God-level Game Designers Start From Scaring the Crying Anchor

Chapter 527: 527: This game is really happy


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Players originally thought that a game on handheld consoles, "The Legend of Zelda: Breath of the Wild" should be a traditional rescue princess game.

But when the player controls Zelda... not! After Link, who had amnesia, came out, they experienced an incomparably vast world for the first time.

The open world mode adopted by the game allows players to explore anywhere on the map even if they have just been "born", and even go directly to the castle to rescue Princess Zelda.

The problem is that the newly born player's weapon is at most a twig, and there is no supply, nor any special ability, and without the cannon shot, the minions there can press the player to the ground and rub it.

Generally, players only need to try twice, they will know that this is not where they can come now, and they will go to other places to explore.

They have made new discoveries in this exploration. First, there are many things that can be collected in the game, such as various roadside flowers and plants, fruits on trees, and buckled parts.

Although I don't know what these things are for, players usually have hamster disease or obsessive-compulsive disorder. When they see something flashing there, they can't help but put them in their pockets.

After killing a monster, various materials will drop from the monster's body. When it comes to fighting monsters, we have to talk about the game's weapon system.

The weapons available in the game are rich, even picking up a branch can kill the mobs, but any weapon has durability, and when the durability reaches zero, the weapon will shatter.

Fortunately, it is not difficult to obtain weapons in the game. If you kill the mobs at the beginning, you can get hammers and bows. If you search carefully, you can also find weapons with good attack power.

And if you want to kill the mobs in the game, you don't have to face the mobs to be tough. For example, there are two mobs gathered at the beginning, and it is still a bit troublesome for the players who are just starting to play against each other.

But as long as you look carefully, you can see that there are a lot of explosion barrels around the two mobs, and there is a round boulder on the **** not far away.

A player with a flexible mind can immediately imagine that as long as he lurks all the way and climbs the slope, pushes the boulder down, and detonates the explosion barrel, he can kill two mobs at once, and easily obtain the materials and weapons on the mobs.

However, when climbing, you also need to pay attention to Link's stamina. In the game, whether it is climbing, swimming or running, Link's stamina will be consumed.

When the stamina bar is exhausted, Link has no strength to move again, which is very likely to cause Link to fall off the mountain and die, or drown directly in the water, in short, it is very real.

Speaking of fighting, you can also be lurking in the game. On the premise of not disturbing the mobs, you can quietly come behind the mobs and you will see the prompt of "sneak attack".

A sneak attack is knocked on the back of the mobs' head, and it can basically solve the battle with one move, which greatly saves the durability of the weapon.

In addition, there are more than 100 temples in the game. These temples have treasures, but players need to solve the puzzles to get them.

As for how to solve the puzzle, each temple has a variety of solutions, and there is not only one standard answer, which will test the player's brain circuit.

However, this is not a bad thing for players, but it is a point of great interest to them, after all, different players have different game habits.

If there is only one standard answer, it will undoubtedly make some players uncomfortable, but this kind of open-ended puzzle is very suitable for most players.

For example, the first temple the player encounters theoretically, where the player will unlock a new ability - Magnetic Grab.

With this ability, players can easily move iron objects and even grab some treasure chests.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

In the process of marching, the player will encounter a small soldier. If it is a relatively reckless player, they will choose to wave their weapons directly to fight.

However, some players have developed the use of magnetic force to grab metal blocks and smash them on the soldiers like a meteor hammer, which can not only save the durability of the weapon, but also be safer.

Later, as the game progresses, players can also unlock various abilities, such as remote control bombs, stills, ice machines, and cameras.

Each ability can play a certain role in the game, and some players can also use these abilities to play a variety of tricks in the game.

There is also a collection element in the game, that is "ahhaha", "The Legend of Zelda: Breath of the Wild" hides 900 ahaha, to meet the needs of some players who like to decrypt and collect.

Of course, it doesn't matter if you don't want to find Yahaha, after all, the rewards given by Yahaha will not directly affect the ending of the game, nor will it greatly change Link's strength.

This is a kind of adjustment in the game, whether you want to find it or not depends entirely on the player.

By the way, ahhaha's name is actually called "Kroger", and the item they rewarded to players is called "Kroger's Fruit", but from the description and shape, it's a bit like Klogg's poop.

The most amazing thing in the game is the powerful physics engine.

If you swing a torch on the grass, it will set the surrounding weeds on fire, and maybe burn yourself to death.

If you see a honeycomb protected by bees, you can light a torch to approach it, move the bee's torso away, and you can get to the hive smoothly.

And if you open your paraglider over a bonfire, you can use the rising heat to let yourself fly up too.

The shot arrow does not disappear when the distance is too far. As long as you run in the direction the arrow is shot, you can generally pick up the shot arrow.

With this feature, players can even stage a "borrowing arrows from a straw boat" with mobs that can shoot arrows. As long as the mobs can't hit Link, the arrows will stick to the ground and can be collected after walking.

These are just the basics. Link's various special skills can also be coordinated. The development difficulty of these is obviously much higher.

Players don't study how this is done, they just enjoy the joy that the game brings them.

Yes, as long as players who have started and played "The Legend of Zelda: Breath of the Wild" say that the game is really happy.

Although there are no novice tutorials, these are actually subtly incorporated into the game. For example, by the bonfire next to the apple tree, you can pick up baked apples.

Players only need to look at it to know that in addition to eating raw apples directly, they can also be roasted on the fire.

Since apples can be roasted, can roasted fish and roasted meats be arranged?

And there is indeed a cooking system in the game. As long as there is a recipe, or the correct ingredients are thrown into the pot, you can get a delicious meal.

These delicacies not only look delicious, but also restore blood and energy, which are important consumables for players during the game.

And as time goes by, players also begin to make all kinds of tricks in the game.

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