On Terra Sol, people and creatures can obtain special abilities known as Skills.
Almost all skills, except for two special groups, can reach a skill level of 50. Skills that have reached Lv.50 can be traded for a higher-ranking skill. This process is called "Skill Evolution".
When a skill reaches a certain level, a derivative skill gets unlocked in the Skill Shop. Obtaining a class will also unlock new skills. In this case, the skills will be related to that class.
One can also use several skills at certain levels for a Skill Merge Evolution, where you obtain a new, advanced skill that combines the effects of all the component skills.
Skills that lack skill levels are perfected skills, and they cannot be improved anymore.
The different skill categories:
Ability Skills:
Skills that can alter one's status values.
This also includes special skills that enhance the skill holder's body to withstand the strain of status values higher than what their body can handle.
Attack Skills:
Skills that are used for attacks. Can be divided into three sub-categories:
Arts: Special moves used with weapons. A single Art Skill includes many varieties of Arts.
Normal: Skills that are enhanced versions of attacks one can do without any skills.
Mystic: Special attacks that are on the borderline to be magic.
Magic Skills:
Skills that are used to perform magic. Can be divided into two sub-categories:
Spell Book: Skills that allow instant use of magic spells recorded in the skill. One can unlock new spells by leveling up the skill level, or through other special means.
Spell Style: Skills that allow one to use magic spells in a specific type of way. Needs to work together with Spell Book skills to work.
Crafting Skills:
Skills that improve one's ability to create items. It can also be skills that allow instant reproduction of items through the use of MP or SP, plus the needed materials.
Active Skills:
Skills that require specific costs and conditions to be used. All such skills that do not fall into the other categories are placed here.
Passive Skills:
Skills that are in constant use. All such skills that do not fall into the other categories are placed here.
Resistance Skills:
Skills that alter one's resistance to certain attributes.
Perception Skills:
Skills that alter one's ability to collect or conceal information.
Leadership Skills:
Skills that alter one's ability to cooperate with others.
Element Skills:
Skills that grant artificial attributes to the user.
One will obtain the same cost reduction and effect enhancement as those of the racial attribute(s) to certain degrees.
Monster Skills:
Skills that require certain traits to obtain.
The name originates from that over 90% of these types of skills require the traits of monsters.
Extra Skills:
Skills that have too much power, or are too strange, to be considered a member of the previous skill categories.
The highest skill level for Extra Skills is Lv.10.
Extra Skills are divided into 3 sub-categories:
Heroic Skills: Based on certain figures in legends and stories in worlds other than Terra Sol.
Monstrous Skills: Based on monsters on, and away from, Terra Sol.
Void Skills: Skills that have an attribute different from the main 12 base attributes, and their combination attributes.
Alvatria's comment: Remember that Darkness attribute skills are the best skills.
Garami's comment: Don't blow on your own horn like that! Why you lousy goddess!!