Jack continued training and doing the challenges daily. Every day, he collected 2670 knowledge points and 1780 glory points.
After three more days of doing the challenges, he had enough knowledge points to exchange for the Telekinesis spell. He did so. After getting the spell, he only had 302 knowledge points left. He would need a lot more days to get the magic bomb spell.
Jack brought the technique book to Jeanny. After she made one copy, Jack learned the spell.
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Telekinesis (Active spell)
Moves 1 target. Power is affected by the int modifier.
Range: 30 meters
Cooldown: 2 minutes
Mana: 100
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Jack had 2 Time Sage's free skill points before leveling up. He received another 3 free skill points after leveling up. He used all those free skill points on Telekinesis, bringing it to level 6. Every level increased the spell's range by 1.5 meters.
Every five levels, Telekinesis was able to affect another target. At level 6, this spell could affect two targets 37,5 meters away.
Jack gave the spell a test. With his intelligence stat, he was able to easily lift a large carriage that was parked by the street. The driver, who was resting nearby, was terrified when he saw his carriage suddenly float into the air. Jack put the carriage back down and apologized, which was responded to by a scolding. Jack was using his mage disguise at the time, so the driver didn't know that he was scolding his king.
For the glory points, Jack had collected 8,358 points inside his League of Champions Badge. These points were not enough to exchange for anything inside the Praefectrus list.
There were still four more days before the country leaders' meeting. The investigative team had just entered Palgrost. The retreating Liguritudum army was close to the border. They didn't spend any time establishing supply lines and they already lost all their siege weapons so the speed of their march was faster than when they were marching to Balgadur.
In another one or two days, that army should leave Palgrost and the war would end. Players could then teleport freely in and out of that country.
Since Jack started training, he had shut down the advancement to his Beast monarch class. This was so he could get his primary two classes to level up faster. Later that day, he managed to get his Time Sage class to level 80. He received a new spell.
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Time Lock, level 1/20 (Active spell)
Completely stop a target.
Range: 60 meters.
Duration: 2 seconds.
Cooldown: 2 hours.
Mana: 300
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"Only two seconds?" Jack asked. Although it stopped the target, two seconds were pretty short. But still, he could do a lot of things in those two seconds with his speed, especially if he used his Superior Acceleration beforehand.
"If you level it up, its duration will increase by 0.4 seconds and its range by two meters," Peniel informed.
"Hm… So, if I fully level it up, I can stop my opponent for 10 seconds and from 100 meters away? That's neat," Jack remarked. He then asked, "Does this spell add another target as it levels up?"
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"No. This spell is single target all the way," Peniel informed.
"Oh…," Jack was slightly disappointed hearing that.
"You will get a spell that stops multiple targets when you reach Time Sage level 90," Peniel said.
"Oh? What kind of spell is it?"
"Tee-hee, you will have to wait and see," Peniel chuckled.
Jack rolled his eyes at her tease, but he didn't try to pry. It might still be a long time till he reaches that level anyway.
He tested this Time Lock on John. He went to the throne room and when John didn't pay attention to him, Jack cast the spell. John froze for a short two seconds. His arms just hung in the air since he was in the middle of operating the monarch system.
After two seconds, his arms resumed moving again as if he never stopped.
"Do you feel anything just now?" Jack asked John.
"Feel what?" John asked back. "What are you doing here anyway? Aren't you supposed to be training? You are not needed here."
Despite John's curt remark, Jack was grinning as he walked away. This drew John's puzzlement.
Jack was happy because the Time Lock didn't just stop John's movement. It truly completely stopped John, including his thoughts. For John, it was as if time never stopped. He was not even aware that he had lost those two seconds.
This meant that this spell had no counter after it was cast. There was nothing the target could do aside from waiting until the spell's duration was over. The only thing that could help the target was if the target had a partner who had the Greater Dispel spell. Dispel or cancel magic won't work because Time Lock was a seven-rune spell while Dispel's highest spell formation was six runes.
After his Time Sage class leveled up to level 80, Jack didn't immediately go and do the Ancient Battleground Legacy Dungeon, he decided to train some more.
*
He continued training and doing the challenges daily. Two days later, his Brave Swordsmaster also reached level 80. He got a new skill as well.
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Realm of Sword God, level 1/20 (Active skill, range, requires sword)
Mark an area with a radius of 100 meters. Swords will rain in this area. Each sword deals 100% light damage. At the end of the skill, a giant sword will be conjured at any one target within the marked area, dealing 1000% light damage.
Range: 200 meters
Duration: 10 seconds
Cooldown: 5 hours
Stamina: 500
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Jack used the 3 free skill points he obtained from level-up to level up this skill to level 4. Every level increased the damage dealt by the small swords by 5%. The final sword received a damage boost of 50% per level, and each level increased the marked area's radius by 2.5 meters.
At level 4, the skill would rain down small swords that dealt 115% light damage at a 107.5-meter radius area. The giant sword that was conjured by the end of its ten-second duration would deal 1150% light damage.
Having this skill put him on par with those Elementalists with wide-ranging and high-damaging spells. He didn't even need to spend time to form a spell formation for this skill.
After his two primary classes reached level 80, Jack set his Beast Monarch back to receiving a third of the exp points. It was now time to reenter the Hard difficulty of the Ancient Battleground Legacy Dungeon.
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