God-level Game Designers Start From Scaring the Crying Anchor

Chapter 162: 162: 3 star game designer


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The domestic and foreign sales of "Rise of the Tomb Raider" are conservatively estimated to exceed 15 million copies. Even if the accumulation of previous games is not counted, Xun Ze is enough to become a Samsung game designer.

The system also gave three free lottery draws for Xun Ze to try his luck.

The familiar gashapon machine appeared again, and his luck reached 6 points, which belonged to the European Emperor. Even if his luck fluctuated, he would not draw useless things.

Therefore, during the lottery draw, Xun Ze leaned on the boss chair in an extremely comfortable position, watching countless gashapons beating wildly, but there was not much turbulence in his heart.

【Ding! Congratulations to the host for obtaining the advanced ability - plot analysis, it is detected that the host already has the plot ability, and the plot ability exceeds 60, and it is automatically converted into 5 ability points. 】

[Ability: Operation 50; Plot 70; Art 50; Program 75; Music 35; Singing 30; Dance 30; Martial Arts 30. 】

"Wonderful!" Xun Ze smiled. This was the first time he had drawn an advanced ability. Although the effect was far less than that of a special ability, it was a memorable event.

The plot analysis and the overall improvement of the plot ability allow Xun Ze to have more thinking directions when watching the game plot, and can see a plot from more angles.

It also allows Xun Ze to understand more clearly, what is a certain plot trying to express? And why present it here? As well as the role and benefits of laying foreshadowing and so on.

In this way, Xun Ze can better control the direction of the game's plot, and to some extent, he can make appropriate modifications to the unreasonable or uncomfortable parts of the game's plot to make the plot of some games more complete.

【Ding! Congratulations to the host for obtaining the intermediate ability - level design. 】

[Ability: Operation 50; Plot 70; Art 50; Program 75; Music 35; Singing 30; Dance 30; Martial Arts 30; Level 50. 】

For a game designer, level design is an indispensable ability. How many enemies are in a level, and where to arrange the enemies is more reasonable, can give players more positive feedback, and test the level design ability.

For example, in games such as "Plants vs. Zombies" and "Tomorrow's Ark", the level design is the top priority.

A qualified level needs to bring challenges to the player, but it cannot disgust the player because of unreasonable arrangements, so that even if the player cannot beat a certain level, he will not complain too much about the game designer, but first find it from himself. reason.

With the level design ability, "Tomorrow's Ark" can be much easier to update in the future.

Although Xun Ze intends to let his subordinates be responsible for the follow-up updates and maintenance of "Tomorrow's Ark", this does not prevent him from occasionally adding difficult levels to the game, allowing those strategy teams and the full-level accounts of the krypton gold boss. There are more uses.

【Ding! Congratulations to the host for obtaining the intermediate ability - music appreciation. It is detected that the host already has the music ability, and the music ability does not exceed 60, and it is automatically converted into 15 ability points. 】

[Ability: Operation 50; Plot 70; Art 50; Program 75; Music 50; Singing 30; Dance 30; Martial Arts 30; Level 50. 】

Naturally, there is no need to say more about his musical ability. With this ability, Xun Ze can not only compose music, but also skillfully play various musical instruments, which makes him even more handy when carrying the game music of the original world.

After improving his musical ability, when Xun Ze hears a piece of music now, he can roughly tell what genre it is from, what techniques are used in it, and even whether it is plagiarism or not.

However, given that Shui Lanxing's attack on plagiarism is not generally large, this last ability should not come in handy.

But it doesn't matter, 50 points of music ability is enough to let Xun Ze know more clearly what kind of music should be played when the game is in progress, in order to better touch the player's heart, or arouse the player's emotions.

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In general, Xun Ze is very satisfied with the results of the three lottery draws. The improved ability is helpful for designing games, especially the level design is a brand new ability, which makes him eager to try.

But before that, he still needs to arrange the next work in the studio.

When making "Rise of the Tomb Raider", almost all the people in the studio were on fire. Now the game has been successfully released and the sales and ratings are very gratifying.

Everyone breathed a sigh of relief while they were happy, and their state suddenly dropped a lot.

Even if Xun Ze sent everyone a big red envelope, everyone still looked a little tired. If he started another big project at this time, the effect would definitely not be very good, and maybe it would be messed up.

So Xun Ze planned to take a while, and readjust everyone's state through some less important work before making a new game.

As for the content used to adjust the working state, it is also very simple, that is, to maintain or update the previous games.

For example, "Ghost Fear" can add new content such as maps, props, ghosts, etc., and can also add some additional mechanisms. For example, as long as the player hid in the cabinet before, the ghost may not be able to find the player.

But now after the player hides in the cabinet, if he fails to turn off the lights on his body, such as flashlights, miner hats, and cameras, he will definitely be found and killed by ghosts.

And "Three Kingdoms Online" can also add some new characters, of course, not to update several at a time, but to put them into the game one by one after the numerical balance and other work are done.

And after the new character is updated to the game, you must always pay attention to the trend of the game. If you encounter any problems, you must immediately state and solve it.

With the foreshadowing of "Wanxiong Killing Online", the fault tolerance rate of "Three Kingdoms Killing Online" will actually become lower.

After all, many players in the game went to "Three Kingdoms Online" after they were injured, and they would naturally be more sensitive to the game's environment and balance.

Therefore, even if the update is a little slower, it is better than taking too many steps and pulling the egg.

Besides, the update of "Three Kingdoms Online" is mainly to help the people in the studio to adjust the status. If the workload is too heavy, it will put the cart before the horse. It is just right to update a new character every three to five.

"Tomorrow's Ark" can also launch the follow-up main line and new activities~www.novel35.com~ The game has just been launched before. Players are all in the wasteland and training operators. There is no extra time and energy, and they will also have activities. No power to fight.

Therefore, the only activity in "Tomorrow's Ark" before was the exciting check-in. Every day, the players would be given some materials or something, and they could get limited furniture on the last day of the check-in. Players liked it.

But now many players have trained operators, and the levels have been completed. If the game is not updated, the grass will grow, and the exciting sign-in activities are not suitable.

Taking advantage of this time, I just put the event "Cavalry and Hunter" and the follow-up mainline levels on it.

New levels, new plots, new operators, and new skins can fully meet the needs of different players.

Xun Ze can help with the checkpoint. The people in the studio only need to start and get familiar with it. After all, they will be responsible for most of the work in the future.

After arranging things in the studio, Xun Ze finally had time to think about what game to make next.

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