FLOOR 17 IS HERE!!!!! Except it's Floor 11 now! We get to see our dinosaurs again!
I just want to give the Admin a big hug. First our wolves, now our raptors, it almost feels like he sent the best floors.
And yeah, we had to fight the spinosaurus, but that's ok. We all got a ton of XP for it, and I got a magic staff! It boosts healing spells by 15%, which isn't the best, but it's better than the mop handle I was using before.
No one was allowed to kill the velociraptors, though. Everything else is fair game, but Lex and Tim are off-limit. …Arby and Kelly are off-limit too. Can't forget about them, even if they aren't super great travel buddies.
Since this is our first cycle here, we decided to not take any velociraptors with us. Mika is thrilled. We don't know what we'll face, so we don't know how dangerous it would be for them.
Next cycle we'll know, so we'll take them with us. Mika will not be thrilled, but nya.
Anyways, that's Floor 11.
Floor 12 is super cool. It's space. There's no gravity, which is amazing. I thought it was amazing, at least. The feeling of floating around made Staab and Samurai barf.
The walls have twinkling lights in them like stars, and there are big pumice stones floating around to bounce off of. Or at least Lily said they were pumice stones. I have no reason to doubt her, but it's odd to me that she can identify rocks.
Oh, some of the rocks are inhabited by crab things that reach out and grab your feet. They're not hard to kill, just annoying to deal with. Flailing around trying to get a claw off your boot knocks you off course. There are also frog things that jump around just fine without gravity, and they are very poisonous.
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Floor 13 is a typical grassland floor, but it has a herd of wooly mammoths on it. And nothing else. It's not a very good floor, honestly. Yes, the mammoths are extremely territorial (and surprisingly fast), but they don't have any way of attacking someone on the ceiling.
Like, in our Admin's dungeon, he always put spiders or eyebats or something on floors where there was a ground-only threat. So if someone had wallclimbing potions or could fly, using those abilities was just as dangerous as not.
But here we just took wallclimbing potions and shot mammoths from a distance, no problem. And that was it.
Floor 14 was a forest lit like night. It has ghosts and leeches in it. The ghosts aren't bad, but the leeches move stupid fast and latch on to anyone that stands still for more than three seconds. And they're on all the trees and bushes, so if you brush up against a branch you come away with a leech on you.
We're currently between Floors 14 and 15. It's not late enough for us to stop yet, but we all agreed we need a break after the leeches.
Just long enough for the eeugh feelings to die down.
From here on out we'll be teleporting straight over Floor 14. No need to experience that one ever again.
Looks like we're about ready to continue on, so…
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