Second World

Chapter 740: Review on Growth


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Out of the nine days of exp grinding, Jack got only one Thousand-Year Wine, but he got more exp pills compared to the last time he did this legacy dungeon farming. He always summoned Runestone of Luck before he slew the Ice Demon Fiend.

He still needed eleven more days for his age to become ten-month of age. After drinking the Thousand-Year Wine, he received half a month's worth of age and immediately became ten months old. At this age, he didn't receive new skills, but his Slash of Determination upgraded to rank 2. The skill's damage increased to 150% damage and its critical chance increased to 30%.

The constant exp grinding and the large number of exp pills helped him not fall behind too far from the average players. He spent the exp pills first on his Archmage and Beastmaster classes, increasing both of them to level 45 because that was the level where he got new skills, Tracing Beams and Strength of the Wild.

Afterward, he used the remaining exp pills for his Blade Dancer class and managed to bring it up to level 46. At this level, he was only one level less than the general public, while two levels below the top experts. While some who had joined him into the last run of ancient battleground had reached level 49, out of which were Leavemealone, Domon, Jeanny, and Grace. He didn't know about Red Death because she was not on his friend list, but he suspected that girl must be level 49 as well by now.

His pet, Therras, had also increased to level 46 after following Jack non-stop in the legacy dungeon and training caves.

Jack had many free points saved up from all the level-ups. He hadn't spent any of them in a while. He had 33 free attribute points. His free skill points were 9, 9, and 15 for Blade Dancer, Archmage, and Beastmaster respectively.

After looking at his overall attributes, he decided to invest all 33 of the free attribute points in his Wisdom stat. It was the most lacking compared to his other stats. He would need this stat to withstand magical attacks. Considering his nemesis was one that excel in such an attack, it would be bad if he was weak against it.

As for his free skill points. He spent the Beastmaster's free skill points first because that was the class he had the least number of skills. All his Beastmaster's skills were standard skills. Couldn't help it, since he didn't join any faction focused on Beastmaster.

He first maxed out his Combination Assault skill which was only missing 1 skill point. After that, he spent the remaining 14 points on the newly acquired Strength of the Wild skill, bringing it to level 15.

*

Strength of the Wild, level 15/20 (Active skill)

Call upon the blessing of the wild to bestow power. +164% increase to attributes, +10% increase to damage, +100% increase to defense and resistances, +85% to movement and attack speed, immune to movement restriction, recover 80 HP every second.

Duration: 2 minutes

Cooldown: 1 hour

*

After reviewing the skill, Jack said, "The skill level increase only increases the attributes, movement speed, attack speed, and HP recovery. It doesn't increase the damage and defense?"

"The damage and defense will increase following your star proficiency," Peniel informed.

As for his two other classes, before he spent the skill points, he took a look at his Container of Souls. It had been a while since he last used this item, which was the day he fought in the selection tournament. That was one and a half months ago.

Since there was no big battle, the souls he collected were all from his time in the wilderness and the legacy dungeon runs. The training caves and the ancient battleground provided no soul. The biggest portion of the souls still came from the Ice Demon Fiend of the legacy dungeon. The souls contained in his Container of Souls numbered 1,063,000 souls.

He still had a few advanced skills that were not maxed out yet. Archer's Precise Shot and Keen Sight, both were still at level 1. Archmage's Float spell, which was level 4 at the moment. He spent 540,000 souls to max out all three of them. He also had a non-standard basic spell that was not yet upgraded, the Illumination spell. Even though he rarely used this spell, the number of souls required to upgrade was minuscule compared to what he had now. So, he spent another 19,000 souls to max this spell as well.

For the remaining 504,000 souls, he could upgrade elite skills or spells five times.

After some consideration, he decided to max out his spells, Magic Weapon and Myriad Ensnaring Chains, which were at level 16 and level 12 respectively. He used 9 free Archmage skill points and 300,000 souls to max those two spells.

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At level 20, Magic Weapon lasted twenty long minutes. While for Myriad Ensnaring Chains, the max level summoned fifteen crimson chains. The chains were also larger and much stronger. It won't be so easy to break these chains anymore even if the opponents had ridiculously high strength.

For the remaining souls, Jack used 200,000 souls in conjunction with the 9 free Blade Dancer's skill point to level up his current strongest skill, Hundred Shadow Strikes, bringing it up to level 12.

*

Hundred Shadow Strikes, level 12/20 (Active skill, range, requires melee weapon)

Split into sixteen shadows, each shadow deals 255% darkness damage, 10% added Critical Chance, 30% chance to cause Cursed effect.

Range: 10 meters

Cooldown: 2 hours

Stamina: 150

*

The damage had been increased, it also added the number of shadows. From the look of it, if the skill was maxed out, it would produce twenty shadows. Jack was honestly a bit disappointed. He was hoping that the max skill would produce as its name suggested, a hundred shadows. But then this skill would be unrealistically overpowered.

"Let me guess, the star proficiency will increase the critical chance and cursed effect chance?" Jack asked about the Hundred Shadow Strikes.

"You are correct," Peniel confirmed.

Jack then reviewed all his battle skills. Since he returned from the Jagara region after John called him back for his triple-cross trick, it was two months ago. He never stopped training his game skills. Many of his skills and spells had increased in their proficiencies.

His Flame Strike had reached 8 stars. Jack did not doubt that this skill would be the first one that got a full ten stars. Many of his other basic skills had already reached very high proficiencies. Parry, Natural Body Recovery, Mana Bullet, Magic Shield, Energy Bolts, and Heightened State were now 7 stars. Swing was 6 stars.

Although they were only basic skills, Jack continued to use them regularly. Both in battle and outside of battle. The higher the star, the more proficiencies were needed, but most of these basic skills had short cooldown so they were the easiest to be trained.

He still had several basic skills that were lacking, mostly the basic skills from Ranger class. His Swift Stab and Silent Step were 2 stars, Roll at 3 stars, Throw Weapon, and Illumination at 1 star. Each star on Swift Stab further increased the stab speed by 5%. Each star on Throw Weapon increased the weapon's flight speed by 5%. Each star on Illumination increased the intensity of the light produced.

For Silent Step, this skill's basic ability was removing footstep noise. However, if one moved too fast, some noise would still be produced. One with this skill usually slowed their movement to a certain speed to allow the skill to fully take effect. But with each star, the speed tolerance was increased. Peniel informed Jack that at full ten stars, one could run at full speed and still not produce any sound.

As for his other skills and spells, Charge, Adrenaline Rush, Sword of Light, Flash Step, Arcane Turbulence, and Ice Ring were 5 stars. Superior Body Recovery, Shooting Dash, Life Burning Art, Dragon Eye, Barrier, Magic Bind, Body Double, and Myriad Ensnaring Chains were 4 stars. His Body Double could now switch four times before the spell ended, and his Myriad Ensnaring chains now lasted 36 seconds.

His Shredding Fang, Blitz Slash, Devouring Cross, Tame Pet, Call Wolf Pack, Call Familiar, Mana Beam, and Magic Weapon were 3 stars. His Magic Wall was 2 stars.

Whirlwind Slash, Keen Sight, Master Tamer, and Beast form were 2 stars. Normal Whirlwind Slash created slashing energy that hit everyone within a three-meter radius. Each star increased this radius by 0.2 meters. With all ten stars, his Whirlwind Slash would hit everyone in a five-meter radius. Keen Sight was the ranger's passive skill that increased vision range. Each star on this skill increased the skill owner's field of view. For Master Tamer, each star increased the pet's attributes by 5%. While for Beast Form, each star gave an additional 10% HP and 10 HP recovery when transformed.

Wind Slash, Penta Slash, Precise Shot, and Float were 1 star. Each star on Wind Slash increased the skill's range by two meters. Penta Slash's every star increased its slashing speed and its incremental damage by 1%. Each star of Precise Shot increased the projectile's speed by 10%. Each star on Float increased the spell's vertical range by 1 meter, it also increased the floating speed.

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