We proceeded down the passageway, keeping a wary eye out for demons, just in case they jumped out at us.
There were no rooms or windows on the side, only yellowish white walls. We had no choice but to follow the path straight ahead.
At the end of the passageway--
'It's an iron door. ...... Hmm... It's no good. It won't open.'
Aleria reached for the door, but it seemed to be locked and would not open.
There were two keyholes under the handle.
'Maybe there's a key in there somewhere.
'Hmm, that's a possibility, but--'
In a game sense, you go through the rooms one by one, collecting clues, and finally insert the key to open the door. That's the theory, and it sounds like a royal road, but it's too much trouble.
If I go back now and go through the rooms one by one, it will be late at night.
I mean, there's no guarantee that the key is hidden somewhere.
'Where I'm from, there was a way to pry open a lock using a wire. I'm going to see if I can't do that.'
'You can do that?
'The meaning of the key is like ......, isn't it?
'I've never done it before, so I can't guarantee it'll work. I'll give it a try.
It's called picking.
I don't expect an amateur to succeed on the first try either.
Pour magic power into the keyhole to understand the structure of the key, insert a wire according to it, and turn the key.
That should do it.
'Well, first things first.
First of all, try to open the door normally, and determine the approximate position where the lock is stuck.
Since this is a detailed task, the more hints you have, the more time you'll save.
It's not that we're pressed for time, but it's always better to make short work of it, since there's no guarantee that a demon won't jump out at us.
Try to push the sliding steel door to the left.
You will hear a cracking ...... and creaking ...... sound.
Crack!
'Hmm? ...... opened normally, didn't it? Was there a lock on it?'