Kigal-Note

Chapter 6: Kigal-Note: Rankings


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Rankings:

The World System of Terra Sol divides monsters, classes, and items, into special rankings depending on the strength, value, or rarity, of the item in question. 

Racial rankings:

A racial rank tells about their position on the evolution chart of the race in question. All races are classified by these ranks. From the lowest of G to the highest of A, or even the special rank S. These rankings also tell about how high the Race Level can be.

When an individual reaches the highest level for that race, they can evolve into a new race that is one rank higher. Skipping ranks are not possible. 

  • Rank G:
    • The lowest possible rank.
    • Races of this rank include normal small animals such as rats and housecats, plus a few monsters such as the Grey Demon.
    • Racial Level Limit: Lv.10
    • Obtains 0.1 Skill Points for each level.
  • Rank F:
    • Races of this rank can be a potential threat to individual humanoids.
    • Includes monsters such as Fiend Goblins and Sahuagins. 
    • Racial Level Limit: Lv.20
    • Obtains 0.2 Skill Points for each level.
  • Rank E:
    • The lowest rank to find creatures with true humanoid traits.
    • Includes humans, elves, dwarves, and almost every other basic humanoid race. There are also monsters such as Wicked Orcs and Ghouls. Animals such as horses and cattle are also included.
    • Racial Level Limit: Lv.40
    • Obtains 0.3 Skill Points for each level.
  • Rank D:
    • The rank that acts as a start for true Dragon-type races.
    • Includes creatures such as Cockatrices, Cyclops, Unicorns, Gazers, and Wyverns. 
    • Racial Level Limit: Lv.65
    • Obtains 0.4 Skill Points for each level.
  • Rank C:
    • The rank that contains creatures not far from those of legends.
    • Includes monsters such as Hell Hounds, Liches, Manticores, and Basilisks.
    • Racial Level Limit: Lv.80
    • Obtains 0.5 Skill Points for each level.
  • Rank B:
    • The rank of legends. These are extremely rare and dangerous. 
    • Includes monsters such as Grand Chimeras, Arch Imps, and Thunderbirds.
    • Racial Level Limit: Lv.100
    • Obtains 0.5 Skill Points for each level.
  • Rank A:
    • The rank of those who exceed legends. They are the highest rank one can evolve into. Monsters of this rank are considered the rulers of the lower-ranked creatures of the same kind.
    • Includes monsters such as Hydras, Nemea Lions, Echidnas, Yamato-no-Orochis, and Anubis.
    • No Racial Level Limits.
    • Obtains 0.5 Skill Points for each level.
  • Rank S:
    • A special rank is given to those who are outside the biological tree of the World System.
    • The strength of creatures given this rank is variable. It can be anything from the equal strength of a rank G creature to those of rank A.
    • Includes creatures such as Demon Overlords, Lost Gods, and special creatures such as the Rainbow Sheep and Khepri
    • Obtains a random amount of Skill Points for each level, which is between 0.1 to 0.5

Status rankings:

The natural, average Strength valuesMeaning status values for the STR, VIT, MAG, RES, SPD, and DEX stats of creatures recorded in bestiaries are shown with ranks to show approximately how high those Status values are.

The INT stat is calculated a bit differently. 

As it is different between each individual, the LUC stat is not assigned to bestiaries. 

In bestiaries, there are also used rankings to show how much damage such a creature can do, as well as rankings for the rarity of these races.

There is also given an additional + or -, depending if the individual is a little stronger or weaker than the value that rank represents.

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Note that the forces used for the Danger Ranks are based on regular, rank E humanoids.

The rankings are as follows:

  • Rank G
    • Strength Values: around 10 points.
    • INT Values: from 0 to 10 points.
    • Rarity Rank: Easily found creatures. The kind that can be found everywhere.
    • Danger Rank: An adult human can take care of these.
  • Rank F
    • Strength Values: around 40-to-60 points.
    • INT Values: from 15 to 30 points.
    • Rarity Rank: A little rarer than rank G creatures, but one can expect one of these in environment-friendly habitats.
    • Danger Rank: An adventurer with some experience can take care of these, as long as they are careful.
  • Rank E
    • Strength values: around 80-to-120 points. 
    • INT Values: from 40 to 55 points.
    • Rarity Rank: Normal creatures to find in their habitats.
    • Danger Rank: Can destroy a merchant caravan.
  • Rank D
    • Strength values: around 150-to-300 points.
    • INT Values: from 60 to 80 points.
    • Rarity Rank: Rare creatures, but not impossible to find in their habitats.
    • Danger Rank: Can destroy a whole village.
  • Rank C
    • Strength values: around 350-to-500 points.
    • INT Values: from 85 to 120 points.
    • Rarity Rank: Rare creatures to find. Has no fixed habitats.
    • Danger Rank: Can destroy a whole town
  • Rank B
    • Strength values: around 600-to-1000 points.
    • INT Values: from 130 to 190 points.
    • Rarity Rank: Very rare creatures. One can only expect to find a handful in areas they may live in.
    • Danger Rank: Can destroy a city.
  • Rank A
    • Strength values: around 1200-to-1500 points.
    • INT Values: from 200 to 240 points.
    • Rarity Rank: Extremely rare monsters. Maybe just a handful in a whole country.
    • Danger Rank: Can destroy a whole country.
  • Rank S:
    • Strength values: above 1500 points.
    • INT Values: from 250 to 300 points.
    • Rarity Rank: A unique-case creature. Do not expect to find these normally.
    • Danger Rank: Can destroy a continent, if not the whole world.

Item Ranks:

Just like with living creatures, the performance of an item can be divided into several categories and rankings.

There are three different categories, each explaining the value of the item:

  • Rarity: The rarity of that item. This category shows how difficult it is to obtain this item.
  • Quality: The quality of the item, meaning how well its effects are. Two items of the same kind, but of different quality, will have different effects.
  • Durability: The durability of the item. The item is considered broken when the durability reaches 0.

An item's durability is described with precise numbers, while the quality is shown with the same system as racial ranks. For example, an Iron Sword with a quality of G is as good as thrash, while the same type of Iron Sword, but with a rank of A, can be used to fell trees in a single swipe. 

Item rarities are explained as noted below:

  • Normal (No):
    • Items that can be found everywhere.
  • Rare (Ra):
    • Items that require some searching to obtain.
  • Epic (Ep):
    • An incredible item that requires a long search to find.
  • Legendary (Le):
    • A first-class item that is made with only the finest of materials.
  • Godly (Go):
    • Sacred treasures made by the gods or someone with equal prowess in crafting.
    • They have a fixed owner, therefore they cannot be used by others and they return to their owner if stolen.
    • They cannot be destroyed, either by being literally unbreakable or because of the ability to instantly repeating themselves after being destroyed.
    • While possessing extraordinary powers, their rarity is exceeding said power,
  • Extra (Ex)
    • Items that can be anything from joke items to superb stuff of the utmost quality.
    • They are the result of master crafters, or the Ultimate Gods themselves, going a little too far, or simply screwing around.
    • Like with Godly items, they cannot be stolen, nor destroyed. The reason why varies between the different items.
    • Some Extra items may be rewards for special Quests.

Alvatria's comment: I simply loved to make that tentacle-summoning grimoire before.

Garami's comment: Mayday! Mayday! We have a perverted Necromonicom on the loose! I repeat! We have a perverted Necromonicom on the loose!!

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