Rise of a New Empire

Chapter 2: Ship Classes– (Spoilers)


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Ship Types and Classes

Strike Craft - This type of ship is small and most of the time crewed by one or two pilots, mostly useless by themselves, a large number of strike craft can easily overwhelm capital ships, there are several strike craft classes.

Interceptor; this class of strike craft is small, fast, and powerful, but doesn't have enough armor or shields to last long in battle, a hit-and-run strike craft with the best capabilities against bombers or solitary support craft.

Bomber; with the most powerful weaponry but the worst agility of any strike craft, a bomber will do poorly against anything more nimble than itself while it will completely devastate other less maneuverable targets.

Fighter: space superiority fighters are more shielded and armored than interceptors giving them great staying power at the cost of lower speed and bigger size, with weapons of similar power a fighter will almost always win against an interceptor in a direct confrontation.

Defender: fighter class taken to the extreme, with poor speed and the best shielding and armor of any strike craft this class has great agility, and incredible turn rates that prevent anything from approaching whatever it guards, useless outside of defending larger ships.

 

Escort Ship - These ships are the smallest while still considered a full starship, while most strike craft don't have FTL drives all escort ships have them, most of these ships are made to accompany larger ships with many specialized designs amongst them, while some escorts can operate alone it is uncommon and often inefficient to build a multipurpose escort.

Corvette: the smallest escort class, most of the time corvettes are used in hunter-killer groups against bombers and other strike craft, heavier corvette designs can be made to have more powerful weapons similar to a large bomber, while a corvette may never directly engage capital ships it is essential in their defense against massed bomber strikes.

Frigate: the frigate class has the most variants compared to other classes, big enough to endanger capital ships if the ship is specialized to do so while not large enough to bat away strike craft if the frigate is not made against them specifically, there are frigates ranging from being a gun with thrusters to having swarms of drones under their control, all frigates are relatively fragile due to their small size.

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Destroyer: heaviest escort ship, there are not many destroyer designs as the class is made for the specific purpose to destroy frigates and other destroyers while having enough staying power to last the whole battle without needing repairs often, destroyers always have the best shields and armor of any escort ship, there are no specialized destroyer designs as all of them are considered heavy frigates instead.

 

Capital Ship - Capital ships are the core of the fleet, the strongest single ships that project power over entire systems by themselves alone, depending on the danger the fleet faces it may have a single carrier and a few battlecruisers, or if in enemy territory it may be lead by a dozen carriers and many more battlecruisers.

Battlecruiser: the mainstay of the fleet, any respectable fleet has at least a single battlecruiser in their midst, while carriers don't engage in direct combat for obvious reasons the battlecruiser is what holds the fleet together during battle, their weaponry lets them cut swathes of enemy ships in moments and their shields let them take an equal beating without a problem.

Carrier: flagships of any fleet not led by a dreadnought, this class of ship has production capabilities that let them make smaller ships in minutes while larger ships like a battlecruiser or a carrier can be assembled outside the ship taking much longer, the technology allowing the manufacture of ships mid-battle leaves almost no space for other components so a single destroyer could easily destroy a carrier that has large internal assembly yards compared to their size.

 

Super Capital Ship - The largest, more powerful version of a battlecruiser you could think of with the production capabilities of a dozen carriers, these massive ships lead sector fleets and almost never meet each other, while a single carrier could build ships of this size it would take a long, long time.

Dreadnought: the only class of super capital ship that exists, there are several dreadnought designs but all have the same thing in common, dreadnoughts are massive ships, a fleet unto themselves, they can produce an entire fleet in a few hours and have enough weapons, shielding and armor to stand toe to toe with several battlecruisers at the same time with no damage to show, the only reliable method to destroy a dreadnought is to, one, board it, or, focus the firepower of an entire fleet on the dreadnought only, another ship of the same class is a viable strategy too.

 

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