Having finished the ‘Mad Rat’s Show’, I’m now going to tell you all the secrets you need to know about the ‘surprises’.
What are you saying!? Of course not! I never wanted to reveal everything to the future dungeon invaders! What fun would the dungeon have otherwise?
I’ve gone to a few places in the DMA forums where players talk bullshit about my dungeon… and as much as I still don’t understand their enthusiasm and almost fanatic obsession for my dungeon, I DO enjoy the despair and craziness my dungeon is creating. Hahaha!
All those posts complaining about being killed by Creepy are the best! Especially those that complain about the Death Butterfly!
Though I find it weird that nobody has complained about the Monster Train yet… Could it be that nobody has met it yet? Are they really that lucky…? I don’t think so because most players complain about being unlucky… Then why are there no messages about the Monster Train at all!?
I know it was designed in a way that relies on luck to actually find the invading players because of its random movement… But it doesn’t make sense at all that nobody has found it yet!
And another thing I still don’t understand is the ‘Evil Mastermind’ nickname they’ve given me, saying that all the times they died because of random things were because I planned them from the start, in an absurdly convoluted and evil plan.
“What the hell are they saying!? That’s utter bullshit! I only put random things inside the dungeon and it’s YOU who are unlucky: one error leads to the other until finally, you get yourself killed! I haven’t planned anything of that at all!”
At least it isn’t all bad because those discussions help make my dungeon famous and more and more players enter it every day. There are also random players who beat the dungeon out of sheer luck and when the others see it, they turn even crazier and start to dive into my dungeon to show they are better and can beat it too…
Anyway, returning to the surprises.
“Let’s start explaining the third surprise! Hahaha!”
You might be thinking ‘WTF!? The third!? Weren’t there only two!?’ right now. And you are right… Except I purposely didn’t show the third to the viewers because it’s only relevant to me.
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If your brain is fast enough, you might already expect what this third surprise is about. I already showed everything that I had planned to improve the dungeon except for one single thing…. Yeah, I’m talking about the Kidnapper upgrade.
“Without further delay, let’s show you all the new and upgraded Kidnapper! I called the template: Stone Eye Kidnapper!”
The biggest drawback I found with the original Kidnapper was that it was completely incapable to capture units on its own. I (or another teammate) had to incapacitate the enemies so that the Kidnapper could capture them. And it works decently well, but I had to remember to cast Chain Lightning every time I wanted to capture a unit… let’s just say that my brain isn’t the best at remembering things sometimes.
Another non-ideal thing is that because I have to cast Chain Lightning, I have to spend a lot more MP than I should.
And the Stone Eye Kidnapper solves all those problems at the same time! It’s capable of capturing units on its own because of its innate skills!
And what’s best, it can also passively turn enemies to stone and remove them from combat! Though the chance is very low, so I won’t rely on it at all... But it’s very handy for capturing critters because they are usually everywhere, so just by being alive the Stone Eye Kidnapper can turn critters to stone and capture them without spending a single EP or MP point! Hahaha!
Another great thing is that it isn’t very expensive at only 80 cp plus the 20 from Basic Chimera, so I can easily bring with me other support mobs during invasions.
I kept it at level two to leave the cost as low as possible: other than the innate skills inherited from the Spider and the Cockatrice used to create it, the new Kidnapper only really needed defensive skills.
Its AI even comes with the Follow and No-combat options by default! As all AI with 3+ INT does. I only had to change it so that it uses the Web Throw skill when I tell it to do so, and never starts or participates in combat, the same as with the original Kidnapper.
It’s so better than the Stitched! Hahaha! I only need to tell the Stone Eye Kidnapper to capture one unit and it will wait until its HP is low enough to effectively use Web Throw and then capture it!
Stone Eye Kidnapper (Lv 2) | |||||
HP | 154 (140) | STA | 13 (12) | SOU | 12 (11) |
EP | 143 (130) | MP | 110 (100) | ||
STR | 14 (13) | CON | 13 (12) | AGI | 16 (15) |
SPI | 12 (11) | WIL | 15 (14) | DEX | 7 (7) |
SPD | 5 | INT | 3 | COM | 0 |
Skills |
|||||
Active: Web Throw (Innate). Triggered: God’s Intervention. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Too Gross To Look At. |
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