God-level Game Designers Start From Scaring the Crying Anchor

Chapter 64: 64: instant alertness


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In the conference room, Xun Ze continued to talk to his friends about the things that need attention in "Battle of Survival".

"In the game, don't have low-level bugs, such as wearing molds, and absolutely don't have a situation where zombies are separated by a wall and can knock players down..."

"Battle of Survival" is a 3D third-person action shooter game. Players play the game in a relatively three-dimensional environment, rather than on a flat surface like "Cup Head".

Therefore, there will naturally be many more issues to consider, such as physical collisions.

In the original world, Xun Ze also played a lot of similar games, and some games were not done carefully enough. In some corners, the monsters were either stuck in strange positions, or they could punch through the mold and hit the player through something.

Using bugs to forcibly increase the difficulty of the game is absolutely not allowed by Xun Ze.

Fortunately, they have a powerful enough game editor. As long as you pay more attention and do a few more tests during the production process, such problems are basically impossible.

"Also, in order to reduce the difficulty of the game, when the zombies are refreshed, the place where the zombies appear should not be too close to the player. In addition to appearing in the dead corner of the player's field of vision, they should also be at least one room away from the player.

To prevent the player from being slapped in the face as soon as they turn around, and then suddenly die suddenly, although this will increase the randomness of the game, it will also reduce the player's game experience. "

Finally, from Xun Ze's mouth, I heard the settings that were beneficial to the players, so the friends remembered it harder.

"In the game, players can also use melee weapons to fight zombies at close range, so it is necessary to avoid delays and maximize the smoothness of players in melee combat, rather than turn-based, players fight zombies, zombies Hit the player."

"Brother Xun, this problem can be solved by getting a better server." Ding Fanxin said.

"Okay. I'll handle the server problem." Xun Ze nodded and said.

Waterblue Star's technology is relatively advanced, and the cheapest servers all have good performance.

Thinking that when Xun Ze made "Fear of Ghosts", he only had more than 800 yuan on him. The only thing he could rent for the game was the cheapest server, which cost 300 yuan a month.

However, it is such a server that can still support the normal operation of "Ghost Fear" in the early stage.

Even if there are more and more players, there are no obvious problems.

Later, after making money, Xun Ze also changed to a better server. Now unless the computer room is hit by a power failure or other physical level, there will be no problems.

The meeting didn't end until it was close to lunch, which shows how much Xun Ze attached great importance to "Battle of Survival".

Compared with the previous three games, the production difficulty of "Battle of Survival" has obviously increased by another level, and they cannot tolerate the slightest negligence.

And at the annual awards ceremony, Xun Ze won several awards by himself, plus he became the vice president of the steampunk game platform. Let more people turn their attention to him.

As long as Xun Ze's new game fails, it will definitely attract a new wave of rhythm, and it will be much more violent than the previous rhythm.

January 7th, Friday.

Liu Yingshi brought the cameraman to Xingyuan Game Development Studio again to conduct another interview with Xun Ze.

Actually, before Liu Yingshi came, there were a lot of game media who wanted to interview Xun Ze. After all, Xun Ze was in the limelight during this period of time.

Who knew that Xun Ze declined their interview with various reasons, which made many game media very depressed.

You are reading story God-level Game Designers Start From Scaring the Crying Anchor at novel35.com

Xun Ze still remembered his agreement with Liu Yingshi that Liu Yingshi could get first-hand reporting materials from him.

Although Xun Ze did not take the initiative to mention this matter, Liu Yingshi still found out.

She was very grateful, and at the same time she wondered if Xun Ze was interested in her, otherwise why would she care so much about a verbal agreement between the two?

But no matter what, Liu Yingshi made an appointment with Xun Ze as soon as he finished dealing with the backlog of work from the New Year's Day holiday.

The two people who met again didn't talk to each other about business like the last time. Instead, they met like friends and exchanged a few words at random. Then the two went straight to the topic and started today's interview.

"Designer Xun, first of all, congratulations to you for winning the Best Newcomer Game Designer and other awards at the annual awards ceremony." Liu Yingshi sincerely congratulated you.

Xun Ze said with a smile, "I also have to thank the players for their support and the sponsor's love. Don't you know that the scene was crowded with bigwigs, and I, a newcomer, didn't dare to speak out loud."

"Designer Xun is humble. How did you feel when you received the award?" Liu Yingshi continued.

"Of course I'm happy. This is everyone's affirmation of me, and it proves that everything I've done these days is worth it."

"By the way, you are still the vice president of the steampunk game platform, so should I change my title and call you President Xun?"

"Being the vice president of the steampunk game platform is what Brother Lin values. All I can do is to make the game well. No matter how the title changes, I have never changed the heart of bringing good games to players."

"You are so young, with so many honors, but you can still maintain your original intention, it is really commendable!"

Liu Yingshi's compliment came from the bottom of his heart.

Even though he has won several awards, even if his status has improved significantly, Xun Ze is still the same as before~www.novel35.com~ without any expansion, and seems to be more and more modest and low-key.

How did she know that Xun Ze was trying to inflate, but when he saw the series of good things in the system mall, he immediately lost his temper.

What is there to expand? It’s still more realistic to play the game honestly, and harvest the player’s emotional value.

But Xun Ze couldn't speak his mind, so he could only politely say: "It's okay! At the awards ceremony, besides me, there were many excellent game designers, and all they got It is a very important award, and it made me fully realize what it means to be in the sky and there are people out there."

These words fell in Liu Yingshi's ears, and the image of Xun Ze in her mind once again radiated a different brilliance.

After adjusting the state without a trace, Liu Yingshi asked with a smile, "Designer Xun, can you tell us a little about your next game? I believe this is what many players care about most."

"Of course. My next game is a 3D third-person action shooting game. Players will use a variety of weapons to defend against terrifying zombies and survive in the apocalypse."

Hearing the type of the new game, Liu Yingshi was instantly alert.

She had found out that after the awards ceremony, Xun Ze had a conversation with Xiao Meng, and it was said that the two sides had a good conversation.

So she was a little worried whether Xun Ze was influenced by Xiao Meng, or if there was some unknown transaction between the two, so Xun Ze would play this type of game.

After all, when it comes to shooting games in China, the first thing that many players think of is Xiao Meng.

Thinking that in front of Xiao Meng, Xun Ze was as innocent as a little sheep, Liu Yingshi felt that as a friend of Xun Ze, she had the obligation to save Xun Ze from Xiao Meng's claws!

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