Shadow of the Soul King

Chapter 46: Chapter 46: Classes


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Aalam

Aalam was very happy with himself, even though his performance had shown a distinct lack of combat planning. Tactics he could get better at, and Mila seemed pretty good at them already. But racial choices were permanent, and he’d gotten the exact race he wanted.

On top of that, he hadn’t thought he’d be able to find a creature like the Abyssal Soul Collector until he was F or E rank.

Absorbing the genetic power of any Legendary grade being specializing in the Soul stat, such as the Nightwalker prince, would have allowed him to get the race, but the Soul Collector ability was not one he was at all naturally suited for and he would never have had the possibility of receiving it without his Genetic Thief bloodline.

The soul well was also a great find. There was information about such natural born structures in the boon he’d received from Nana Xara, and, while they were pretty common on new worlds, being able to dominate one was quite rare. This soul well, for example, had contained enough energy to raise someone’s Soul stat by around 7,000, though 300 worth of that energy had already been used by the Nightwalker prince and the Abyssal Soul Collector.

A large amount had also been absorbed by both him and Mila as they advanced in the cave, both their Soul stats more than doubling as a result, and that increased the strength of their bond and Mila’s contract abilities.

Almost as important as the soul cave for Aalam’s cultivation, though, was the increase in territory of the native prince from conquering the invasion. New Raphaiya had increased in size from 50 square kilometers to 150, and that boost had increased the amount of bonus stats Aalam could receive from his Prince uniqueness by 50%, resulting in an effective extra 13.5 to his Attunement.

That, along with the drastic rise in his base affinity with all his Laws when he’d upgraded to a Strong Soul Incubus Prince, had made his cultivation a lot easier, so, even as he focused on mastering his skills, he still got really close to raising several of his other Laws to peak grade as well.

Then, after two more weeks, he finally mastered his last skill.

Not being a soulform any more, both he and Mila had to sleep, but having higher affinities and stronger Soul and Spirit stats really helped speed up skill mastery, as did experimenting with them in combat. For both of them, though, it was the skills that gave them their bond which were the most difficult to raise, at least until they found the trick.

Aalam’s regeneration of resources was more than doubled when within his own Territory, not from Prince, but from owning territory’s basic effect, and he and Mila could send resources over their bond, even from kilometers away, with very little loss. So, they started practicing independently, Aalam in the cave and Mila back in the city, using their resources to help boost Artifact Enhancement and Runescriber. At the same time, they shared resources back and forth. That act of sharing resources over a distance helped their lowest mastery skills grow at the fastest rate and the extra resources from having Territory and sharing helped their second lowest mastery skills grow faster.

With his skills mastered, the final piece required for class advancement was done and, as he was no longer in the tutorial, all he had to do was go into his status screen, click on his current class of Citizen, and choose to upgrade it.

 

You have chosen to upgrade your class Citizen (G-Common)

Please choose from the following 3,483 possible upgrades.

 

As usual, Aalam read through the entire list, and he quickly confirmed all the classes followed the general patterns Nana Xara’s information had indicated. Inferior grade classes provided 54 stats per level, Common grade classes 72, Uncommon grade classes 90, etc, a difference of 18 stats per grade up until Legendary classes at 144. Then there was a 32 stat jump to Heroic which gave 180. Each class also provided intrinsic effects equivalent to 3 to 4 equivalent grade racial abilities, the greatest benefit. And, while pretty much every Uncommon class and above provided 6 skill slots, only three classes, all from the same line, provided any more.

Also, for advancing from G to F rank, the grade of his G rank class didn’t matter, so his class choices were from Inferior all the way up to Heroic grade.

Most of the classes had been in Nana Xara’s information, but a grand total of 317 hadn’t. Some, such as several of the Heroic and Legendary classes, had high requirements when it came to Laws as well as unique accomplishments. Others, such as the dozen or so high grade bomber and plague line classes had really difficult accomplishments, such as killing billions as a G grade or blowing up multiple individuals two ranks higher. There was even one Heroic grade bomber class where the only requirement was killing someone three ranks higher with a bomb. More than half, though, just required the Multi-Mind skill, as that was a really rare skill even at higher ranks.

And even the weakest class which required Multi-Mind was quite good.

 

Thinker (F-Uncommon)

Think many, think fast

 

Effects:

Increase the power of psychic category enhancement skills

 

Skill slots:

6

 

May only learn skills of the following categories:

Psychic

Passive

Active

Enhancement

 

Stat bonuses per level:

Strength: 0

Agility: 0

Endurance: 0

Toughness: 0

Vitality: 0

Perception: 0

Magic: 0

Spirit: 45

Soul: 45

Aura: 0

Attunement: 0

Luck: 0

 

Requirements:

The Multi-Mind (G-Legendary) skill, Spirit greater than 36

 

Boosting just Spirit and Soul, the class was designed to make the Multi-Mind skill and other skills like it work better and the result would be a cultivator specialized in thinking, which Aalam thought was pretty cool.

He’d never choose something that would limit him like that, but it was still pretty awesome, and the highest graded class requiring Multi-Mind was probably what he would pick if he could only choose one class.

 

Heavenly Spark Thinker Mage (F-Heroic)

Master of Laws, magic, and the multi-mind

 

Effects:

Increase the effectiveness of the Magic, Spirit, Soul, and Attunement stats by 50%

Raise affinity with all Laws by 100%

Greatly increase the power of psychic category enhancement skills

 

Skill slots:

6

 

May not learn skills of the following categories:

Martial

 

Stat bonuses per level:

Strength: 9

Agility: 9

Endurance: 9

Toughness: 9

Vitality: 9

Perception: 9

Magic: 36

Spirit: 36

Soul: 36

Aura: 9

Attunement: 9

Luck: 0

 

Requirements:

3 high grade Law Eggs for each of the 12 elements, at least one Legendary magic skill, the Multi-Mind (G-Legendary) skill, Magic greater than 144, Spirit greater than 144, Soul greater than 144, Attunement greater than 72

 

It had one of the easier requirements among his Heroic grade class options. It would greatly increase his Multi-Mind skill and its advancements, which was one step higher than markedly and two steps higher than no modifier. And, given the type of class it was, he could likely even get it to allow martial skills with future advancements.

The only problem was there was nothing about it which would cause his Lord skill to take one of its skill slots over one from the class he needed to pick for his build to work, and that meant he wouldn’t be able to choose the class he needed without losing the Lord skill, which was required so he could get souls from Mila and make use of his second uniqueness.

The class he needed had a quite hard to fulfill final requirement.

 

Void Sage (F-Legendary)

Creator of skills, yet empty

 

Effects:

Increase the effectiveness of all stats by 6.25%

Increase the speed of mastering skills by 100%

May freely fuse mastered skills

 

Skill slots:

8

 

May not learn skills of the following categories:

NA

 

Stat bonuses per level:

Strength: 8

Agility: 8

Endurance: 8

Toughness: 8

Vitality: 8

Perception: 8

Magic: 8

Spirit: 8

Soul: 80

Aura: 0

Attunement: 0

Luck: 0

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Requirements:

3 sets of opposing Law Eggs at middle grade or higher, has Soul as the highest stat, has personally invented at least 3 new runes or rune sets with F rank effects, has no skills

 

There were multiple sage lines, but the line of the void sage provided the best benefits in Aalam’s opinion. It was one of the only lines of classes with more than 6 skill slots, the Epic version having 7 and the Heroic version having 9. Like all sage line classes, it boosted skill mastery speed and had stat gain almost entirely focused on the soul, but it also allowed free skill fusion and boosted the effectiveness of all stats, which was incredibly rare.

It required no skills, however, which for a dual class situation meant all three skills Aalam currently had needed to go to his other class, something which wouldn’t happen with Heavenly Spark Thinker Mage, as the natural tendency of skills which could be used by either class equally would be to take the skill slot of the class with less skills.

Among the Heroic grade classes Aalam could choose from, there were only three which would take all three of his skills while also boosting his affinities with all Laws instead of a subset, so those were the only ones he would consider for his second class.

First was Heavenly Spark Psymage Lord, a combat focused class.

 

Heavenly Spark Psymage Lord (F-Heroic)

Master of Laws, Territory, psyforce, and mana

 

Effects:

Increase the effectiveness of the Spirit and Magic stats by 25%

Increase the effectiveness of the Attunement stat by 50%

Raise affinity with all Laws by 100%

Markedly increase the power of psychic, magic, and noble category skills

 

Skill slots:

6

 

May not learn skills of the following categories:

Martial

 

Stat bonuses per level:

Strength: 9

Agility: 9

Endurance: 9

Toughness: 9

Vitality: 9

Perception: 9

Magic: 36

Spirit: 36

Soul: 36

Aura: 9

Attunement: 9

Luck: 0

 

Requirements:

3 high grade Law Eggs for each of the 12 elements, at least one Legendary psychic skill, at least one Legendary magic skill, the Lord (G-Legendary) skill, Magic greater than 144, Spirit greater than 144, Soul greater than 144, Attunement greater than 72, has control over a medium amount of Territory for a G rank, has slain a being two ranks higher or greater with pure psychic or magic skills, has killed over 72 beings one rank higher or greater with pure psychic skills, has killed over 72 beings one rank higher or greater with pure magic skills

 

Technically, psychic runes counted as a pure psychic skill, so the last two requirements he’d gotten from killing zombies. For the requirement of killing an E rank or higher with pure psychic or magic skills, the only true case had been his killing of the entrapped Invincible Slime in the tutorial, a D rank, but that hadn’t been at all fair.

Aalam knew he wasn’t very good at combat and it was almost impossible for him to meet the requirements to upgrade the class in the future, not to mention how it boosted the effectiveness of Spirit without a corresponding boost to Soul, so it was by far the worst of the three choices.

The second class, on the other hand, was a pure crafting class and it was awesome.

 

Heavenly Spark Crafter Lord (F-Heroic)

Master of Laws, Territory, thinking, and craft

 

Effects:

Increase the effectiveness of the Soul and Attunement stats by 50%

Raise affinity with all Laws by 100%

Markedly increase the power of crafting and noble category skills

Greatly increase the power of psychic category enhancement skills

 

Skill slots:

6

 

May not learn skills of the following categories:

Martial

Offensive

 

Stat bonuses per level:

Strength: 12

Agility: 12

Endurance: 12

Toughness: 12

Vitality: 12

Perception: 18

Magic: 12

Spirit: 30

Soul: 36

Aura: 12

Attunement: 12

Luck: 0

 

Requirements:

3 high grade Law Eggs for each of the 12 elements, at least one Legendary psychic category enhancement skill, at least one Legendary crafting skill, the Lord (G-Legendary) skill, Spirit and Soul greater than 144, Attunement greater than 72, has control over a medium amount of Territory for a G rank, has personally designed and crafted at least a Legendary grade artifact

 

Even without requiring the Multi-Mind skill, it gave the same boost to that skill and its advancements as Heavenly Spark Thinker Mage would. Aalam was also pretty confident about being able to meet the requirements for future upgrades.

The only problem was it provided no help to combat whatsoever and Aalam couldn’t just craft if he wanted his build to work.

So, he decided he would choose the third class.

 

Heavenly Spark Psycrafter Lord (F-Heroic)

Master of Laws, Territory, telekinesis, and craft

 

Effects:

Increase the effectiveness of the Aura and Attunement stats by 50%

Raise affinity with all Laws by 100%

Markedly increase the power of psychic, crafting, and noble category skills

 

Skill slots:

6

 

May not learn skills of the following categories:

Offensive

 

Stat bonuses per level:

Strength: 12

Agility: 12

Endurance: 12

Toughness: 12

Vitality: 12

Perception: 16

Magic: 12

Spirit: 32

Soul: 32

Aura: 16

Attunement: 12

Luck: 0

 

Requirements:

3 high grade Law Eggs for each of the 12 elements, at least one Legendary passive psychic category skill or the Telekinesis (G-Legendary) skill, at least one Legendary crafting skill, the Lord (G-Legendary) skill, Spirit and Soul greater than 144, Aura and Attunement greater than 72, has control over a medium amount of Territory for a G rank, has personally designed and then used telekinesis to craft at least a Legendary grade artifact

 

It was also a crafting class, but it was pretty much guaranteed to give him Telekinesis (F-Heroic) while also boosting said skill and, while Telekinesis wasn’t a true combat skill, given the strength of Aalam’s Spirit stat and the way he fought, it would greatly, greatly increase his power and was thus a skill he’d be going for anyway.

Aalam briefly looked at another class, one requiring peak Law Eggs for the elements of space and time, which would allow him to temporarily create a Territory wherever he went, so he could make use of his Prince uniqueness at all times.

He hadn’t had the Prince uniqueness when he first made the plans for his build so he briefly considered modifying his class choices to account for it, but then he realized one of the skills he had planned for his build would give him the same effect at E rank if he slightly modified its advancement path, so he decided to proceed as planned.


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