Somehow, [Water Thread] has been added to the attack skill.
And the details are like this.
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-Water Thread-
The skill that can generate a thin and almost not visible thread of water and the user can freely control it. The intensity depend on how much MP is used.
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It's definitely the one that I used when I tried to remove the moss from stone.
Is it okay- to aqcuired skill easily like this ...?
Well, in my case, it seems that I can only acquire water-based skills, but if I synthesize them, it doesn't mean the result going to be stronger.
If this is the case, it seems that even from [Create Clay] can develope another skills!
Dang ... This is make me happy.
Alright, let's make it now!
First, I use [Infinite Water Manipulation] to drain water.
Stretch it thinly, stretch it into a disk shape, and place it on the ground.
If anyone saw this, it's just look like a puddle, but it's actually a trap.
When you step on a puddle, it activates and entangles and restrains you.
How about this skill! Dear judge, please give me your thought!!
Eh, this is useless? I don't know how to react from this.
Hmmm, is it necessary to actually step on something and activate it?
Let's stretch my body and step on it!
It doesn't mean that I will be attacked separately.
In my head, I'm thinking of something like when you step on this puddle, the puddle will pop up and spread up and restrain you ... Cool isn't it?
It's perfect.
Then, as I had imagined, a puddle that spread out like a disk rose up and wrapped me around.
I am the one who actually activate it, but if this recognized as a skill, it may become an auto active skill.
Magic: [Create clay], [Haze Manipulation] [Infinite Water Manipulation]
Defensive: [Water Barrier] [Water Shield]
Recovery: [Absorption]
Trap: [Water Bind*]
*(should it be 'trap', 'capture', or 'restrain'?)
Peculiarity: [Luminous] [Soil Purification]
Auto: [Strengthening ] [Swimming]
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Another category is added in there!
I see. If it doesn't fit into any of the categories above, the new skill is divided into the new category.
Why not separate the magic attack and the physical attack ... It's hard to understand.*
*(NO! HECK NO! Thats inconvenient! Attack is attack! They consume MP anyway)
I was wondering if they would divide them, but ... I guess its not that easy.
*(YES)
What a bummer.
Well, it's okay because there is no problem with it.
Is it such a system that if a certain number of skills are accumulated, they will be organized by themselves?
Should I check the skills for the time being?
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-Water Bind-
A skill that use trap disguised as water. To activate the trap is to make the target steps on any part of the water.
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With this, it may be possible to hunt more prey easily.
But ... I don't think I'll be able use this as combat experience ... I don't have to use it unless I need it.*
*(it's a trap you know? lure them?)
Oh, that's right. Let's use water thread.
Get water from the river and try to make a thread.
MP consumption to maintain them is very low, probably because the volume of the water to be used is small.
Make a single thread and move it like it become blurry.
I can move it as I want, it seems if there is a lot of thread, I can't freely move them.
I tried to stretching it, cutting it into pieces ...
I don't know what it can be used for ... but maybe I can develop a new trap.
It may not be suitable for actual battles.
Ok! Next!
That said, I haven't really settled on ideas yet.
This is the end of what I think about today.
The tsunami that I thought about earlier would not be possible without a large amount of water, and if possible, the skill that can be easily activated with a small amount of water is good.
It may be hard to aqcuire such a good skill.
If anything, it may be better to create a lot of weak skills and synthesize them to make them stronger.
Well, I don't know unless I consider this.
If I can think of skill creation, it's a good idea to see if I can create them.
Synthesize them ... I don't think I want to do it yet. Hmmm, after all, I can get some stronger skills if I evolve.
I was wondering if evolution would be good for a while, but ... I have to evolve.