God-level Game Designers Start From Scaring the Crying Anchor

Chapter 219: 219: Still a bit underrated


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Seeing the new name of the game, Cui Yunnuo and the old employees didn't feel anything wrong. Before the game was officially launched, the name was the easiest to change.

And after seeing this name, they all had a strange feeling in their hearts, as if this game should be called "Dungeon and Warriors", and this name will be sung by the majority of players.

Seeing that Cui Yunnuo and the others had no opinion, Xun Ze continued: "The background of the game can be in a place called Arad Continent, and the protagonist... or the characters that players can control come from various places in Arad Continent.

Different characters have different background stories and represent different occupations. In the previous game, there were only three occupations: warrior, priest, and mage. There were too few occupations, and more occupations should be added. "

Having said that, the picture on the projection cloth turned to the next page, which was the original character of "Dungeon and Warriors".

Ghost swordsman, sharpshooter, fighter, cleric, magician.

And there are four branches under each occupation, so Cui Yunnuo and the others were taken aback for a while.

Cui Yunnuo even muttered to himself, "So... the profession can still play like this!"

Although Cui Yunnuo also wanted to increase the occupation of the game, their ideas still stayed on the simple addition, such as adding a knight, a thief or something.

But I didn't expect to make a profession have more characteristics by changing jobs.

For example, the profession of Ghost Swordsman can be transferred to Sword Soul, Berserker, Asura, and Devil May Cry.

The four job transfers have their own distinct characteristics, especially the Sword Soul, which can produce different effects when using different weapons.

And in this way, their workload can be slightly reduced. After all, the data, appearance, skills, etc. before the transfer are the same.

It seems that Xun Ze just changed the occupations of the game from three to five, but after careful calculation, there are actually twenty occupations for players to choose from.

After talking about the characteristics of the profession, Xun Ze talked about the weapons and equipment in the game.

"According to your ideas, the weapons in the game should have their own characteristics. This idea is very good, but it can be done better. For example, we can refine the grades of weapons into white, blue, purple, pink and other categories. There is gold.

White and blue weapons are only distinguished by basic data such as attack power, and starting from purple, some weapons will have their unique attributes and effects added.

Taking Ghost Swordsman as an example, high-level purple giant swords can poison the enemy, petrify the enemy, or have a chance to summon meteorites when attacking.

Let players have more fun when using these weapons to brush pictures, just like some arcade games played in those days. "

Hearing Xun Ze say this, someone raised their hand and asked, "Mr. Xun, should the effects of these weapons be retained in the arena?"

Xun Ze glanced at the man with some admiration and said, "It can be reserved, but not completely. In the arena, whether it is weapons or equipment, the effect should be weakened to a certain extent, so that players can have more when PKing. suspense.

Of course, it is also possible to keep only the original features of weapons and equipment, such as attack power, attack speed, etc., but without any other additional effects, just like whiteboard weapons and equipment.

After all, if the effect of weapon brushing is the same as PK, then players will rely too much on weapons, instead of starting with honing their own PK skills. I think you also value the arena, but this problem cannot lead to competition. Field imbalance. "

"I understand." After the man replied, he quickly wrote it down in the small notebook.

"The arena will continue to be discussed in detail later. Let's talk about weapons first. The appearance of white and blue weapons can be the same, and at most weapons of different levels can be clearly distinguished.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

But starting with purple-quality weapons, everyone will have to spend a little more thought. In particular, the rarer the weapon, the more eye-catching the appearance must be, so that players can have a full sense of achievement after they have worked hard to brush out the weapon.

As for the convenience of equipment, although there is no need for appearance, high-quality attributes and effects should not be sloppy. We can also add some suits to high-quality equipment. If you wear a complete set, there will be additional additional attributes and effects. "

"Understood." Someone answered.

"The way to brush pictures in the game is the same as in the previous games. After you go to the entrance of an area, you can choose the dungeon you want to challenge, and make a distinction on the difficulty of the dungeon.

The difficulty can be divided into four difficulty levels: normal, adventure, hero, and king. The higher the difficulty, the stronger the monsters and bosses in the dungeon, but more money will be dropped, and the probability of brushing good things will be higher. .

In addition to the two difficulties of normal and adventure, there is no threshold. The hero difficulty requires players to score at least A grade in the adventure difficulty to open, and the king requires the player to play the S grade in the hero difficulty. "

Everyone present took it seriously, even Cui Yunnuo was no exception. He and the old employees thought that while Xun Ze was talking about the revision plan, he might be able to use his familiarity with the game to suggest something about himself. 's suggestion.

But now it seems that they still listen quietly, and then just be a tool person. Even if they think that their heads are completely bald, they will definitely not be able to think of Xun Ze's modification plan.

Who would have thought that the poisonous mist sprayed by a flower in the copy could make the player fall into a state of chaos. When in a state of chaos, not only the direction controlled by the arrow keys would be completely reversed, but also teammates could be hit.

There is also the fact that they were able to burn their teammates to death by throwing a combination of gasoline bottles and bombs. They are really ashamed of this underworld operation.

However, I think that Xun Ze created the "friend injury" in "The Road to Survival", so that I don't know how many players died under the black guns of teammates.

Therefore, it seems reasonable that "Dungeon and Warriors" can hit teammates.

In addition to these operations that can make players fight by themselves, the modification suggestions given by Xun Ze are very perfect and attractive.

When it comes to some very characteristic bosses, boss backgrounds and offensive methods, and how players should deal with these bosses, let Cui Yunnuo and their hearts be amazed.

There is also the arena. Xun Ze proposed the concept of "fair arena", that is, after the player's character enters the arena, all aspects of the attributes will be adjusted to the same level.

Because some players have better equipment, they will not be able to crush players with poor equipment. Just like those traditional fighting games, the skills of the characters are definitely different, but there is no one trick. The situation of people seconds.

Xun Ze also listed a wealth of skill trees for each profession. In the skill tree, players can use skill points to learn and upgrade their favorite skills, and then use these skills to match them to make their own gorgeous combos.

Skill points are limited, so players can't learn all the skills once. At this time, players have to learn to choose.

Speaking of skills~www.novel35.com~ Every character can awaken when they reach level 50. At that time, not only will the character's attributes be fully improved, but even the character title will be changed, and powerful awakening skills will be learned. .

All of the above were things that Cui Yunnuo and the others couldn't think of even if they wanted to break their heads, but looking at Xun Ze's appearance, he seemed to be able to do it at his fingertips, and it was as if he had turned on a certain switch. The man in the curling studio.

They had only heard about it before, and they also felt Xun Ze's talent in game design from Xun Ze's games. Now, when they participated in it personally, they found that the high evaluation of Xun Ze in the past was still a bit underestimated!

Since there is too much content in "Dungeon and Warriors", Xun Ze was also afraid that releasing it in one breath would choke Yanzhou Studio, so he decided to only let them develop the level 60 version.

Wait until they have accumulated enough experience, and then make subsequent updates to "Dungeons and Warriors".

At the end of the meeting, Xun Ze suddenly thought of something. He smiled and said, "By the way, a reinforcement system should be added to the game so that players can create more powerful weapons."

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