Kigal-Note

Chapter 277: Character Page: Karnel Gigantes (A.4-C.25)


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Characteristics:

  • Race: Gargoyle
  • Gender: Male
  • Height: 179 cm
  • Weight: 76 kg

General information:

  • Age: 29 years 
  • Birthday: 19 of the month of Kishror, year X541
  • Likes: Animals, Plants
  • Dislikes: Surprises, Small insects
  • Alignment: Neutral Good
  • Talents: Planting, Sculpturing
  • Natural enemies: Jack-in-the-boxes
  • Image color: Dark green

Profile:

A Golem-turned-Gargoyle that used to live on mount Gigantes, now a defense specialist and Earth Magic-user working for the Guild: Nightmare Voyagers. Can this poor Gargoyle manage to reel in the problem children that are his Guildmates, or will he helplessly watch as they wreak havoc on the world?

Appearance:

Karnel is a Gargoyle, meaning that his whole body is made out of a rock-like substance that is brown-colored. He is slim and tall and he possesses a pair of small wings on his back that he can tuck into his body if he wants to. His eyes have an appearance similar to emeralds and his face looks like a demon's, with sharp teeth and pointy ears. 

Karnel is normally dressed in magician-like robes of various colors, but his recent favorite is an emerald-green one with a hood and a pouch-belt around his waist. This robe was a gift from Garami, but it still lacks any enhancements other than its natural durability that rivals that of metal armor.

Personality:

Karnel has a meek personality, one that does not seek violence or conflicts. This made him stand out in the warrior community that is the common society of the Golem races, yet his kindness touched many, so nobody was displeased over him while he lived on mount Gigantes.

With a hardworking attitude and a soft spot for animals, Karnel can quickly win over the heart of most beasts out there. While he dislikes slaughter, he does not see it as an unforgivable crime either and can easily work together with the more battle-hungry characters out there.

Despite all this, Karnel is extremely weak to sudden events and horror in general. While he is fine with the undead in general, sudden scares or monsters with horrifying appearances are his kryptonite. However, if there is a need for him to step up, even the gods would want to bet that he is going to do his best.

Abilities:

As a Gargoyle, Karnel is naturally gifted with the arts of magic. He is using most of his magical knowledge to prepare barriers and hinders, making him a defensive-orientated magician, but if he is forced to attack, he can provide the strongest physical damage out of all the members of Nightmare Voyagers

Karnel's attributes are Earth, Mud, and Wood. The first two are typical Elements for a Golem, and Karnel is using them with style. Sinkholes, ramparts of rock, mud dolls, you name it. With these two attributes, Karnel can reshape a battlefield all on his own, creating "natural" fortresses if needed.
The Wood attribute is more supportive in nature, as it allows Karnel to command the power of plants. This includes using vines to trap the enemy, petals that contain various effects which can be spread around the battlefield, and of course, help him with his hobby of gardening...wait, what?

Classes:

  • [Barrier Mage]: An Intermediate-tier class of the Magician-line and Karnel's Main Class.
    As its name suggests, this is a class focusing HEAVILY on defensive spells of any kind. It also provides methods to let others be the focus of the enemy's aggression and to support them. Karnel simply does not want anyone of his friends to be hurt though.
  • [Druid]: An Intermediate-tier class of the Magician-line. Karnel's first Sub Class.

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    Druids are the mages of nature who ask mother earth for assistance with their magic. They can increase their offensive- and healing-type spells thanks to this, and they can even tame any forest-related creatures and have them as a companion. Essentially, a class worthy of someone as kind as Karnel.
  • [Soil Commander]: An Intermediate-tier, Special-line class that Karnel obtained when he evolved into a Gargoyle.
    It forms a set with the Soil Combatant class, which is a physical class that uses earth and soil to combat. Commander also uses the earth, except they are more magical in nature, and as its name suggests, command the earth to do their work for them. It has extremely good compatibility with Karnel's standard strategy, so it is easy to imagine it becoming the key player among his classes in the future.

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