Extra Skills:
Of the various skills registered in the Terra Sol World System, the ones that attract the most attention are clearly these: the Extra Skills.
An Extra Skill is named as such because it cannot be confined within the limitations of the other skill categories. This may be due to the skill granting too large powers compared to the other skills, it is a super-evolved skill that surpasses even the tier 3 skills, its abilities are too weird for a single skill category, or it is simply designed to be above the other skills from the start and be something akin to a trophy.
All Extra Skills have a level-cap of 10, they can be of any attributes, or not have any from the start. It is impossible to obtain Extra Skills from classes or Titles.
Extra Skills can be classified into three different types based on their origin:
In addition to the mentioned Extra Skill-types, these skills can also be divided into special categories based on their rarities and restrictions. These categories also separate them based on the Extra Skills' overall strength:
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These 14 skills are considered the most balance-breaking Extra Skills of them all, mostly due to them having a ridiculous range and/or close to 0 costs for them to be operated despite their massive powers.Filyn's comment: Alright then, ladies and gentle-mouses, do understand now why something like this "Festival" is a bad idea?
Garami's comment: True. If I got a Series-skill I'm bad with and locked out from the one I really wanted, I would cry.
Zaria's comment: I still think you guys who're speaking of Extra Skills like they were dangos are even worse...
Tinkletop's comment: *Squeeek!* (I want more cheese-flavored popcorn!)
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