Having completed military materiel-related business negotiations, I will also participate in operational meetings while mass-producing Enchanted Items.
I thought it would be rude to the boulder, but it would be a better situation to make a little more items, so when I got the confirmation, it was OK with immediate answers.
I'm the only one who can make Enchanted Items, and MP is finite... so we don't have to worry about ourselves, so we'll have to make a little more.
Because of the large number of deliveries this time, I am granting bang shui magic to the mass-produced rings brought to me by officials.
The misanga I usually use is prone to deterioration, and when I process the misrill into piercings, etc., it consumes extra MP with alchemy magic, so the cheap ring is just about right.
Even when lowering it to the public after the war, it would be cheaper to buy it if it was made of inexpensive materials.
The agenda at the operation meeting was on measures to be taken after marching into the territory of the Kingdom of Nazareth.
"When it comes to fighting in Rosarta territory, don't we have to discuss it?
"It's already a situation where Nazar and Rosalta soldiers are crushing each other, so if you attack them with a full attitude, you can win enough with a simple push of force."
I thought it was after I had finished talking to him, and I checked with Mr. Will and he came back with a convincing answer.
Because setting up an operation complicates the movement and increases the risk of failure... it seems that attacking and crushing with a complete force push will consume less soldiers.
In Quor and Los Saltas, weapons and soldiers are practiced completely differently... Nazar soldiers are not exhausted and useless, so if they fight normally, they can prevail.
The date, time and direction of the march have already been communicated to the generals of each army, so they leave the rest to their respective units to support only the rear.
"The Bernhardt family is still the number one problem. I have no idea who's in possession of which bodies..."
"Even though they are superior in the quality of soldiers, if they have more than one corpse of S-rank adventurers available, it's hard to win on that battlefield ~"
"There are only 8 Bernhardts, so I think you can win if you squash them in numbers..."
"There will be an unacceptable number of deaths."
As the nobles speak, I think the most troublesome opponent in the Kingdom of Nazareth is the Bernhardt family.
They are a patchy family with deep connections to the Royal family of Nazareth and are also feared as trump cards for the Kingdom of Nazareth.
It would not be an exaggeration to say that Nazar, who has been losing in war lately, is still able to maintain his national soil thanks to them.
It seems that in the Bernhardt family, a percentage of about 1 in 100 people will be born who can use Necromancer magic.
For this reason, they have made every possible child, and raise only children of whom there is a magical gift of the Necromancer, as members of the family.
Because of the small number of people, unless they enter Nazareth territory, they will not appear on the table... We plan to attack deep into the kingdom of Nazareth in this war, so we will fight for sure.
Bernhardt's Necromancer is a pain in the ass to have just one on the battlefield.
Because you can manipulate your favorite corpse with Necromancer magic, the strength of the corpse in your possession makes it a terrible threat.
Rumor has it... the number of bodies they can manipulate is 2-5, and the bodies cannot be allowed to use magic.
But... even rotting corpses and skeletons that don't even have a lifetime face at all, as long as they have all the parts on their limbs, they can fight with the same force as they do when they're alive.
"There's no way to stop them except to kill a necromancer or destroy a manipulated corpse."
It's actually moving on the battlefield because it's a manipulated corpse... unlike a normal soldier, it never tires and the poison doesn't work.
If we can crush that body, if they give us a new stock, we'll be feathers fighting a strong body again.
Even to defeat the Necromancer, we have to break through the fleshwalls of the Nazar soldiers... and it is difficult to kill them because they will only escape if the flag color goes bad.
"If you stand for a while, you'll be saved if you run out of mana and you can't use magic."
"My chest hurts, considering the number of Quor soldiers that will be killed by then."
Every single one is a pain in the ass, but there are only eight Bernhardt family necromancers.
The amount of time you can use Necromancer magic in a row is about 30 minutes to an hour with potion recovery... the leaders are ready to wear out and it seems like a policy to wait for their MP to run out.
"Lord Zink, don't you have an opinion? I don't mind any trivial things."
His Majesty Normill called me, so I share my thoughts.
"I think I would attack without difficulty, using both fire and wind magic. And then there's the wild grill... and I was wondering if the ambush and night raid would also be effective."
I agree with the nobles that it is difficult to defeat the Necromancer.
Their guards are strong, so it wouldn't be a good idea to bump them directly from the front.
So I think it's a good idea to incite the fear of soldiers with flashy fire magic, while crushing food, water, and potion with surprise raids.
Though my own country… the enemy, like the Kingdom of Quor, should have difficulty transporting military supplies.
If the Quor soldiers crush their supplies... there will be inner circles in the enemy armies over the food and water that is scarce.
If you can throw poison into all the wells in the direction of enemy forces, good for you!
The Bernhardt family is a big nobleman, so you'll be able to secure your share... but just cutting the morale of the miscellaneous soldiers will keep Quor soldiers out.
Even the meat wall that protects them weakens, so we can't concentrate on the attack.