An envoy from the Duke of Astraeus' soldiers came to the Belesdral to offer terms for a duel.
First, the place must be the one they have chosen
It seems that the soldiers will cut down some trees to make a dueling arena, which will be used for the duel.
Only one witness from each side may be present during the duel.
The others must be at a distance.
And he may not kill Bellamus for cause.
Therefore, if you kill your opponent in a duel, the one you kill loses.
If the opponent kills himself, the dead player loses.
Victory or defeat is determined by making it objectively difficult for the opponent to continue fighting, such as by letting him say he is overwhelmed, or by stunting him or taking his weapon.
There are several other conditions to keep him from setting a trap for us.
The duel is five days later at noon.
He'll give us the day before the duel.
Vellums said yes to everything.
And since the enemy will build a dueling place, there is a risk of setting a trap.
But it's unlikely, Bellamus thought.
Because if it comes down to a duel, she knows she'll win.
They'll be wary of our traps, but they won't need to set any traps for themselves.
And no matter what kind of trap they had set for us, Bellamus was confident in his ability to handle it.
It was more important that we win the duel and then return home as promised.