While Lu Wu and Bei Li were researching the new upgraded content, something happened in the forum, evoking new discussion amongst the players.
The problem was, a player from the European server who logged into his account in the local server noticed that his character class menu was still on a Beiqi player’s menu after he returned to Europe. His character also remained in Beiqi instead of his normal Land of Cangxu.
Similarly, local players who started playing Battle Online in Europe found their log-in locations still in the Hidden Dragon Village of the European server after they came back. Their character class menus were also unchanged, remaining a dead soul warlock, knight, etc.
Due to a sense of attachment to their original servers, many players hoped the officials could launch a server changing service so they could return to their preferred server.
After some discussion between Lu Wu and Bei Li, they thought this was a great suggestion, so they released an official announcement.
[Cross-Server Account Update Announcement]:
Content: Following the feedback received about the location linked to a player’s account, the officials have decided to add a cross-server account function. Each account will be able to change servers once by purchasing a pass at the game shop for 100 soul coins. Once purchased, players need to activate the pass, where they will be given the option to choose their desired servers (currently only available for the local server and European server).
Cross-Server Precaution One: After selecting a server, a player’s level, equipment, channel items, and situation will be transferred to the new server without any changes. However, their exclusive title in the previous server will be forfeited.
Cross-Server Precaution Two: Upon logging in to the server for the first time after a server change, players will be given a chance to change their default character classes. After changing their default character class, only a character’s level attributes will change. Your character’s levels will remain unchanged. However, the player’s character class advancement or inherited character class will be forfeited!
Cross-Server Notification (Red): Crossing servers is only allowed once, no multiple crossings allowed!
…
The efficiency of the officials won the players’ positive reviews.
At the same time, many European server players who had previously logged in to the local server started to spend cash to cross their servers. A few local players on the European server also chose to come back to their original server.
However, not many players changed their default character class when they crossed, since they were familiar with their respective character classes. Several other players chose not to change character classes as they were reluctant to give up their class advancements.
Following this, the officials released another announcement. Even in different servers, their skills in the Cultivation Pavilion were the same. Players could grow and progress in the other server.
With the officials’ guarantee, most players just gave up changing. They continued with their original character classes and kept battling in different servers.
…
As Battle Online gained fame and became more popular day by day, several foreign professional gaming organizations began to invite Lu Wu for interviews.
Lu Wu did not explicitly turn them down. The timing was certainly not ideal because he was still just a cat.
Even so, the agency with the leading authority on all things gaming, the Imagine Game Network aka IGN, produced a review for Battle Online.
The world-renowned gaming media company had a professional comprehensive rubric by which they assessed games. Expert reviewers would try a game and write their reviews based on this rubric and award a score to the game ranging from 0.0 to 10.0 on the overall game experience.
Each aspect of the game would also be assessed on a scale of 0.0 to 10.0, including performance, graphics, audio, gameplay, and attractiveness. However, the overall score was independently awarded and not calculated by the individual factors.
As Battle Online had not yet been launched in America, where IGN is based, their evaluation was carried out on the European server.
What the reviewers found in their evaluation of Battle Online utterly blew them away.
After obtaining multiple confirmations on their test report, IGN published their review. Their review quickly went viral in the gaming community.
Graphics: 10.0
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Evaluation: Completely realistic scenario simulation. One could not tell if they were in the real world or in the game. Every scenario was replicated to the very detail, a falling leaf, a gentle breeze, even the light shadows during the sunrise and sunset were impactful. Could be named as a revolutionary product.
Audio: 10.0
Evaluation: Perfectly synced to the visuals, the audio sounded very realistic and not artificial at all. One could only imagine what kind of monster the audio master was behind the scenes!
Gameplay: 9.8
Evaluation: Super realistic graphics make gameplay very enjoyable. A high level of liberty in the game, air walls are absent, long shots of the graphics were also not two-dimensional. All areas on the map were accessible to players. The progress system was also comprehensive and versatile, with more than one way to fight monsters and level up. A player could be any character class they desired: an explorer, beast trainer, sailor, adventurer, and more. It is to be noted that there are even more gameplay options available on their original server, but we have yet to carry out our evaluation there. Since there still are elements of the game that have yet to be launched on the European server, we can only give a 9. However, once these new features are launched in the future, you can expect to see full marks from us!
Attractiveness: 10.0
Evaluation: The game introduced a very interesting character class development system. While leveling up, the body conditions would upgrade in sync. Each level advancement was extremely rewarding. At the same time, the warship-development mode in the current stage added more pleasure to the game. The game was absolutely enticing. It had a wide, open-world view and a very high power system. Even after reaching the final level in the game, there was still plenty for a player to do as there were many new territories to explore.
Game Performance: 10.0
Evaluation: Battle Online received positive feedback from players on both the original server and European server, and quickly amassed a huge user base. At the same time, it has been constant with its position as the game with the top number of active players among new releases. Moreover, other highly-anticipated games released in the same period were given a cold shoulder, attracting far fewer players.
For one, Star Wars was launched in Europe in the same period as Battle Online. Although having been chosen as one of the top three most-anticipated titles, its release being a day later than Battle Online’s launch proved to be detrimental, as it only attracted less than 30,000 players from Battle Online. These players still came back to Battle Online after that. What a dreadful ending.
Overall Review: The game has a grand world view with 100 percent realistic graphics. It has a comprehensive economic system, realistic player killing system, an intuitive interface, and various entertainment elements. The developers have perfectly handled cheaters and bugs that may ruin the gaming experience. We have become avid fans of this game and we look forward to the launching of an American server! This is a legendary game that must be played!
(Attached is an 80 minute intricate review of the contents of the game.)
…
When IGN published its test report and video reviews, Battle Online became the hot topic in the gaming industry all around the world. It caught the attention of foreign players, lured by the enticing gameplay videos, resulting in the registration of a huge batch of players.
A huge influx of foreign players entered the official Battle Online forum, eagerly posting requests to launch an American server and Asian server as soon as possible so they could have a taste of the latest and greatest game. After all, the review published by IGN spread the word in the gaming community about the amazing gameplay.
At the same time, the players that searched for related contents of the game knew it had a cross-server account function that meant a late start might hugely affect their respective servers.
So the requests of foreign players in the forum got higher and higher.
Lu Wu valued the launching of other servers, too.
He immediately contacted Wu Guoyi, and was told that the other two servers could be launched anytime as long as he had all the preparations done.
Hearing Wu Guoyi’s guarantee, Lu Wu wasted no time and got busy again. He sorted out all the game settings himself and left all the research to Bei Li.
Recently, Lu Wu kept on thinking that he had become more useless since he had Bei Li, and for this, he concluded three reasons.
One, if he had any problems, look for Bei Li.
Two, if anything was not understandable, look for Bei Li.
Three, just look for Bei Li.
They say that behind every successful man is a great woman. To Lu Wu it couldn’t be any more true.
However, he still felt different. Behind him stood a hungry, adorable, premature little girl with infinite potential.
This weird feeling of dependence made Lu Wu feel very happy indeed!
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