Translator: Exodus Tales Editor: Exodus Tales
The first to third waves of monsters were actually fine, and most teams could handle them.
The problems started with the fourth wave of monsters, where a Necromancer would appear. They would stand still and lock on to the closest player before channelling their spells. As such, the players needed to keep a Secondary Tank at the rear as a reserve.
The Main Tank would be unable to withstand the damage at the rate that it was dealt.
The Necromancer also had to be controlled with Fears or Polymorphs.
The moment the enemy wave engaged, the melee players had to focus on attacking the Necromancer while the ranged players and the tanks would focus on dealing with the rest of them. When the Necromancer was almost dead, the melee players had to turn to the monsters and help clear them out. Once the monsters had been cleared, they could then deal with the almost-dead Necromancer that had been constantly crowd-controlled.
The last two waves had Abominations, which were hardy with high attack power.
After clearing the eight waves of monsters, it was finally time for the first Boss – Rage Winterchill. When Lu Li had fought against him in his previous life, he had dropped a lot of decent equipment.
Although Rage was quite weak, he was outstanding among the Lich. As such, Archimonde had sent him in as the vanguard.
Unlike those Lich who were loyal to the Lich King, Rage Winterchill was an avid follower of the Burning Legion. His powerful magic and demonic skills clearly distinguished him as someone under Kil’jaeden.
Rage Winterchill’s first appearance was during the siege of Heartglen. However, due to his loyalty to the Burning Legion and dislike of the Scourge, he did not participate in many of the Scourge’s fights until the final battle of Mount Hyjal.
In the final battle on Mount Hyjal, Rage Winterchill attacked Jaina’s camp as a commander. However, his attack failed and he eventually was returned to dust.
Although he was considered weak, there were very few that had managed to kill this Boss except for a few major clubs.
After all, the preconditions of the Instance Dungeon were enough to prevent many lesser guilds from setting foot in this place.
“The ultimate conquest of the Burning Legion has begun! The world will be in our hands once again; nothing will survive!”
The lines that he spoke were rather aggressive and his appearance was quite similar to Kel’Thuzad.
It didn’t really matter who was tanking the damage from him, as long as he wasn’t hitting the NPCs. This was especially true for Jaina, because they would have to restart the whole
process, including the first eight waves of monsters if she fell!
The battle wasn’t too complicated. The key was in avoiding the Lich’s skills, otherwise, the pressure on the healers would be too great.
All members in Death and Decay range had to stop what they were doing and run.
If you didn’t run, then you would die.
Ruling Sword defeated the Boss after being wiped twice. Although the Boss was weak, the items that he dropped were not bad at all.
Furious Shackles – Epic Plate Armor.
This was better than T5 equipment and was on par with T6 equipment.
The Chronicle of Dark Secrets!
If the Furious Shackles were considered valuable, then the Chronicle of Dark Secrets was considered the best item that Rage could drop.
Its nickname was the ‘Black Book’.
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There was a saying that went, “The Black Book in the left hand and Sunflare in the right would create a Mage that can roll over everything.”
The Black Book referred to the Chronicle of Dark Secrets, which was an off-hand equip. It was one of the best damage output items that magic players dreamed of acquiring.
Many players even regarded the Black Book as something that signified that you had graduated in the current patch.
When this item appeared, saying that the atmosphere was lively was an understatement.
Lu Li was too lazy to care about it. This wasn’t a skill book, so they could use it in a competition if they needed to. Whoever bid the most points was free to take it.
In the end, it was Lonesome Flower who had the most points.
This was the benefit of being an Ice Mage – he could enter almost any Instance Dungeon. In contrast, a Fire Mage like Fat Monkey would receive preferential treatment in some aspects, but couldn’t attend as frequently as Lonesome Flower.
Fighting inside the Instance Dungeon and outside the Instance Dungeon were activities that gave completely different amounts of DKP.
Sometimes, Lonesome Flower would even receive bonus DKP for being the highest damage output player.
Before the second Boss Anetheron, there was another wave of monsters. However, unlike the first eight waves before Rage Winterchill, there was a Banshee.
The players called the Necromancer a man and the Banshee a woman because they were both Mages and their genders were obvious.
The woman used magical attacks that were similar to the man. At the same time, she also cast an anti-magic shield on herself, broadcasting to the melee players to attack her.
As such, they just locked her down and sent the melee players in.
After the wave of mobs, Anetheron arrived.
Anetheron was a keen and formidable Dreadlord. His position among the Nathrezim was second only to the leader Tichondrius, who had been killed by Illidan. After Tichondrius’ death, he had taken over as the leader.
In the campaign to attack Mount Hyjal, Anetheron joined the battle and demonstrated his ability to lead the army. He also demonstrated tenacity when confronting the defense, which was a combination of the Alliance and the Horde.
When Archimonde set out to defeat the World Tree, Anetheron was supposed to guard the Legion’s camp. But in the end, he hadn’t noticed Archimonde’s critical situation quickly enough and by the time he felt Archimonde’s strength dissipate, it was too late.
He and most of the invading Burning Legion didn’t have time to escape. They were soon overwhelmed by the angry Mount Hyjal Alliance warriors, and Anetheron himself died in the fight.
This Boss was much more difficult than the first one.
Most of the players who had come here to get the First Clear were stuck on this Boss, and the rest were on the first Boss.
His signature skill was Carrion Swarm, which inflicted a swarm of vultures upon a random target in a range of about 60 yards and dealt 4250-5750 Shadow damage.
This swarm also reduced the healing of the target by 75% for 20 seconds, regardless of whether it was received by potions, bandages or healing skills.
The cooldown on this skill was about 11-15 seconds.
In addition, this skill had an effect on healing that persisted longer than that.
As such, they had to split into small teams to fight this Boss. Sky Moon divided the team into four groups with the Boss in the middle, and each group overlapped as much as possible. The point was that each time a group was hit, the other two groups could heal them.
There was also a skill called Hypnosis which put the target to sleep, but these players could be rescued with Tremor Totem.
Once every minute, an Infernal would also be spawned onto of a player. This dealt 2500 Fire Damage in a small area and stunned the target for 2 seconds.
The Infernal had about 200,000 HP. Its attack wasn’t that high, nor did it last very long, but it would deal continuous damage to any players within 8 yards of it.
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