God-level Game Designers Start From Scaring the Crying Anchor

Chapter 334: 334: 3 endings of the game


Background
Font
Font size
22px
Width
100%
LINE-HEIGHT
180%
← Prev Chapter Next Chapter →

The latest website: Ludwig, the BOSS, has a high attack desire and a large attack range in the first stage. Whether the player is hard from the front or sneak attack from the back, Ludwig has a ferocious counterattack.

In addition, the fighting environment is relatively narrow, and players are easy to be attacked. In addition, Ludwig also has a high-speed attack method such as "donkey cart". I don't know how many players were killed by Ludwig's donkey head.

And when Ludwig's blood volume drops to about 50%, he will enter the second stage, in which Ludwig regains his consciousness as a human being.

Others stand up, sharp claws holding the moonlight sword, like a huge half-human donkey, he will skillfully use the hunter's moves, and the sword energy that erupts from the moonlight sword can easily harvest players like a crescent moon. s life.

After defeating Ludwig, if the player is wearing church clothes, it will trigger Ludwig's last dialogue.

"Tell me, the kind hunter of the church, has he ever seen the light? Are the hunters of our church fighting for glory as I expected?"

If the player chooses "yes", he will happily reply: "Ah...that's good, reassured. Knowing this, it doesn't make any sense for me to suffer such slander, thank you, now...I can Sleep well. Even in the darkest night, I can... see the moonlight..."

In addition to the cursed Ludwig, players can also play against the completely beastized Lawrence. As the culprit of many tragedies, Lawrence, the boss, is still relatively difficult.

Not only do all attacks come with fire damage, but also range attacks, and even tricks. When players first see the boss of Lawrence, they will be somewhat harvested by his changing moves.

Especially the New Year's Boxing, I don't know how many players have been smashed by this move.

After Lawrence entered the second stage, although only the upper body was left, the difficulty increased instead of falling. The magma spewed from Lawrence's body would make the battle space more narrow, and Lawrence's attack frequency increased. Opportunity can make a move.

When playing Lawrence in the second stage, players cannot be greedy for knives, otherwise they will easily die.

As the final BOSS-like existence of the DLC, the orphan of Kos is also called the mad dog of Kos by players. Although the orphan of Kos is also a human-type BOSS, its combat AI is completely different from other BOSS.

The moves of other bosses are still traceable. After playing more times, you can predict what moves the boss will use, but Kos's orphan responds according to the player's actions.

Sometimes when the player is calmer, Koth's orphan moves seem relatively gentle, but if the player is swaying, Koth's orphan will move at an extremely fast rate.

Coupled with its high attack power and fast attack speed, players can easily be killed by its indiscriminate bombardment, which is also the origin of the nickname of Kos's mad dog.

After defeating one BOSS after another, players gradually learned what kind of story "Blood Origin" is telling.

To summarize, Master William and others learned about the existence of the ancient gods and began to explore the power of the ancient gods, but Master William soon discovered that if this continued, human beings are likely to usher in extinction.

So he resolutely stopped and wanted to stop exploring the ancient gods, but his student Lawrence was addicted to it. He also established the Healing Church and developed a "blood therapy" to treat diseases by injecting the blood of the ancient gods.

In front of the blood of the ancient gods, ordinary diseases are naturally cured easily, but this has caused more serious consequences. More and more people are contaminated by the blood of the ancient gods and become irrational monsters.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

In order to hunt these monsters, hunters were born.

In order to cure his own disease, the protagonist came to Yanan to seek "blood therapy" treatment. After being injected with the blood of Luna, he was also given a "mission" by Luna, becoming a new hunter who broke the current situation.

As for the three endings of the game, players also have different opinions.

In the first ending, the protagonist accepts Geman's execution and wakes up in the reality of Yanan, bathed in the first ray of sunshine in the morning, and everything seems to be getting better gradually.

But after players communicated with each other and exchanged clues obtained in the game, they found that this ending was not a good ending.

Because the protagonist wakes up, but the moon **** still exists, and the game has the setting of a dream in a dream, no one knows whether the protagonist has really woken up.

Maybe the protagonist is still in a dream, maybe one day he will find out about this and wake up from this dream, but the ending that greets him is the same as Miklash, turning into a dried mummy.

In the second ending, the protagonist killed Geman, and in disguise, he was freed from the **** of the Moon God, but he was unable to resist the bewitchment of the Moon God and became the new agent.

This ending is the worst in the eyes of the players. The protagonist not only loses his freedom, but also charges for the Moon God. At this time, the other ancient gods have already been killed by the protagonist. After there are no competitors, the Moon God wants to enslave humans. Just don't take it lightly.

The last ending is also the ending of the anti-killing of the Moon God. This ending is the hardest ending, and it looks the best. The protagonist hunted down all the ancient gods. Without the existence of these ancient gods, human beings would not be killed. Pollution, not to be enslaved.

After acquiring the huge knowledge and power from the universe, the protagonist has also evolved from a human to a new ancient god, or a young ancient **** just born.

If the protagonist can maintain his sanity as a human and grow up, the surviving humans may have a happier life under his protection.

But the problem is that the protagonist is really ugly after becoming an ancient god. It looks like a wriggling tentacle, which is really not in line with the aesthetics of most players.

And this tentacle doesn't seem to have much fighting power, and it doesn't even have the ability to take care of itself. It needs to be taken care of by the puppet sister. A bigger crab may be able to kill the protagonist, the new ancient god~www.novel35. com~ There are also players who say that when the protagonist is fighting with the moon god, the blood of both sides seems to be blending with each other. This is likely to be some kind of ritual of the moon god, in order to make the protagonist become its descendant and continue its existence.

Therefore, this so-called perfect ending is not perfect in the minds of players. In the eyes of many players, the protagonist is really miserable. No matter which ending is chosen, it seems that there is no good ending.

From the very beginning, after coming to Yanan and injecting the blood of the ancient god, the protagonist seems to have no choice but to act under the arrangement of the ancient god.

This is in line with the consistent purpose of the Cthulhu mythology. Gods are indescribable and cannot be seen directly. If you forcefully explore the truth about God, it will lead to disaster.

In the face of the great truth of the universe, human beings are fragile and frail, and no matter what efforts human beings make, they have no meaning in the face of "God".

Just like the ants, no matter how hard they strengthen their nests, when a real tsunami hits, they can't escape being submerged and dying.

You can find story with these keywords: God-level Game Designers Start From Scaring the Crying Anchor, Read God-level Game Designers Start From Scaring the Crying Anchor, God-level Game Designers Start From Scaring the Crying Anchor novel, God-level Game Designers Start From Scaring the Crying Anchor book, God-level Game Designers Start From Scaring the Crying Anchor story, God-level Game Designers Start From Scaring the Crying Anchor full, God-level Game Designers Start From Scaring the Crying Anchor Latest Chapter


If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.
Back To Top