God-level Game Designers Start From Scaring the Crying Anchor

Chapter 174: 174: Let me pay attention!


Background
Font
Font size
22px
Width
100%
LINE-HEIGHT
180%
← Prev Chapter Next Chapter →

After the first season of Titan League ended, Titan was updated with a new mech, but also made changes to other existing mechs.

The basis for their revisions is not from the majority of players, but the opinions and suggestions of each team in the Titan League.

This does not seem to be a problem at first glance. The team is full of professional players. As the most skilled group of people in the game, their understanding and study of the game must be much deeper than that of ordinary players.

But if you think about it, you will see the problem, because for every team, the most important thing they care about is not whether the game is fun, but whether they can win.

As long as they can win the next game, it doesn't matter if the game is boring. After all, they can only be famous and earn more money if they win.

Besides, eSports dishes are the original sin.

A team will get back to work again, no matter how wonderful the scene is, but as long as you lose, you will be sprayed by players and even fans. This is why many e-sports clubs have professional psychological counselors.

Professional players are generally relatively young, and it is difficult to adjust themselves when faced with full of malice. In order to prevent some people from going to extremes due to mental breakdown, timely psychological treatment is necessary.

Speaking of "Titan", after listening to the opinions and suggestions of various teams, "Titan" took the lead in using the mecha in the tank position, reducing the energy of the armor's shield in the tank position, as well as the upper limit of HP.

From the perspective of each team, if the tank position is too strong, it is difficult for the output position to deal damage, and the winner cannot be determined in a short period of time.

The longer a game drags on, the more energy the players consume, the easier it is to be distracted, and they will not be able to play the best moves. It is even very likely that they will make mistakes because of this, which will eventually lead to the failure of the teamfight.

After the tank position is weakened, the tank position needs more support from the logistics position, otherwise they will easily be killed by the opponent's focus on the front.

But this leads to a problem. The professional players of each team are not only highly skilled, but they also often train together. I don’t know how much time it takes to run in and improve the level of tacit understanding.

So professional players know how they should work together to get the most out of the tank position, and they know what to do to better keep the tank position.

But ordinary players don’t understand this. Many Titan players don’t have friends who can often team up together. They can only play solo.

This leads to the fact that when some tank players are rushing fiercely, or when the skills of logistics players are not up to the standard, tank players will soon die.

Without the cover of the front row of tanks, the back row, whether it is an output player or a logistics player, is all exposed to the firepower of the opponent.

If you fail to retreat in time, the entire team may be wiped out in a very short period of time.

This has made many players feel uncomfortable, especially players who like or are good at playing tank positions, which is an epic nerf for them.

It doesn't matter if they play intimidatingly. After they are taken away, teammates often complain about them, saying that they rush too far ahead, don't protect the back row, etc.

This makes many tank players feel exhausted physically and mentally after a game, and feel more tired than going to work.

In addition to the tank position, the output position is not without impact at all. "Titan" also modified the bullet judgment of the output position. The farther the distance, the weaker the damage caused by the bullet.

The number of magazines has also been reduced, which in turn affects the feel and rhythm of many output mechas.

This modification was made in order to force the output position to move forward, and prevent the output position from always hiding in the rear, compressing the space of the entire position, and speeding up the team battle to determine the winner more quickly.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

This is also the reason for the high degree of flexibility of the new mecha, which is to test whether similar mechas can avoid being caught to death by the opponent in a limited space.

For professional players, as long as they are familiar with the new mecha, they can be self-reliant.

With the high mobility of the new mecha, as well as the familiarity with the map, the tacit cooperation of teammates, etc., even if the charge is in front, it can deal a lot of damage, and it is not easy to be caught by the opponent.

But for the operation of ordinary players, especially logistics players, there are higher and stricter requirements.

Otherwise, when the new mecha moves crazily, it not only avoids the opponent's attack, but also avoids the treatment of teammates.

The awareness and marksmanship of the professional players are top-notch, and the teammates are very familiar with each other, so there is basically no situation where the teammates cannot be treated.

Ordinary players can't do this, which leads to the fact that in the game, players who play new mechs often need to find blood packs by themselves, and are rarely able to receive treatment from teammates.

Moreover, the players who play the output position are all rushing to "kill", they are easy to get on, and the high mobility of the new mecha makes them always have the illusion that I can kill the opponent and retreat.

This makes them basically not choose to retreat to find a logistics player after starting a fight, even if their blood volume is not healthy, but think that if they want another shot, they may be able to kill the opponent.

In this way, players who play the new mecha will be much higher than other output mechas in terms of the number of deaths and frequency.

When a lot of players playing the new mech are killed, they still complain about their teammates in the logistics position, why not treat them?

The logistics player is also very helpless. He is full of operations, but he still can't catch up with you flying all over the world. What can I do?

Because of the above reasons, the new mecha was abandoned by the majority of players after the fresh period.

After all, no player likes being beaten to death in a teamfight, and they still can’t get treatment from teammates, and playing new mechas is easy to be cast aside by teammates collectively.

There are fewer players playing the new mecha~www.novel35.com~ This leads to the fact that the skin of the new mecha cannot be sold, and the game cannot make more money from ordinary players.

The executives of Frozen Snow Game Company took a look. Since ordinary players are unwilling to pay, they have to focus more on the Titan League.

As long as the Titan League is prosperous, the ticket money is a good income.

In addition, the more prosperous the Titan League is, the more people watch it, and the more businesses are willing to sponsor and title.

At that time, if we get a few more advertising cooperation and so on, won't the Titan League make more money?

And if the Titan League is popular all over the world, there will only be more and more players in "Titan". Even if these players do not buy skins, as long as they buy the game, the income will be considerable.

Knowing this, Xun Ze couldn't help laughing. The current development strategy of "Titan" is undoubtedly a good thing for him.

"Since you don't pay attention to players' feelings, let me pay attention! This world... still needs Overwatch." Xun Ze said with a smile.

_

You can find story with these keywords: God-level Game Designers Start From Scaring the Crying Anchor, Read God-level Game Designers Start From Scaring the Crying Anchor, God-level Game Designers Start From Scaring the Crying Anchor novel, God-level Game Designers Start From Scaring the Crying Anchor book, God-level Game Designers Start From Scaring the Crying Anchor story, God-level Game Designers Start From Scaring the Crying Anchor full, God-level Game Designers Start From Scaring the Crying Anchor Latest Chapter


If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.
Back To Top