Multiversal Dungeon of the System

Chapter 10: 10 – New Status, New Monsters, New Me


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With me completing the 'Tutorial,' all of my Monster's statuses have changed and been updated like this Slime's.

After some experimentation, I found that a single slime could produce another every two days.

Meaning, within a month after I created this slime and it didn't die, there would be more than...30 thousand slimes...

It's absurd. No wonder in its bio, Slimes are called one of the most renowned pests.

With each slime being able to create another slime every two days, the population growth would quickly grow to absurd numbers...

Luckily, the species was relatively weak, meaning that my other monsters would be able to keep the population in check.

And as the monster diversity increased in my Dungeon, I suddenly had an inspiration!

My plan so far was to have multiple giant swarm/horde-type monsters continuously fight each other and have many smaller groups of monsters scattered across the Dungeon, such as Packs of Wolves, Foxes, and so much more.

Due to my plan for my first floor, I needed to significantly expand it so that my Monsters had plenty of land to roam.

Speaking of my Monsters, I also discovered a neat fact when I created my Monsters manually.

I did this when I created Vesh and the Widow Ant species, discovered exactly how to redo it when creating other Monsters and successfully did it once again when I created a particular Wolf Pack.

Every one of the Wolves in this pack has a Common Mana Core, and due to their biology, I needed to quickly make something that would provide Lunar Energy to the wolves and return them to their original strength.

So I ended up with a brand new plant that populated my Dungeon.

Moon Flower was yet another Magical plant that had Alchemical Properties.

It had four properties: Fortify Mana, Restore Stamina, Fortify Vitality, and Cure Disease.

A potion created from these flowers would surely gain the interest of future delvers. Not only could it be used to make potions that can cure disease, but it would also help in a fight if a Potion utilized the first three effects.

Other than the Lunar Storm Wolves, I now had the following monsters living in my dungeon: Widow Ants, Slimes, Da'gba, Root Snakes, Vine Snakes, Grass Snakes, Giant Snakes, Foxes, Dire Wolves, Normal Wolves, Ravens, Crows, Metal Beaks, several more species of birds, Whitehide Spiders, and dozens of different herbivores such as Deer, Cows, Squirrels, insects, and more.

I made much progress in so little time, yet I was nowhere near done.

Currently, I have multiple large factions of Monsters, the Widow Ants, the Slimes, and the Whitehide Spiders.

Each had significant numbers and unique strengths and weaknesses.

The Widow Ants were good builders and fighters and were all capable of using magic, the Slimes had sheer numbers that could overwhelm the other factions, and the Whitehide Spiders had strong traps, bodies, and senses.

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And while these three factions would mainly fight each other, there were a bunch of more minor factions such as the Wolf Packs, Snakes, and Da'gba that could take advantage of the fighting.

And even though I added so many new things, I also added new plants and wild crops that the herbivores of my Dungeon could consume, even adding Sugar Cane which the Widow Ants stole quite a bit of and started farming for themselves.

Fueling this growth and creation, where my Monsters who have constantly been expanding my Dungeon for me, with the Widow Ants doing the most work as they dug out and built their nest.


Days passed by quickly as my Monsters fought each other and gained levels.

I even let the Widow Ants leave the Dungeon every once in a while and bring me back some monsters so I could level up.

And I did, reaching level 4.

And after so much time passed and I was nearing the goal I wanted to reach before opening my Dungeon to Delvers, I finally named my Dungeon.

From now on, my Dungeon will be named 'The Fractured Realms.'

A name that would suit my Dungeon well in the future if my plans went right.

But onto more impressing matters.

My Mana has hit max once again in a very long time, and I plan on finally trying to make my first ever sentient Monster.

Now, I had multiple options that I could use based on what I knew from Earth.

Goblins, small green creatures from fantasy fiction that were mostly known to be Greedy, Stupid, Weak, and usually known to ra-...ahem, have sex with those they capture.

Kobolds, typically small Dog people or Lizard people that are weak and make up for it with clever tactics or traps, are sometimes said to be related to Dragons or at least descendants of one.

Imps are small demonic creatures with red skin, horns, and long tails that are typically shown to be weak and cable of casting weak magic.

These were the weakest sentient monsters I could think of. Each of them had their strength and weakness.

For example, Goblins would be suitable for numbers and fighters but would lack many mages.

Kobolds would be weak with force and would have to resort to guerrilla warfare and traps with few warriors or mages.

While the Imps would have very few warriors and too many mages.

I could create all three, but with my current mana capacity, I wouldn't be able to for a long time, so just one of them would do for now.

And after some thought, I eventually decided on one of them, and now, I had to create them.

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