The Outlands

Chapter 83: Chapter 81: Upgrades and Danger


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Tess sat down on a rock, instructed Silky and Isabella to keep an eye out for any monsters, just in case, and began looking through her options.

The first thing she took note of was that she had yet another slot for an attendant, putting her up to four, but she wasn’t quite sure she wanted to make another couple at that moment. She had yet to find anything as…low visibility as Silky and Isabella, and she was leveling up just fast enough that she felt that, unless she used a rather powerful core as a base, whatever she made would become quickly become obsolete and she’d have to upgrade it soon after.

She was running into that problem with Silky and Isabella again, too. She was of half a mind to just keep them stored within her core storage, where they’d be a little safer than they would hiding around her, but they provided just enough utility that Tess felt it was worth keeping them outside.

So, she wrote that particular avenue off, and decided to revisit it once she hit level fifty and leveling slowed down once again. Instead, it was time to look at her Attributes. Fortunately, she had a core from the boss of the savage dungeon, and while she had given it a quick once-over after finishing the dungeon, the excitement with Maven had put truly sitting down and tinkering with it out of her mind, and she had only hastily put one of its abilities into her list. So, she pulled up the core and the derived Skills she had received from it and looked through them again, dismissing any Attributes that had to do with shape or body composition.

Cold Affinity:
Strengthens the effect of Cold Magic cast by the creature by 50%

Mad Dash:
Allows the creature to instantly stop moving or instantly accelerate to top speed while preventing the normal side effects of such drastic changes in speed. If the user chooses to accelerate in this fashion, they are rendered unable to turn until they stop.

Monstrous Strength:
Lifts the usual restrictions tying physical condition to the Power stat, effectively allowing the creature to fight at full strength regardless of damage taken or the overall health of their body. Prevents the normal negative effects that would come from fighting while heavily wounded, sick, malnourished, or the like. Increases Power by 50%.

One With the Wind and Cold:
 Provides immunity to wind and cold damage from most sources. Additionally grants the creature complete resistance to temperatures warmer than -100°C, and partial resistance up to -200°C. Prevents wind from pushing or otherwise affecting the user unless they wish it.

Skills:

Aura of Terror
Rarity: Mythical
Type: Passive
Description:
You project an aura of fear, causing any enemy that is lower leveled than you that comes within 30 feet to be afflicted with Terror for 10 seconds. Provides immunity to fear effects.
You’ll probably still appear in their nightmares for weeks to come.

Baleful Bound:
Rarity: Mythical
Type: Passive
Description:
For five seconds after hitting their top speed, the user deals triple damage on all attacks.
Speed begets strength.

Glutton’s Reward
Rarity: Mythical
Type: Passive
Description:
Allows the user to regenerate missing HP, Mana, and Stamina by consuming food at the cost of the food not filling their stomach. HP, Mana, and Stamina restored is directly proportional to how much the food would fill.
They ate until long past the point their body should have given out, then ate some more.

Invoke the Mountains

Rarity: Mythical
Type: Active
Description:

You are reading story The Outlands at novel35.com

You may spend 250 Mana to call the fury of the mountains upon the area. For ten minutes, the area in a half-mile radius around you becomes filled with the cold, wind, and feeling of hunger. This chills the area to -20°C, creates a 65 km/h wind in the direction of your choosing, and makes all within feel as if they have not eaten in three days. The chill and wind from this effect cannot be mitigated by any source save One With the Wind and Cold.
If you wish to stand atop the world, then you must withstand the dangers that accompany it.

Derived Skills:

Aura of Fear
Rarity: Legendary
Type: Passive
Description:
You project an aura of fear, causing any enemy that is lower leveled than you that comes within 30 feet to be afflicted with Frightened for 10 seconds at a 50% rate. Provides immunity to fear effects.
You’ll probably still appear in their nightmares for weeks to come.

Speed Demon:
Rarity: Legendary
Type: Passive
Description:
For three seconds after hitting their top speed, the user’s attacks deal double damage.
Watch out for cops.

Taste Test
Rarity: Legendary
Type: Passive
Description:
Allows the user to regenerate missing HP, Mana, and Stamina by consuming food at the cost of the food not filling their stomach. HP, Mana, and Stamina restored is proportional to how much the food would fill.
It may not look that different, but it’s less efficient than its counterpart, promise.

Call Upon the Mountains

Rarity: Legendary
Type: Active
Description:
You may spend 250 Mana to call the spirit of the mountains upon you and your enemies. For ten minutes, the area in a 250 meter radius around you becomes filled with the cold, wind, and feeling of hunger. This chills the area to 0°C, creates a 25 km/h wind in the direction of your choosing, and makes targets feel as if they have not eaten in a day. The chill and wind from this effect cannot be mitigated by any source save One With the Wind and Cold.
The mountains care not for those upon them. If they cannot withstand the mountains, they deserve their fate.


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