Zong Shen intensively prepared for the expedition in the snow.
It can be seen that he attaches great importance to this operation!
In the second phase of the 48-hour winter.
In total, only 10,000 Winter Snow Monsters will be spawned.
These snow monsters are a difficult challenge for ordinary lords.
But for Zong Shen, it was a baby bump.
They are the only way to widen the gap in points in addition to the basic survival points in the second stage.
If you have the ability, if you kill one end, it is equal to earn one end.
If you hit ten, you will get 10,000 more points directly at this stage.
According to the experience of the previous round of challenges, it is beneficial to gain more points during the challenge without any harm.
Those points can not only be exchanged for all kinds of bells and whistles.
In the end, as long as Zong Shen can lead, there may be other benefits.
The lords system is always keen on letting lords compete inwardly.
In the absence of other clear competition activities, Zong Shen must work hard to ensure that he can become the lord with the most points among the lord.
At least be the lord with the most points in the area.
This time, due to the particularity of the challenge, the difficulty of obtaining points is also different from the previous round of challenges.
Because there are guaranteed survival points, the lords at the bottom can benefit effectively.
It is not difficult to ensure the survival of the foundation, the more threatening is only the Winter Snow Monster.
But the number of these snow monsters is not too much, and there is no habit of grouping together.
Ten thousand snow monsters were scattered in an area of 40,000 square kilometers for two days.
After being flat on the head of every lord, the pressure to deal with is not too great.
After the first round of challenges, all lords have defensive arrow towers in their territories.
It's just the difference between the number and the level of rank.
As long as they stay in the territory obediently, relying on the territory's defensive buildings, and after paying a certain amount of casualties, they can still defeat the Winter Snow Monster.
Of course, it is not ruled out that some unlucky ones will be patronized by the Winter Snow Monster one after another.
No one can say for this situation.
Zong Shen is not the savior, and he has no flaw in considering the casualty rate of the lords in this round of challenge.
In short, there are only two endings for each round of challenge.
These two situations correspond to all lords, including Zong Shen himself.
That is: death-complete end, survival-getting stronger and stronger.
As long as you can survive the challenge, you will be able to become stronger.
The difference is the degree to which each person becomes stronger.
Zong Shen has summed up the characteristics of the four lord system setting challenges.
Article 1: What you give, you will get what.
Article 2: High risks are accompanied by high returns, and vice versa.
Article 3: When your thinking and ability can subvert the status quo, you will surely be rewarded.
Article 4: Challenge is a temper, not a slaughter.
In addition to these four, there are also variable conditions in the lord.
This variable is everyone's luck.
The non-chief may face black to death, while the emperor may be able to lie down and win to the end.
Luck is something illusory from the perspective of fantasy.
But in fact, luck is the result of the superposition of multiple events.
In theory, if we can understand all events and subsequent changes, we can predict luck.
At the same time, this thing is not irreversible.
In the final analysis, it's just a chance encounter inevitable.
Zong Shen sees this very thoroughly. As a threat, he can calmly look at the lord system.
And gradually analyze the essential motivation from it.
After all, taking off with the wind is definitely more comfortable countless times more than going up the wind.
Only by understanding the intent of the lord system can it take off accurately against the wind.
Zong Shen held the [Wind, Fire and Thunder Trident] in one hand, thinking about things.
Those fighters are still on standby.
Because of the increase in snow conditions, everyone's fur coats were gradually covered with a layer of snowflakes.
The soldiers wore all the [double-sided sheepskin warm clothing], which is still very thick as the military quilt of Bosbon.
Compared with the normal [sewn sheepskin jackets], this kind of warm clothing is made of double sheepskin material. The cold-proof effect leverages, which can effectively ensure that the body temperature will not be lost quickly.
This grade of cold-proof clothing plus the soldiers' own physique and attributes far better than ordinary farmers.
Even in this severe cold environment of minus 20-30 degrees Celsius, everyone can still have a good fighting condition.
Of course, the cold is not completely unaffected. In severe cold, everyone's blood circulation and metabolism have become slower, and their limbs will be stiffer than usual.
After strenuous exercise, it is difficult even to breathe in a big mouth. The extremely cold air will stimulate the trachea and lungs. In order to maintain body temperature, you must exercise as often as possible.
Warm clothes cannot completely prevent the conduction and loss of heat.
It is also wrong to stand motionless like this.
They must fully activate their body cells.
Start to consume the energy accumulated in the body and continue to generate heat for your body.
Ten minutes have passed since it stood upright.
Some fighters' legs and feet began to become numb.
Although the trunk is the most exposed area, as the distal end of the blood vessel, the limbs, especially the legs, are the first to be affected by the weakening of blood circulation.
Zong Shen also noticed this and waved his hand to take out a [Magic Heat Ball].
After the charge was activated, it was dropped in the middle of the queue.
The heat starts to radiate evenly from the inside out, forming an invisible force field.
Affected by the ice, the scope of this force field only covers more than 20 square meters.
But it was enough to envelop all the dozen soldiers waiting in the central area.
"You don't need to be so serious."
"Move your muscles and bones on the spot."
"Otherwise, some of you will have their toes frozen."
Zong Shen, who recovered his senses, immediately reminded the soldiers in a half-joking tone.
Since the Odo Village incident ended, there have been no large-scale expeditions in the territory for several days, which made all the soldiers look forward to it.
Therefore, after the assembly again, the atmosphere on the scene was a bit serious and tense.
The recruitment of points in the last round of challenges added a lot of fresh blood to the territory.
These newly joined fighters urgently need a battle to quickly integrate into the territory.
Fighting is the best way for fighters to show their value.
After so many days of leisure, everyone is gearing up.
In fact, Zong Shen was the same. Too long at ease would only make the sword rusty.
Only fighting can drive him to become stronger quickly.
Before Luna, who set out first, returned, Colby, who set out later, returned to the courtyard sooner.
He fetched the forging result that the dwarf intended for this period of time, a total of 37 sets of non-slip ground thorns.
The ground spikes originally planned for riding the beast have been completely cancelled.
Facts have proved that those sharp claw riding beasts don't need this kind of thing at all.
On the contrary, those war horses are more embarrassing, whether it is a steppe horse or an Andalusian war horse.
As far as the iron hoof of a heavy war horse has no friction on the thick ice, the contact area is too small.
The relatively slender limbs increase the difficulty of action.
Even these war horses and riding beasts are both "four-wheel drive."
But there is no natural "snow tire", and there is no more stable low-lying "chassis".
This is the fundamental reason why the knights in the Northern Icefield Kingdom did not use war horses as riding beasts.
"Colby, distribute these non-slip ground stabs to all fighters."
Zong Shen casually ordered that his strategy was guerrilla warfare.
Load long-range soldiers with heavy-bearer mechas, and parade and fight by maneuvering.
Therefore, long-range fighters do not need to be allotted ground stabs.
It is enough to dispense soldiers such as dragons, spears, shields, and infantry soldiers.
The appearance of these ground thorns is a bit crude and rough, and it looks like they were urgently made.
In fact, these non-slip ground thorns are indeed a quick work, but the quality is still very good.
From Zong Shen's perspective, they are ordinary props at the whiteboard level.
[Rough snow chain spikes (white)]
【Quality: Ordinary】
【Durability: 150】
[Effect: reduce the movement speed by 35%, increase the anti-skid ability by 50%]
(Uncle Dwarf’s rush work, although crude but not cutting corners)
These non-slip ground thorns are called snow chain thorns in the system prompt.
It has a durability of 150 points in its new state of being unused and worn.
This durability value is basically the standard value for white-grade equipment or items.
In normal use, it is more than enough to meet the travel needs of Winter's challenges these days.
Zong Shen carefully looked at the snow chain thorns in his hand.
In fact, this little thing proves one more thing.
That is the self-designed item, after the adjustment of the dwarf uncle.
As long as certain requirements are met, items approved by the system can be manufactured.
The effect of snow chain thorns has been certified by the system, which is a very solid guarantee.
"rumble…"
While Zong Shen was studying these newly-produced anti-skid chains, the driving sound of the heavy-bearer mecha tracks finally came from the east.
After waiting for nearly twenty minutes, Luna finally came back.
According to Zong Shen's request, she brought back twenty long-range fighters and four water-based mages.
Plus the two sisters Vereesa and Madeleine in the realm.
With Zong Shen's arrangement, almost all the crossbow fighters in the general's territory were mobilized.
Among them, there are twelve second-tier Rodok crossbowmen, six second-tier Avalon light crossbowmen, and four third-tier Avalon Dragonborn Rangers.
Among them, the Rhodok crossbowmen are basically the most cost-effective long-range arms in the second-order crossbowmen.
This is because the Kingdom of Rodok has the strongest crossbowmen of the same rank in the Kingdom of Human Race on the entire continent.
Most of the territory of the Kingdom of Rhodok lies in the mountains.
Therefore, most of the Bang and Giant cities under its jurisdiction are mountain fortress cities.
In the perennial struggle with wild beasts, warcrafts and alien races, seven or eight-year-old children in the Kingdom of Rhodok also mastered some powerful crossbow or strong bow skills.
This is a national craze and habit, which has been going on for thousands of years.
Because of this, Rodok's crossbowmen are basically able to sling other kingdoms of the same rank.
This is true whether it is a second-tier ordinary crossbowman, a fifth-tier steel thorn crossbowman, or a sixth-tier Rodok marksman.
In addition, the infantry of the Rhodok Kingdom can also rank in the top few of the kingdoms of all races.
Some light was just concealed by the crossbowmen.
Rhodok sergeant of Tier 4 is the trump card in defense and positional battles.
In terms of melee combat ability, it is second only to the infantry of the Nord Kingdom.
Those Rhodok sergeants were equipped with heavy shields, military chain-head hammers and long-handled machetes.
The excellent shield waterproof can take advantage of hand-to-hand combat.
It can also buy time for one's own shooter to attack.
Of course, if there is an advantage, there must be a short board.
As a mountain kingdom, Rodok only has some knights in the north.
Their national knights rank only at the bottom of the human knights.
However, the Kingdom of Rodok has no interest in developing the Knight Order at all.
In front of the mountain fortress, any knight group will be eclipsed, and no matter how good the beast is, it will not be able to charge the fortress smoothly in the mountain.
As for the air ride, it is even more fearless.
Long-range fighters can shoot them into a sieve.
The Kingdom of Rhodok has been established to the present, and it is enough to only consider fighting positional warfare and fortress defensive warfare.
Therefore, their arms advantage is also inclined to defensive battle.
In fact, almost every human kingdom has its own kind or several types of arms that have advantages compared to the same period.
These superior arms are related to the war experience of each kingdom, the region in which the kingdom is located, historical traditions and customs.
The fighters were all standing on the open warehouse of the weight-bearer mecha.
Zong Shen scanned the Rodok crossbowmen, ready to check their specific attributes.
At the time of exchange recruitment, the strategy system was just sleeping, so at that time Zong Shen could not carefully check the attributes and characteristics of these crossbowmen.
This time, just before the expedition, I would like to find out, so that I can know it well.
These Rodok crossbowmen were all wearing brown leather caps. Zong Shen casually picked a guy with a beard and a beard, and looked at it intently.
[Rodok Crossbowman: DeWitt]
【Qualification: Good】
【Power: 22】
【Agility: 26】
【Wisdom: 8】
[Charm: 8]
【Health: 365】
[Puncture damage: 64~67]
【Head Armor: 10】
【Upper body armor: 25】
[Lower body armor: 20]
【Magic Resistance: 10】
[Skill: Armor-piercing shooting LV10 (makes the attack has an additional 35% armor penetration ability, UU read the book www.uukanshu.com lasts 10 minutes, cool down for 1 hour)
Triangular Piercing LV10 (makes the attack with a Triangular Piercing effect, which can cause an additional 15 points of damage to shields and armor. After hitting an enemy, it will have a bleeding effect that lasts for 10 seconds, losing 5 points of health per second for 10 minutes , Cooling time 1 hour)
Passive skills: Fortify defense (In the defense state, the reloading speed is increased by 10%, and the piercing damage is increased by 10%)]
[Squad skills: shower salvo (squad level) (five rounds of salvo within 15 seconds, increase the range by 100 meters, cooling time 1 hour)]