Machinerz:
Machinerz is a type of Magitech that has a working mind of its own.
They are artificial monsters created with the idea of having automated weapons that can think on their own while also having the possibility to grow if there was a need for it.
They are best described as mechanical golems, as they share many similarities with them, such as having no mana and being completely incapable of using magic.
They are also similar to Automatas, but instead of being artificial creatures made with the idea of creating a new being, the Machinerz are simply Magitechs with the ability to think. The Machinerz's lack of any magical powers, which the Automata has, to certain degrees, is another example of the difference between the two artificial races.
Appearance and Personality:
Since they are enhanced Magitechs, the Machinerzes' appearance is that of mechanical constructions. While they can have a humanoid appearance, the Machinerz may also look no different than an item. The only physical common points between them are that they are made of metal and have at least one optical organ.
The personality of the Machinerzes is determined by how well they are built and by the personality module that gets integrated into their cores. Some Machinerz can be soulless weapons of destruction, while others could be no different from other living creatures.
The racial names of the different Machinerzes follow the rule of first "Machinerz", then their model number, which starts first with the initials of their creators, then the serial initials, for then the numbers indicating which version of that series they are.
Abilities:
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The Machinerzes come in two categories: the static types that are made with a static level and cannot gain new skills or Skill Points, and the high-end Machinerzes are capable of learning skills like regular living creatures, Skill Points, levels, and even titles. They cannot obtain classes or blessings, nor will their stats grow through the level-ups.
The functions that the Machinerzes gets from their bodies are classified as Monster Skills. One can keep on adding these skills as long as the inventor's abilities are capable of granting them such.
Like regular Magitechs, Machinerzes runs on aether, which is represented as their SP. When they reach 0 SP, then they shut down right there and then. They can be recharged at a later date, waking them up from their "eternal sleep".
Machinerzes can also be "brought back to life" even if their HP reaches 0, as long as their core, which acts as both its heart and its brain, is still in one piece. One just needs to repair the broken body, or simply create a new body. One that the core is capable of synchronizing with.
The different Machinerzs are not classified with a racial rank. The Skill Points that the high-end ones receive are determined by the strength of the model of that Machinerz. They can obtain between 0.1 to 0.5 Skill Points.
If a high-end Machinerz reaches its final level (determined by the strength of the Machinerz model), that Machinerz will be capable of evolving into an artificial being called a Construct. These can be considered the "natural Machinerz", while the original variant should be the artificial one.
Note: there existed no Constructs before the introduction of Machinerz.
The Black Baron's comment: Come and get your thinking killing machine at Black Baron's Industry today! It will only cost you a lifetime of debt.
Garami's comment: Hey! Don't sneak in commercials in the comments! And definitely not something that bad! You'll ruin the corner's cred!
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