God-level Game Designers Start From Scaring the Crying Anchor

Chapter 384: 384: 3 different games


Background
Font
Font size
22px
Width
100%
LINE-HEIGHT
180%
← Prev Chapter Next Chapter →

Monday, August 11th.

Over time, "League of Legends" gradually showed its unique charm, making it even more difficult for players who were immersed in it.

Although "League of Legends", "Master of Kings" and "Hundred Ghosts Night Walk" are all MOBA games, there are still many details that are very different.

First of all, in terms of operation, "League of Legends" is simpler and easier to use, and players are taught in detail how to play in the novice tutorial.

As for "Master of the King" and "Hundred Ghosts Night Walk", they still have a little bit of the operation of "Battle of the Blessed One", which is generally a little more difficult to operate.

Then there is the map of the game. Although there is only one map in the regular mode of 5V5, it takes a lot of knowledge to make a map well.

For example, the size of the map, the location of defense towers, the attributes of wild monsters, the time to refresh, and what gains can be brought to the player after killing them, all of which require careful calculation and repeated adjustment and balance.

Speaking of wild monsters, the biggest difference from "Master of the King" and "Hundred Ghosts Night Walk" is that "League of Legends" has red and blue buff monsters, elemental dragons, ancient dragons, canyon pioneers, and dragons.

Richer monsters, greater challenges, and stronger buffs make League of Legends more variables and possibilities in each game.

Sometimes one side has the advantage, but the situation may be tilted because they can't grab the big dragon. It may also be because of a mistake or bad luck in the fight against the big dragon group.

The gain that the element dragon brings to the team should not be underestimated, and some players with more powerful operations can play enough advantages in the early stage with the help of the red and blue buffs.

The terrain of the wild area, such as where there is grass, where there are bursting cones, divination flowers, and candy canes, are all very particular. After players are familiar with them, they can use these fruits to play different operations.

For example, use the burst cone to move to avoid the opponent's pursuit, or go over a certain distance and directly kill the escaped opponent.

On the other hand, in the two games "Master of Kings" and "Hundred Ghosts Night Walk", although there are many wild monsters, they can only provide players with experience and money, and there is no other gain.

At the beginning, when everyone first came into contact with it, they thought it was nothing. After all, "Battle of the Blessed Ones" is also in this mode, but over time, many players feel that the help provided by these wild monsters is too general.

Coupled with the "League of Legends" gems in front, players feel that the monsters of these two games are boring to fight, far less interesting, useful and fulfilling than the monsters of "League of Legends".

And the indispensable hero in the game, "League of Legends" also shows the excellence of "rolling".

Whether it is a fighter, tank, assassin, mage, shooter or support, all have their own unique skills and characteristics, giving players enough freshness.

It is relatively easy for players to get started with a hero, but it takes time to learn to play it well, and it can take care of players with different habits.

As for "The Teacher of the King" and "Hundred Ghosts Night Walk", although there are quite a few heroes in them, and they all look like handsome men and beautiful women, but in terms of operation and skills, they seem to be a bit cookie-cutter.

This kind of sameness does not mean that all heroes have the same skills, but just "change colors with the same model", but that the skills and forms of heroes are all "one set".

If you have played a hero of a certain profession, and then play a hero of the same profession, you will have a full sense of sight, which greatly reduces the desire of players to play other heroes.

Then the data in the game shows that during the game, players can open the corresponding interface and see what equipment, what summoner skills they bring, and their own economy, etc. for themselves, their teammates, and their opponents.

In addition, there are also their own records, such as how much damage a certain hero caused in one round, killed a few heads, and provided a few assists.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

And how much damage he took, how much treatment he gave, how many times he interrupted his opponent's ultimate move, and the "two-five" index, etc.

Such detailed data functions were realized by Xun Ze when he was making "Overwatch", but now he just moved the "calculation model" to "League of Legends".

With this set of data functions, after a game is over, players can see at a glance who is ruling the canyon, who is paddling, and who is dragging the team down.

Although even with such detailed data, some games play well, but players who speak poorly will still be scolded by eloquent cheating players.

But at least these good players can take screenshots of their records and send them to social accounts, so that other players or friends can come and see who is in the pit.

As long as a friend or other person comforts the player, or scolds the cheating player together, the player who plays well will definitely feel a lot better, and the negative emotions will dissipate.

In this way, even if some players have suffered a certain amount of negative feedback in "League of Legends" because of teammates' pitfalls, there is still a channel to vent their resentment and not transfer their resentment to the game itself.

Of course, it is one thing for a cheating player to be eloquent, but if the words are too ugly, the AI ​​responsible for supervision will also ban them, and those who do not change can only be banned.

You can't spoil a pot of porridge with a single mouse poop.

In terms of gameplay, "League of Legends", which has inherited many versions of experience, must be far away from "Master of Kings" and "Hundred Ghosts Night Walk", which are still in the exploration stage.

In terms of krypton gold, players gradually feel the difference between the three games.

"League of Legends" is free for all heroes. Even if you unlock new heroes, you only need to use game currency. Krypton gold for game currency is just an option, not a must.

On the other hand, "Master of Kings" and "Hundred Ghosts Night Walk" are free games, but players can only play a few initial heroes. To unlock more heroes, you need to draw cards.

There are also "limited heroes" among the heroes that can be drawn. These heroes cannot be obtained by drawing cards at one time, but when drawing cards, there is a chance to obtain fragments, which can then be exchanged for fragments.

The basic attributes of limited heroes are very high. Compared with ordinary heroes of the same profession, whether it is HP, attack or defense, they are about 10% higher.

When Xun Ze learned that the way to unlock new heroes in these two games is actually to draw cards, and there are limited heroes, he was also stunned for a while, thinking that Emperor Penguin games and Tianpeng games are so cruel?

Even if a card draw is added to MOBA games~www.novel35.com~ Even if the player is rich, if they are unlucky, they will not be able to get the hero they want.

In addition to the heroes who need to draw cards to unlock, the two games also have other kryptonite props, such as the kryptonite prop in "Master of Kings" called "Soldier Talisman", and the kryptonite prop in "Hundred Ghosts Night Walk" called "Ghost Soul" .

There are various types of soldiers and ghosts, and through different combinations, they can bring different boosts to heroes.

For example, if the player is lucky, he can get a golden speed weapon for 500 yuan. After matching the hero, the hero's movement speed will be about 20% faster than that of the hero without the weapon.

In this way, the combat effectiveness of krypton gold players can be far from that of white prostitutes.

Unless the skill of the prostitute players completely crushes the kryptonite players, if the two have similar skills, the kryptonite players will definitely be able to crush the kryptonite players.

​​

Please remember the first domain name of this book: . Mobile version reading website:

You can find story with these keywords: God-level Game Designers Start From Scaring the Crying Anchor, Read God-level Game Designers Start From Scaring the Crying Anchor, God-level Game Designers Start From Scaring the Crying Anchor novel, God-level Game Designers Start From Scaring the Crying Anchor book, God-level Game Designers Start From Scaring the Crying Anchor story, God-level Game Designers Start From Scaring the Crying Anchor full, God-level Game Designers Start From Scaring the Crying Anchor Latest Chapter


If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.
Back To Top