for a while, Xun Ze continued to say, "Of course, on the highest difficulty, players still need to rely more on drugs, bandages and other props to manually reply."

"Brother Xun, how did the player get the medicine?" Chen Xueshu asked.

"There will be a lot of collection elements in the game, such as brushing bushes to get branches, the leaves of some plants to stop bleeding and pain, and there are bandages in the box in the corner. Players can open the synthesis interface at any time to synthesize the desired items."

"Ah, this...it's going to be a big project!" Ding Fanxin simulated it a little in his mind, and found that there were not many things that needed to be done.

Fortunately, he now has someone under his command who can help, otherwise, if he was alone, the game would not have come out this year.

"That's right. "Rise of the Tomb Raider" will be a semi-open world. Within a certain range, players can explore at will, instead of only following the main line, and avoiding the scenery we have worked so hard to create, players They were all just passed around like a spectator."

"Okay. Brother Xun." The friends answered almost in unison.

"Speaking of exploration, we can add hidden items to the map, such as ancient documents, cultural relics, etc. The former can be edited at will, as long as the shape conforms to the style of the time, as for the latter, we need to do more homework, but we can't make a joke. ."

Xun Ze didn't want to be an ancient tomb from abroad, but he dug up domestic cultural relics, and they didn't even match the age.

"Brother Xun, I will pay attention to this." Mo Danqing said.

"Well. A map can be added somewhere in an area. When players find this map, they can clearly see the specific location of the collectibles in this area, which is convenient for players to collect.

Of course, these collectibles are just embellishments. Even if players miss all of them, it will not affect their progress in the main line. It is just to satisfy the collection hobbies of some players. "

"Understood."

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

"Also, since it's an ancient tomb, when players explore the ancient tomb, they will definitely encounter traps, such as a wooden gun that falls from the ceiling, the ground suddenly collapses, and if they fall, they will be stabbed to death by the ground..."

When it came to the trap, Xun Ze was so excited that his friends were quite speechless.

"When I talked about those shocking highlights before, Brother Xun was so calm, like he was counting cabbage at home. Why are you so happy when you persecute players?"

When the friends complained, Xun Ze also said several traps that he thought of, and finally he asked: "How? These sudden traps will definitely make players' adrenaline soar, which is beneficial to They perform exceptionally well, so I'm still working very hard to get players into the state as soon as possible, right?"

"Indeed! Players will definitely thank you, Brother Xun!" Ding Fanxin gave a thumbs up, and then complained again, "Don't come to thank us."

"Of course, in order to take care of the handicapped players, I decided to add bullet time when some traps appear."

"Bullet time?"

It is another term that has never been heard before, which shocked the friends once again.

"That's right. After entering the bullet time, the speed in the game will slow down. Although it is only two or three seconds, it is enough for the player to react. If they still burp, it is not my problem. La!"

While taking notes, the friends complained inwardly, "I don't know who designed those traps? If the player is killed by the traps, don't you blame anyone?"

After all the friends had memorized it, Xun Ze continued: "During the game, in addition to exploring the main tombs, we can also add some branch tombs to satisfy the exploration desires of different players.

Like collectibles, even if these sideline tombs are not explored, it will not affect players clearing the main line. The highlights of these branch tombs are all kinds of puzzles.

These puzzles will test the player's insight, logical ability, and overall view, etc. Even if some ancient tombs just find the entrance, players need to observe more, or use survival vision.

The rewards given to players by the branch tombs can be some special collectibles or special skills. "

"Skills? Brother Xun, can Laura still learn skills in the game?" Chen Xueshu asked.

"Of course! Laura's skills are roughly divided into three categories, fighters, good at close range combat and healing; hunters, good at hunting and looting; survivors, good at crafting and exploration.

Players can learn these skills by opening the skill interface during the bonfire break, and special skills can only be obtained by exploring the ancient tomb, and cannot be learned in the skill interface.

I hope that as the game progresses, players can feel Lara's growth and gain satisfaction from it. I will send you the role of each skill, but you must give me a good grasp of the value. "

"Yes! Brother Xun, I will do my best." Chen Xueshu said seriously.

"Okay. Then I will continue. I hope that "Rise of the Tomb Raider" can give players a smooth gaming experience, so the loading screen cannot appear in the game."

"Ah? That's impossible!" Ding Fanxin couldn't help saying.

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