As he drowned, he was tired of participating in battle content. The main purpose is to remove equipment.
Jobs that do not depend heavily on gear for this game also exist somewhat. The recovering white wizard was a relatively null one, and it was easier to get the gear together, but that's not why it's allowed to be under-equipped.
We need to increase the amount of healing magic healing, speed up the magic chanting speed, and make sure that the enemy Hate doesn't have to go as far up as possible. Collecting the gear that has those effects throughout the game is an important purpose of the White Wizard. If it is to be more extreme, it is also necessary to have a robustness of protective equipment that can reduce damage in the unlikely event of damage.
Tired is cutting sleep and putting up all sorts of jobs, and joining high end content like crazy, but still running out. I don't have all the gear, and I don't have an extreme increase in status outside of level. Still, the handheld jobs you can join are about the White Wizard. Gear is also important, but player skills are required more than that.
The exact opposite is true when this becomes a melee attacker. You can just beat the crap out of yourself without thinking about it, but your gear needs to be well equipped with excellent stuff. Regardless of the performance of the people inside, Tired decided that the only time to play the game was for players who had enough time to rot.
"Is that it? You are"
"Hi."
The last time I came into PT was Makihime. Tired meets lightly.
"What about the other kids?
"I am alone and wild when they are logged out."
"It is. Did you like this game?
"Yes, very much."
Machihihihime rejoices in responding that way with a true face.
"Are you new? The equipment is subtly chipped."
A female player from the Low Brain Pride Chiefs Strange Monkey, featuring a large ass and a long neck, comes in checking out tired gear.
"Yes, but I will try not to pull my legs"
"No, I didn't put an ass on it. I thought it was unusual."
Towards the tiredness of answering in the mood, said the woman of the Low Brain Pride Chiefs Strange Monkey.
(Then gear. I wish I didn't have to say this)
Machihihihime speaks directly to exhaustion only in tel.
(I thought so, too. You don't think you can rely on your heart)
and tired of returning tel to makihime.
"Well, it's not that hard to content, so let's just take it easy. Enjoy it."
A bald-headed male rock man's leader tries to soothe the subtle air.
"Let's go then"
Depending on the leader's words, PT members moved to the entrance to the battle content to be challenged.
It is a classic six-person PT. The formation consists of three melee attackers, two support guards, and one white wizard of recovery. Null content means no shields. The damage taken from the enemy was a story that even melee attackers could withstand without problems.
The contents are very simple and orthodox, running through a large dungeon area and annihilating the enemies in it. It's about whether you can defeat all enemies in time, but since enemies that fight in the second half will be strengthened, you have to think about the order in which you defeat them. If the PT brings the best enemies around in the second half, they can be defeated with relative difficulty even if the enemies are strengthened.
In terms of tiredness, it was a monotonous piece of content with no tension. We just need to make the recovery appropriate. There is also the recovery of the state abnormality, but it is not that much trouble.
"If the big upgrade is back on and you're going to get more new battle content, you're going to want a whole bunch of this stuff"
But the low-brain arrogant chief strange monkey player, who has a job named Locust Knight, seemed to like this content.
Although the Locust Knight is a melee attacker with the concept of literally calling a monster of locusts and fighting them while they jump together, it was a very unfortunate job that the PT forbids locusts to be sent out, even though the concept is to send out locusts because the locust attacks are weak and furiously bouncing locusts block the vision of PT members and are depressing and intrusive.
"Proximity is brilliant content."
Likewise a proximity attacker, the leader of the male rock man of the Knight of the Nations gives his consent.
"Leader, you can use some bonding power. I will recover properly."
Tired speaks to the male rock man leader of the Knight of the Nations.
The Universal Knight is an attacker for the concept of taking away the PT member's HP, turning it into bonding power, and dealing huge damage to the enemy, but with its ability, it naturally increases the burden of healing, and the healer doesn't like it. I am very disgusted by the very act of depriving my people of their HP in the first place. It was therefore a pathetic job that it was forbidden to use its abilities.
"No, that's fine. Whether you use it or not, it doesn't change that you can clear it. I'm just talking about adding to your extra effort. Thanks for caring."
That's what makes the leader smile, but in his tired eyes, that smile really hurts.
(Sure, this game treats melee attackers a lot badly...)
Although the proximity attacker is complaining of an affair, it is said that there is difficulty in the people inside, but before such a problem, Tired saw that the proximity attacker clearly has poor skills, and that a favorable place for them is limited to relatively less difficult things.
So-called challenging play - high-end content tends to make enemies' attacks fierce, shields become mandatory, melee attackers who eat wasted damage become disturbing bugs, and shields and remote and magical attackers are more advantageous.
Melee attackers are difficult to coexist with remote attackers, but they are also incompatible with shields. Afterwards, he is neglected by the restorers and other guards.
Proximity attackers shine in places like the content they're playing right now, but for some reason this game called Recommend 11, there's also a wide variety of proximity attackers, and seating is terrible between proximity attackers. Many players simply want to play melee attackers rather than just the type, but they applaud the muddy situation.
(It's pathetic that you're a warrior. because I like and use it, but I can't tell you to stop using that job and make it another one)
There was no particular problem, it took about two hours to fight in a row about five times, and PT dissolved.
"You're sweet. It's been a while since I've heard that kind of care in a PT conversation."
Since the other four left, Makihime speaks out tirelessly.
"Guys, you don't talk much on wild PT. Whether we're fixed or not, we're playing while we're talking."
"That didn't happen back in the day. How long have I been working so hard that I stopped having conversations and stuff?"
Hearing tired words, Makihime gave a lonely look.
"Actually, I'm anthropophobic. Later on, with the hiccups. But in this game, you're fine for some reason, aren't you? So I'd like to talk to more people, and maybe the real ones will be okay, and I'm expecting that, but there's only someone to talk to, sometimes."
Listening to the exhausting circumstances, Machihihihime gives a look of surprise and then turns his gaze of blatant pity.
"Still, if we keep talking, we might be able to tour with people we like to talk to, and maybe make new friends?
"Right. Mr. Machihihime and I are going to get along."
Tired of throwing up such a dialogue without a coward, Makhime wonders if this kid is really anthropophobic. I thought it might be an excuse to attract attention. Makihime, who has all sorts of nasty experiences all over this game, has acquired the habit of being suspicious.
"Shall I sign up for the promise fre? It's been a long time since I registered Fre or anything. It's been years."
"Melon pie said the same thing."
Two people to sign up for friends.
"How did tired start this game?
"I'm dating a real friend. With them. Big Mouse is a real acquaintance."
Machihihihime was a little surprised to hear that he knew Big Mouse in real life as well. Big Mouse is a person who doesn't take a slice of real information, so like himself, he was a makihime who had decided on his own that it wouldn't be very good real. Yet I didn't expect a real, contact person to show up on the same mackerel.
"Tired?"
Suddenly the appearance of tiredness begins to blur. Machihihihime knows what this blurring of player characters means in trip games. I've seen it many times before.
You fell asleep.
Seeing that his tired figure had completely disappeared, Machihihihime grumbled.
Nature and grin spill over Makihime's face. It was a delightful encounter and a delightful event.
The fact that a new player came to Recommend 11, that the player was doing so much that he liked this game so much that he fell asleep, that he was able to fret with that player, that the player had as heavy a situation as he did in real life. Everything was a pleasure to Machihihime.