Play with Mad Scientists!

Chapter 506: 506 9


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Junko and the others, with Big Mouse, finally went out of town.

"There's rabbits, sheep, birds."

True says as he walks on the plains outside the town.

"I'm a fine monster. You can't attack me because I'm non-active, Kedney."

And, Big Mouse.

"It's more like an animal than a monster, though. Can we fight?

"Nothing, Ikedo, I've already taken too many levels on my spending quest, and I'm an enemy around here, true is a much stronger kara, no experience, yo"

"I just want to know what it feels like to fight"

That's why True pulls a knife and beats me to the sheep nearby. Though the game, I find it somewhat resistant to go beating up herbivores that aren't attacking me.

With the definitive response of the slaughter, the sheep raised a pitiful voice with Mae, wondering if the slashed effect had appeared for a moment, and died in one shot

"I'm sure you don't know that."

Sigh, and truly look down upon the fallen sheep. Lying with a spicy face, a crackling, spasmodic sheep is slowly vivid and real.

"Something pathetic, isn't it? Even though it's a game, I'd be really pissed off if I saw" Grim Penis "or something like that."

The name of an organization that lists animal protection and environmental protection is spoken of, and Midori laughs bitterly.

"At first I felt quite resistant too, but I'll get used to it soon"

"I don't even want to get used to it."

Truth groans against Junko's words.

"Kara going to an area where you can fight properly, a little patience yo"

Big Mouse urges you, and the five resume moving.

While walking, Junko and Big Mouse were the two of us who also explained the unique elements of this game - the parameters of "harmony," "struggle," and "loneliness". This is with the new elements implemented in the last large version upgrade after Junko retired.

First harmony. Low harmonious numbers reduce the effect of healing magic and supporting magic from your peers, higher than normal. It's an element called the compulsive bonding system, and when you do something bad, you get a diminishing rating from other players and it goes down and down. For example, poor behavior in PT, PK, etc. Also, if the numbers in this parameter are lower, people will no longer be trusted

Next Struggle. Interpersonal elements. Various advantages can be gained in interpersonal matches such as abrupt player kills (PK), game formats of player vs. player (PvP), etc. Win a people-to-people match and you'll go up. If you lose, go up or down or stay the same, but it's up to you randomly. No one intentionally loses for that, but losing doesn't necessarily mean losing. Abilities themselves do not rise and affect limitations, conveniences and rewards in PK and PvP. PK a lower level opponent and it drops all at once.

The last solitude. Contrary to harmony, it is a parameter, and performing various solo activities strengthens self strengthening, self-recovery. Unlike harmony, convenience in solo and good rewards also prevail.

"Except for loneliness, I wonder if it feels like an element of a player relationship"

And, Junko speaks his thoughts.

"Even the mysterious supergiant creature marathon, does that element matter?

"I don't know about Sole, sir. Just the name of what that event is, totally informative and nayo."

"Well, it doesn't seem to be a parameter that can be raised with a burning blade, and there's a comeback team, so I don't think they're going to tangle that up."

"On the forum warrior, there's an obsolete layer of sight from above, and Ursine on the forum asking you to put that element in. Even if it would be an event, discrimination in the comeback and active groups says Shilo, sir"

"They're the same people who only think about themselves."

"Nyanton is against Sole, sir. Think about the game itself called Recommend 11, and insist that the comeback team enjoy it equally, and I like it around there yo"

Just two skilled players, Junko and Big Mouse, blossom into conversation. The other three, not knowing what they're talking about, are listening.

"Truth be warrior no in tokoro? The avant-garde attacker is good no?

Big Mouse seemed to have that consciousness, interrupting the conversation along the way and speaking to the true.

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"Is there a problem?

"I like the sul, Wayo. Demo avant-garde - melee attackers are a lot of tough games Noyo"

Big Mouse clouding the words.

"Is that what the caretakers claimed, such as forum warriors? Isn't that the right material? Job seems to change, so the phase a warrior can't afford is to put out another."

"That's how I can cut it off, Nara, it doesn't matter, Noyone. Pretty much anyone who can't, also from il, wanted to be worried and confirm no"

Hearing the true words, Big Mouse seemed relieved.

"The Shield (Tank) is rewarding and interesting."

Junko looks at the true one and says:

"The shield is responsible and difficult, but Arne. A wild and heartless man, Ga., when he fails and loses, Kotto, who curses that he's a shield sai, is also Al's yo. Caution, sir."

Big Mouse to add. I was felt by the new threesome, as I told them to do what they liked, but also made a lot of negative remarks.

"Is this game of four kinds: shield, attacker, recovery, and support?

Tired, who has never played much of the game itself, asks. But I was doing some proper independent research.

"That's pretty much right. Support jobs are a little worn with recovery jobs, and even when it comes to support, buffers who are good at strengthening players and debuggers who are good at weakening enemies break up again. There are three kinds of Attackers: Melee Physics, Remote Physics, and Magic though. The Black Wizard of Magic Attacker is effective against enemies that are hard to follow in physical attack, with strong range attacks and instantaneous damage, but he needs an MP to attack and can't do anything when he runs out of MP, so he can be slightly worse at continuous combat, though."

Junko poking deeper into it and explaining it, but rather than being explained by mouth beforehand, I guess it's something I'll figure out to be natural as I actually play it over and over again, Tired thought.

Thereafter, the Five came to nasty content: escorting even runaway NPCs in low-level dungeons.

"NPCs calling from now on, Kara running wild and tangled by active enemies, killing tangled enemies from one end or before tangled, Shite, Noyo defending NPCs"

To put it that way, Big Mouse called the NPC of a shit-eating insidious dwarf.

"Yeah Koko! There's a legendary pussy over there. I'm going to eat that!

The invoked NPC screams disgusting and proceeds on its own.

As the five followed and fought one enemy after the other, the NPC went further and further, newly entangled by the enemy, it was a very busy content, but the three rookies moved well and cleared this brilliantly.

"It's my first time, but I'm handy and surprised Wor. All three, adaptive awesome yo."

Big Mouse to compliment.

"Uh... can I act a little apart from Junko and Zhu Mei and the others?

I say I feel sorry for my tiredness.

"Hi... I can't be free to keep my hands pulled by experience forever because the..."

"I know what you're trying to say, but I didn't expect that statement to come out of your mouth."

Junko smiles emotionally, even as she looks unexpectedly tired.

"Heh, I agree with your ancestors. Can I follow your ancestors too? Or would you prefer one, my ancestor?

"No... I don't want to be alone, and I don't mind you coming with me"

Tired of looking at the one and the other. But the truth is, while you know it, keep your face to yourself.

"Then I'll have some free time in Coquoila, too, Shimasuyo. If anything happens, you rely on our guild, Eine. Oh, and Machihihime. Good luck at home, Il. She's just obsessed with her own games, Na. Abandoned. Said, Ked, that's totally nayo."

"I know. I used to play with Machihihime."

He was given the name of an old friend and was a pure child who smiled nostalgically.

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