"Right, sir. You have to use magic to break this river-width bridge."
Following a call from Count Brand, we came to see the bridge that was actually burned down in order to find out who the enemy was.
Ian's right, it's not the size of a physics job you can destroy.
"Brother. Is the enemy a user of fire magic?
"Uh-huh. Maybe, but in combination with intermediate fire magic and wind magic."
"What?"
"If I can drop this bridge by fire magic alone, not by granting magicians, I think I'll do my best to extinguish the enemy's charcoal."
"Oh, that's true! I think I will, too."
Fire magic is heat specific magic, so it has less physical aggression than other magic.
If that fire magic is the only level where you can drop a bridge this size...... Switch to Range Attack and you'll be able to bury quite a few enemy soldiers with your first shot.
If the fire magic in the woods is advantageous, it will be possible to start a mountain fire and destroy the entire unit.
If you unleash fire magic on commanders or military supplies, you can inflict deadly damage on your enemies... and the soldiers won't be able to recover from fear, so the way you do it is ants.
Assuming the opponent has all that strength... there is no need to bother doing small work from behind.
Even if we didn't have the "I can't take risks because I have a granting magician" scenario, we would have gone straight from the front to the enemy.
The site verification is over, so we call back the bridge the enemy broke.
If you don't fix it properly, your allies will move badly.
"I'm glad I saved up some cheap metal from time to time"
We need precise blueprints and lots of wood to build a big bridge... but we can't have that stuff.
That's why we use the alchemy magic to forcibly bridge it.
Materials are commonly used by end soldiers, mass-produced swords and armor gathered together in textiles.
I didn't extract a particular metal, so it's a good cospa material for strength but any amount.
"Water magic puts a hole in the bottom of the river and pierces the metallic pipe of the polar thickness there. Plug it deep so you can't lose the water pressure, then gut around it with dirt magic..."
Work with plain difficulty because it also has a misrill coating on the surface to prevent metal from rusting with water.
Without a luxurious MP like ours, you'd be out of breath on the way, wouldn't you?
"If you give me a stick on the side to increase the strength and then bridge it with a metal plate on top of the pipe...... ok, this would be good"
"Whatever the colour and design, it looks like a sturdy bridge."
Ian is right, it looks a little inappropriate... but I'm confident in strength because the coupling also used magic to fix it guttingly.
The enemy won't burn this, and the carriage should be able to cross!
Even then, whenever I received a damage report, I went to the scene and explored the enemy's information.
The investigation revealed that there are few enemies and no dirt wizards.
All the traps they set up are similar... it's hard not to use dirt magic, because there's never been a cliff collapse.
A cliff collapse is not a craftsmanship that can be made into a physical position because it also does a lot of damage to the opponent... so much that enemy soldiers can't move it, they have to drop a large rock.
It's impossible without a very powerful, earth-magic user.
For the same reason, the possibility of a summoner disappeared.
If the enemy is a summoner, it should be as easy as a cliff collapse, because you can summon a variety of monsters.
Probably, but the enemy has two wizards and a few physical positions as escorts.
I guess the Wizard's level is somewhere between the top B and bottom A ranks.
Since we've been around to respond, the number of damage reports is diminishing every day, so they seem to be struggling as well.
From the point of scratching exploration, although some members are good at detecting signs, their strength is considered lower than ours than not coming directly.
"Brother. From the southeast, there's a strong smell of blood..."
"Okay, thanks. Shall we go?"
Even as we continued our chase, it would only take time, so we set a trap ahead to the point where we thought the enemy was going to be defeated, with the consent of the surrounding allies.
The target also seemed quite alert and did not see any regularity in the place of death... but the terrain we were after was in the shape we preferred to set up.
Of course, we have hidden routes for allies to use.
You blocked an ally's transport route in order to capture several enemy soldiers, because it was the end of the line.
From what we've done so far, we should have more bills, and if we mass produce the type of trap they don't use, we'll catch them sooner or later because of a lack of knowledge.
I thought so and sprinkled a bunch of traps with no eggs... I wonder if I finally had a harvest.
When I went to the scene, there was no sign of the enemy already, but the body of the man in the trap remained.
"A cliff in no strange condition whenever it collapses and a pit with an upside down spear, painted with instant death poison. As always, what your husband thinks is egregious."
"I'm just loyal to the basics, Ian. Who's the mental breaker!
"Kussh. Excuse me."
It would be a very natural idea to set the enemy's attention up on a dangerous cliff and trap him at his feet, wouldn't it?