God-level Game Designers Start From Scaring the Crying Anchor

Chapter 290: 290: All equipment is picked up


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After the video introduced the initial eight legends, the barrage became lively again.

"Oh! APEX is an online game! It's still a team of three."

"I don't know if there is a single-player mode. I have no friends and shed tears."

"Eight heroes are too few!"

"The characters in this game seem to be called legends!"

"It's all the same? It's just a different name."

"It will be updated later. And the game hasn't started yet! Maybe you can't even play with your eight heroes!"

"I found that some skills in these legends also appeared in "Titanfall"!"

"Fantasy clones have been seen in CG."

"It looks pretty good! When will I be able to play this game?"

After the video introduced the eight legends, it began to introduce the map in the game.

Since it was only the first version, Xun Ze did not take out all the maps at once, but only released one map.

"Located in the hinterland of Outland, Kings Canyon was once a rich and vibrant land with abundant free resources. The varied terrain provides a variety of tactical challenges.

Legends often have nowhere to hide in waterfalls and Broken Forest, and the iconic Leviathan skeleton provides a legendary stage in Skulltown and Thunderbolt. And it all...starts with airborne. "

When the map was introduced, the audience saw that the characters could use complex terrain to move around, avoid bullets fired by the opponent, or go around the blind spot of the opponent's field of vision and launch a counterattack.

But also pay attention to the open space, there is no bunker to hide, if you are not careful, you will become a live target and be shot in the head.

At the same time, everyone can see that this map is not an ordinary size, otherwise it would be impossible to squeeze so many distinctive places in one breath.

"Shit. This map isn't as big as Titanfall, is it?"

"Didn't you see the island at the beginning?"

"When I looked down, I didn't think it was anything, but I didn't expect to realize that the map was so big after I was in it."

"But if the map is so big, how do you play this game? If there are only two teams fighting each other, wouldn't it be impossible to see anyone for a long time?"

"Is it a team to brush the computer?"

"This is not fun!"

When everyone guessed the specific gameplay of the game, the video continued, and I saw a spaceship flying in the sky, and the camera changed, and it became a high-altitude overlooking the entire Kings Canyon.

"Each team is assigned a skydiving commander, and when the skydiving commander chooses to start the descent, the entire team leaves the transport together."

A three-person team jumped down, and behind them, streaks of purple smoke were drawn, just like the track clouds left by the plane when it crossed the sky, which was obvious and not easy to disperse.

"I'll take a look over there." After dropping this sentence, a team member turned to fly to another place, and did not land in the same place as his teammates.

It can be seen that although the landing place is chosen by the commander, other team members can also divert their own routes in mid-air.

"If you want to get gear quickly, landing in a marked hot spot is the best way to find advanced loot. But be careful, you may be attacked right away."

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

The Bloodhound quickly opened the supply box after landing, but before he could take out the firearm, bullets poured in. Fortunately, the other party was not very accurate, and none of the bullets hit the Bloodhound.

However, with the help of this demo, the audience still sees that if they are unlucky, they will indeed be killed by other players who get the gun before they get the gun.

"There is nothing in the beginning, the equipment is all about picking up."

"I'm afraid that the non-Emirati player didn't have anything after landing, and then he was suddenly killed by others."

"I understand, this game is not just two teams fighting each other."

"Yeah! It seems that several teams jumped off!"

"However, if the marksmanship is the same as in the video, it is recommended not to play this game."

After the audience has a little understanding of the gameplay of "APEX Heroes", the female voice in the video is still explaining it in a hurry.

"The ultimate test is to occupy a touring supply ship. If you are skilled enough to land on such a suspended behemoth, it is possible to find some elite equipment."

Erosion landed on the supply ship with precision, and at the beginning, he got blue armor and a golden gun, and his combat power suddenly rose.

Although I am not very familiar with the equipment and firearms in the game, but from the color alone, many players can judge that erosion is a good thing.

"The APEX Arena features a range of powerful weapons and gear. From nimble submachine guns, to powerful shotguns, to deadly LMGs, and even energy weapons, there's something for everyone."

When introducing weapons, the audience can intuitively see the shape and characteristics of various firearms, and some firearms are taken from "Titanfall", so many players can immediately recall the shooting feel of these weapons. Make them itchy.

"I saw the firearms in "Titanfall"!"

"It seems that this game definitely inherits the shooting feel of "Titanfall"."

"That was simply fantastic."

"When will you be able to play this game?"

"You can only have fun in "Titanfall" first."

The video continues.

"Finding the right gear is just as important, as a single pickup can be the difference between victory and death. Remember to keep an eye out for a large backpack, you don't want to run out of ammo during a fight."

A legend encountered the enemy head-on, but when he wanted to shoot, there were no bullets in the gun and backpack. He could only laugh bitterly, and with a gunshot, the screen went dark.

"Strategy and communication are critical to a squad's success. Only communications triggered by battlefield scenarios allow Legends to quickly share information with the squad."

What is demonstrated here is the "marking" function~www.novel35.com~ As long as players mark something, teammates can immediately know what is there, such as a certain kind of firearm, and even mark the enemy.

"If you find yourself with nowhere to go, or in an area that's been cleared, look for the tower! Squad members can zip-line up to the tower and re-land to the new area."

I saw three legends board a building like a hot air balloon. After reaching the top of the building, they turned on the gliding mode again and flew to the target location at a much faster speed than running.

"Also keep an eye out for an eroding safe zone. It can easily disrupt your plans and, if used wisely, can be the key to victory."

The light orange "poison circle" began to expand, making the safe area smaller and smaller. If you don't want to be poisoned in the poison circle, you can only escape to the safe area as soon as possible.

However, when escaping from the poison circle, you should also pay attention to the surrounding environment. Maybe there is an opponent hiding somewhere in the safe area, waiting for you to rush out of the poison circle and give you a fatal shot.

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