God-level Game Designers Start From Scaring the Crying Anchor

Chapter 48: 48: painstakingly


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After changing the name of the game and adding the types of ordinary zombies, Xun Ze felt that some changes were needed in the level.

The four-person team was initially set up, and they were members of the armed rescue team. Don't ask why the rescue team was armed. Just ask the Free Eagle Federation, which shoots every day.

The group of four went to the top floor of a shopping mall to meet on a day off, but when they were about to go home, they found that everything outside had changed.

Poison gas leaked, zombies broke out, and the world became hell.

After getting in touch with the rescue team headquarters, the rescue team will send a helicopter to pick them up, but they must first get out of the mall and clear a suitable site on the street.

So the group of four went to the first floor of the mall after replenishing weapons and supplies in a weapons store.

Because it is the first level, which belongs to the teaching level, the number of special senses is relatively small. At most, there will only be screamers. Players will not encounter too many obstacles when advancing.

When players reach the first floor of the mall, they find that the door of the mall is closed. They need to find the key and open the door.

This process is not difficult, you only need to kill a small number of zombies to clear the level.

But when the door is opened, due to the sound of the door, a large number of zombies will be attracted, which will attack the mall.

This is the first time a player has faced a corpse tide, and it is also the smallest corpse tide.

With the weapons in their hands, players can easily deal with the corpse tide without killing them, and kill the mall to clear a place on the road so that the helicopter can pick them up.

However, the waiting helicopter encountered an accidental crash. The player had no choice but to go through the subway tunnel and head to the headquarters of the rescue team.

Because it is underground, most of the terrain in this level is relatively narrow. As long as the player occupies a favorable position in advance, he can block the waves of attacks by the zombies with a good gun.

To put it bluntly, this level is to make the players feel good, and let the players feel what is the thrill of chu chu chu.

However, in the second stage, there will be more special feelings than in the first stage. Xun Ze carried out his inhumanity to the end, and planned to put witches in some corners.

And these corners are also places that players will pass by after they have had a good time.

At that time, players will definitely feel that when this new "嘤嘤嘤" monster can be easily killed, it may be counter-killed by witches.

To get through the second level, you need to resist the corpse tide while clearing the obstacles on the rails. When the obstacles are cleared, players can get on the subway and go to the headquarters of their rescue team.

In general, as long as players don't waste bullets casually and avoid witches in this level, they will be able to get through it all the way.

Even when clearing obstacles on the rails, you only need to press the corresponding button, which can be done in less than two seconds.

But in the third stage, Xun Ze planned to teach the players a good lesson. If you want to pass the stage, you don't have to go all the way.

The setting of the third level is that after the player arrives at the headquarters of the rescue team, he receives a task, which is to go to the place where a plane made an emergency landing to see if he can save people.

Even if unfortunately there are no survivors, the supplies must be brought back.

On the way to the plane's forced landing site, it was blocked due to collapse, explosion and other reasons.

Players can only reach their destination by passing through a museum.

Before entering the museum, there will be a lot of silencer accessories in the weapon box at the door. This is to remind players that this level is best done by sneaking.

As for whether the player can comprehend Xun Ze's kind reminder, that depends on the player.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

Of course, on the easiest difficulty, even if the player kills them directly, there is no problem, at most it is more difficult.

However, in high difficulty and the highest difficulty, if the player does not sneak all the way to avoid disturbing the corpse group, then the probability of being beaten to death will be greatly increased.

As for the boss being able to drag three, that is the boss's business, not something that the majority of players can enjoy.

The player passed the third level and found the forced landing plane. He was pleasantly surprised to find that although the people on the plane were slightly injured, there was no problem.

There is basically no loss of materials in the plane.

After reporting to the rescue team headquarters, the rescue team headquarters said that there are more and more zombies over there, and the offensive is getting more and more violent, so players do not need to come back.

They will go directly to the port, and the player will bring the rescued people and supplies directly to the port to meet.

So the four-person team will find a school bus that is still usable and has a sturdy outer skin to **** people and supplies to the port.

In the process of escorting, players must not only protect themselves, but also the school bus.

Although the outer skin of the school bus is sturdy, it cannot withstand the siege of the corpse group, and from this stage, various special feelings will emerge, and if the player is not careful, there is a danger of the group being destroyed.

In the end, after a lot of hard work, the player finally resisted the port. After meeting with the rescue team, someone sent an alarm, saying that a large number of zombies were killed.

Since the ship is still in the preparation stage, the player must buy time for the launch of the ship.

At this level, UU reading www.uukanshu. com players will face the largest and most shocking corpse tide in the game.

And this corpse tide will also attack in three ways. If players can't cooperate tacitly and make rational use of resources, only the end of the group will be destroyed.

However, in order to help the player, Xun Ze also arranged a dozen NPCs for the player to help defend the line of defense.

Of course, these NPCs are not invincible. If the player fails to block the corpse tide, the NPCs will die immediately after being surrounded, and then become infected and become zombies.

And the NPCs are all wearing heavy body armor, so it is not easy to kill the NPC in reverse.

Either take a melee weapon to harden it, or pour bullets to kill it.

But the former is easy to lose position and then be surrounded by zombies, while the latter may make the bullets run out.

So the best way is to keep the corpse tide out of the safety line.

Xun Ze still set up a batch of heavy weapons such as mortars, Gatlings, and automatic machine guns in this stage. Although the amount of ammunition is not large, if it is used properly, it will be no problem to block the corpse tide.

After all, Xun Ze just wanted to earn a little more emotional value, not to make it difficult for players to get through.

What's more, he also set up a difficulty for players to choose. If you can't beat the Nightmare difficulty, you can just play the Veteran Difficulty!

There is always a difficulty that is suitable for handicapped players.

Taking a sip of lemonade, Xun Ze said to himself, "I really worked hard to get you to pass the level! I hope you can have fun and contribute more emotional points to me."

After relaxing a little, Xun Ze began to write **** the design draft again.

Next is the last three levels of the game, but you have to work hard to be worthy of the support of the players.

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