Lords Trying to Survive: Strategizing from a Rundown Yard

Chapter 871: Dark Wind Rider


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"Lord Survival: Raiders from the Broken Courtyard (!

The [Griffin] group and the [Scorpion Tiger] group are just an addition, and they belong to the supplementary force of the territorial air defense.

Zong Shen was more concerned about the air cavalry in the support force.

The current number of air cavalry in the territory is not large, but the rank is very high, and the lowest is the fifth rank.

Among them, there are even seventh-order [Chimera Elder] and [Howling Eagle Ranger].

So Zong Shen is still very concerned about supporting the troops.

As long as the defense arrow towers and wonder buildings in the territory are well coordinated, the air defense can be stable.

Therefore, the casualties of [Griffin] and [Scorpion Tiger] were all expected by Zong Shen.

The golden subtitles changed again, gradually refreshing the attributes of [Dark Wind Rider Knight].

Just when Zong Shen was about to look at it intently, Xiao Heizi suddenly made an ultra-high maneuverable 720° continuous roll, avoiding the [Giant Bat Charge] launched by the two [Tier 4 Dark Giant Bat Knights], and a head-on. The [Grab and Fight] of the [Five-Order Dark Wyvern Knight] who rushed in.

[Dragon Rider Saddle (Orange)] can maintain the stability of the rider, but it cannot completely eliminate the influence of kinetic energy, so Zong Shen also experienced an exciting mid-air flip.

Fortunately, his physique is strong enough, and he is basically used to high maneuverability in the air.

So he regained his composure very quickly.

Speaking of which, so many [Dark Flying Dragon Knights] were killed, but none of them triggered the [Dark Invasion] effect, which was transformed into [Blackened Necromancer Flying Dragon].

However, this passive also has a premise, that is, the degree of body fragmentation at the time of death of [Dark Wyvern] is less than 20%. Even if this premise is met, the conversion probability is only 30%.

Zong Shen pondered for a while and stopped looking into it. At this time, Little Blackie also returned to the "dog walking" state of high-speed flight, so he focused his attention on the newly refreshed golden subtitles.

What appeared there was the attributes of the highest-ranking unit in the Dark Orc Outpost Army, the Dark Wind Rider Knight.

As a sixth-order air cavalry, this unit is only available in the Dark Orc I attack camp controlled by the Demon Blood clan, but not in the II and III attack camps.

Even in the Demon Blood Clan's camp, there were only 2,000 [Dark Wind Rider Knights].

No wonder those [Dark Wind Riders] would retreat in a hurry after releasing [Unstable Compound]. This shows that the Demon Blood Clan has a way to contact them, and it also shows how precious these [Dark Wind Riders] are.

If they didn't flee while the chaos, I'm afraid that the two hundred [Dark Wind Riders Knights] would all be explained here sooner or later, and now it is acceptable to lose twenty or thirty.

For Zong Shen, as long as this unit is not available in all dark orc camps.

Think about it, every attacking camp has a group of [Dark Wind Rider Knights]. Gather together and throw a wave of [Unstable Compound], then the [Red Gold Barrier] shield will be seriously damaged.

Therefore, Zong Shen was very concerned about the [Dark Wind Rider Knight] unit.

At present, only the [Red Gold Barrier] shield can effectively protect the entire range in the territory.

According to the attribute introduction of [Pillar of Red Gold Barrier (Gold)], the shield has a sturdiness value of up to 10 million points, and can store up to 1 million points of magic energy at the same time, and each point of magic energy can be converted into 10 points of sturdiness value.

As long as the shield is active, it consumes sturdiness every moment.

Such a huge solid value and high double resistance are enough to withstand the attack of a large army.

But if there are more than 6000 [Dark Wind Riders] attacking the territory, and each [Dark Wind Rider] throws two [Unstable Compound] at the same time, it can break the protection in a short time. The 10 million point toughness value of the cover.

After all, every [Unstable Compound] can cause a full 905 points of damage to the shield firmness value.

12,000 [Unstable Compounds] can cause a cumulative damage of 10,860,000 points!

Zong Shen focused his attention on the golden subtitles showing the attributes of [Dark Wind Rider].

The nearly 2,000 [Dark Wind Riders Knights] under the Demon Blood Clan must be dealt with first by finding an opportunity. Before that, he must first understand their characteristics, and then make targeted arrangements!

The golden subtitles trembled in a trance, like a banner swaying in the wind, with a certain dynamic visual effect.

(Standard templates of designated arms are being randomly selected for display

【Dark Wind Rider Knight】

[Qualification: Unconventional qualification]

[Level: LV30]

[Attribute: (expanded)]

[Hunger Saturation/Riding Beast Hunger Saturation: 75/70]

...

【Strength: 211】

[Agility: 127]

【Wisdom: 29】

【Charm: 15】

[HP: 2895+400 (Advanced Dark Life)]

[Puncture damage: 192~195]

[Head armor value: 55]

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[Upper body armor value: 75]

[Lower body armor value: 65]

[Magic Resistance: 70]

[Active skills: Chains of animal traps (throwing animal traps, binding and capturing air or ground targets within a distance of 50 meters, the binding time and dragging effects fluctuate depending on the size and strength attributes of the target, and the beast traps are retracted) can be used again later)

Unstable Compound (Dark Wind Rider carries two [Unstable Compounds], which can throw the compound, which will detonate when it hits the ground, causing explosion and burning damage to all targets within the range, and producing an impact effect. In addition, the compound It will cause additional damage to building targets and various types of magic shields. You need to replenish [Unstable Compound] before throwing)

Viscous Fuel LV30 (Dark Wind Rider Knight spreads viscous fuel around, all targets covered with viscous fuel will suffer extra attack damage from Dark Rider, and reduce flight speed by 30% and steering efficiency by 15%. , the effect lasts for 10 seconds, the effect of viscous fuel cannot be stacked, and the cooling time is 1 hour)

Path of Flame LV30 (Dark Wind Rider spreads fiery fuel and ignites it at the same time, leaving a path of flame behind him, causing 120 points of burning damage per second to the target pursued behind and the target falling below, lasting 5 seconds, the duration of this damage is doubled for buildings, but is affected by magic resistance, cooldown is 2 hours)

Fire Fork Assault LV30 (Increase the mount's flying speed by 30% and the impact and piercing damage by 15%, and at the same time ignite the steel fork in the hand to launch an assault for 30 seconds, during which the steel fork hits the target will cause 2.0 times the piercing damage and each 20 points per second, burning damage for 3 seconds, cooling time 1 hour)

Ignite Fall LV30 (When the Dark Rider's HP drops below 10%, you can choose to ignite yourself and fall towards the nearby area. After landing, it will cause a 600-point hit in a radius of 10 meters near the falling point. bludgeoning damage and 100 points per second, scorching damage for 12 seconds.

Flame Wind Blade LV30 (Inspires the magic of wind element, condenses wind blades at a frequency of 3 seconds and spreads kerosene at the same time, there can be up to 30 wind blades at the same time, these wind blades will last for 10 minutes, during which they can be ignited by thoughts Wind blades, and attack the target within the range, each wind blade will cause 300 points of piercing damage and 15 points of burning damage per second, lasting 6 seconds, cooling time 30 minutes)

Potent Synthetic Adrenalin (Injects special potent synthetic Adrenaline into yourself and your mounts, enters a state of frenzy and excitement, increases 50% reaction ability, 50% mount flying speed, immunity to fear, deterrence, suppression, mind manipulation and other effects, continuous Time 10 minutes, cooling time 2 hours)

Berserk expansion (increases strength attribute by 30% and agility attribute by 20%, the body expands by 1.5 times, and the piercing damage increases by 80 points. After the steel fork hits the target, there is a certain chance to cause a tearing effect, making the target open with a greater impact. Sexual wounds, and at a rate of 30 points of health loss per second, it enters a blood loss state that lasts for 10 seconds, and the furious expansion lasts for up to 10 minutes. Every more than 1 minute, the health value will be reduced by 300 points, and the hunger will continue during the state. Saturation will accelerate consumption, cooldown time is 12 hours)]

[Talent skill: Sensitive sense of smell (the sixth-order dark tooth troll has a keen sense of smell, and can effectively track the target through smell)

Regenerating Cells (When the troll is damaged by non-fire and strong acid, it can restore its health at a rate of 8 points of health per second, and at the same time heal the corresponding injuries, including severed limbs and body parts with a body damage ratio of no more than 20%. , the effect of regenerating cells will be invalid when starvation is lower than 45 points)

Carnivorous traditions (dark trolls still maintain the tradition of carnivorous ancestral trolls, including Darkfang trolls, they can devour all kinds of flesh and blood, including their own kind, to restore hunger, health and corresponding injuries, The specific recovery effect depends on the level of the devoured flesh and the remaining energy)]

[Passive skill: Venomous witchcraft (the attack of the dark troll has the effect of the malice witchcraft, which only takes effect on the target of living creatures. This effect can make the target attacked by the dark witch power, and the resistance to the attack of the dark troll is reduced by 5 points, unable to overlay)

Advanced Dark Life (Tier 6 Darkfang trolls have higher health)

Wind rider training (has received complete wind rider training, able to master proficient throwing skills and aerial combat skills, and also has the potential to become an arsonist)

Dark Spell (When the Dark Fang troll's HP drops below 10%, the Dark Spell will be activated and enter a special state for 2 minutes, during which it will be immune to most physical and mind control effects and damage received The healing value and the healing value will be counted separately. If the damage value minus the healing effect is greater than the remaining life after 2 minutes, the Dark Wind Rider will die directly, and the regeneration value of [Regeneration Cell] will increase during the duration of the effect. times, the effect can only be triggered once every 72 hours)

Bloody Rage (When your health drops below 30%, you will enter a **** rampage state, increasing your reaction ability and attack speed by 30% for 10 minutes, this effect can only be triggered once every 48 hours)]

...

[Tier 5 Orlog Giant Bat]

[Qualification: Unconventional qualification]

[Level: LV30]

[Bite damage: 138~141]

[Puncture damage: 93~96]

[HP: 4800]

[Flight cruising speed: 415 km/h]

[Armor value: 60+15 (armor)

[Magic resistance: 55+15 (armor)]

[Active Skill: Crazy Bite LV30 (Dark Orog giant bat madly bites the target, causing 300+1.0 times the bite damage, and injecting the madness virus, making the target fall into a mad state ranging from 3 seconds to 12 seconds, cooldown time 1 hour)

Blood Riot LV30 (Dark Orlog giant bats can make the designated creatures within 100 meters of the rank no higher than rank five fall into the state of blood riot, reducing the upper limit of life by 1% per second for 15 seconds, this part The health value will be converted into the temporary upper limit of health value of the Dark Orlog giant bat, and the target of Blood Riot will not be able to recover the upper limit of its own health value until 4 hours later, the cooldown of this skill is 8 hours)

Ectopic Hyperthermia Virus (This skill can only be used when the Dark Orlog giant bat's HP remains above 60%. The giant bat suppresses the Ectopic Hyperthermia Virus in its body, and the release of the virus effect makes itself in a state of hyperthermia and loses 40% of its sanity. Increases the flight speed by 80%, and lasts for 6 minutes. During the duration, the giant bat will lose 0.1% of the upper limit of HP every second. This skill is activated every 24 hours.)

Concussive Impact Ultrasonic (Dark Orog giant bats open their mouths to emit a specific frequency of concussive impact ultrasonic waves, which can cause a 250 sonic damage that ignores armor to all nearby non-mechanical and undead units within 65 meters, with a cooldown of 12 minutes. , for glass and crystal products, it can cause additional damage. When there are more than 12 shock shock waves in the range, the resonance will be triggered, causing 35 points per second, lasting 10 seconds, sonic damage that ignores armor)

Corrosion-resistant capsule cavity (Dark Orlog giant bat has a rot-resistant capsule cavity, which can store various types of oil for the dark wind rider, and spray and spread through the special cavity behind it)

Chemical propulsion (when necessary, the dark Orlog giant bat can inhale a large amount of oxygen, inject and ignite flammable fuel to obtain the kinetic energy of chemical propulsion, and increase the flight cruising speed by 150 km/h, and the duration depends on the remaining fuel in the corrosion-resistant capsule. The amount depends on the amount, after activating the chemical boost, the Dark Orlog giant bat will suffer a damage equivalent to 15% of its own maximum HP, ignoring the armor)]

[Passive skill: Thermal night vision (Dark Orlog giant bat has thermal night vision ability, can fly in a dark environment, and display the heat source within the line of sight)

Sonic pathfinding (Dark Orlog giant bats can send out ultrasonic signals and use ultrasonic effects to find their way, ignoring the effects of [Blinding], [Darkness], [Mist] and other conditions or the environment)

Toxic Infection (The attack of the Dark Orlog giant bat is accompanied by a poisonous infection effect, causing 1 point of poisonous damage that ignores armor every second for 5 minutes. The effect cannot be stacked. If the target dies during the poisonous infection, a cloud of poison will explode Fog, secondary infection of enemy targets within a radius of 10 meters, secondary poisonous infection only has the effect of damage but no longer has the effect of spreading)]

(The enhanced version of the big bat~www.novel35.com~ is paired with the sixth-order dark tooth troll, which can be understood as the [Dark Giant Bat Knight]++ version of the arms. The Orrog giant bat can store various kinds of The oil can be spread out when necessary, and it can also be injected with oxygen to support combustion and pressurized and ignited, producing the effect of chemical propulsion

On the whole, the [Dark Wind Rider] is a special destructive unit born by relying on various alchemical compounds. It does not focus on raids or killings, but professional destruction.

Whether it is [Unstable Compound], [Flame Path], [Ignition Fall], it can produce obvious damage to local buildings, and it is the nemesis of various defensive buildings and fortifications)

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